mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
1e91f5ee8d
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24157 e7fa87d3-cd2b-0410-9028-fcbf551c1848
54 lines
2.1 KiB
Plaintext
54 lines
2.1 KiB
Plaintext
410.geom
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Warning, version 410 is not yet complete; some version-specific features are present, but many are missing.
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ERROR: 0:8: 'myIn' : cannot redeclare a built-in block with a user name
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ERROR: 0:8: 'gl_' : reserved built-in name
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ERROR: 0:12: 'gl_' : reserved built-in name
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ERROR: 0:20: 'gl_PerVertex' : can only redeclare a built-in block once, and before any use
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ERROR: 0:20: 'gl_' : reserved built-in name
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ERROR: 5 compilation errors. No code generated.
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invocations = 0
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max_vertices = 0
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input primitive = none
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output primitive = none
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ERROR: node is still EOpNull!
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0:3 Function Definition: main( (void)
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0:3 Function Parameters:
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0:5 Sequence
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0:5 move second child to first child (int)
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0:5 'gl_ViewportIndex' (layout(stream=0 ) out int)
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0:5 Constant:
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0:5 7 (const int)
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0:28 Function Definition: foo( (void)
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0:28 Function Parameters:
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0:30 Sequence
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0:30 Sequence
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0:30 move second child to first child (float)
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0:30 'p' (float)
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0:30 gl_PointSize: direct index for structure (float)
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0:30 direct index (block{gl_PointSize})
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0:30 'gl_in' (in unsized array of block{gl_PointSize})
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0:30 Constant:
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0:30 1 (const int)
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0:30 Constant:
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0:30 0 (const int)
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0:31 move second child to first child (float)
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0:31 gl_PointSize: direct index for structure (layout(stream=0 ) gl_PointSize float)
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0:31 '__anon__0' (layout(stream=0 ) out block{gl_PointSize})
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0:31 Constant:
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0:31 0 (const uint)
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0:31 'p' (float)
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0:? Linker Objects
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0:? 'gl_in' (in unsized array of block{gl_PointSize})
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0:? '__anon__0' (layout(stream=0 ) out block{gl_PointSize})
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Linked geometry stage:
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ERROR: Linking geometry stage: At least one geometry shader must specify an input layout primitive
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ERROR: Linking geometry stage: At least one geometry shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one geometry shader must specify a layout(max_vertices = value)
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