glslang/Test/baseResults/420.vert.out

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420.vert
Warning, version 420 is not yet complete; some version-specific features are present, but many are missing.
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:3: 'varying' : no longer supported in core profile; removed in version 420
ERROR: 0:7: '' : vertex input cannot be further qualified
ERROR: 0:11: '' : can only have one interpolation qualifier (flat, smooth, noperspective)
ERROR: 0:12: '' : can only have one auxiliary qualifier (centroid, patch, and sample)
ERROR: 0:13: 'uniform' : too many storage qualifiers
ERROR: 0:18: '=' : global const initializers must be constant 'const int'
ERROR: 0:20: 'const' : no qualifiers allowed for function return
ERROR: 0:27: '' : constant expression required
ERROR: 0:27: '' : array size must be a constant integer expression
ERROR: 0:38: 'j' : undeclared identifier
ERROR: 0:38: '=' : cannot convert from 'float' to 'int'
ERROR: 0:39: 'k' : undeclared identifier
ERROR: 0:39: '=' : cannot convert from 'float' to 'int'
ERROR: 0:40: 'j' : undeclared identifier
ERROR: 0:40: '=' : cannot convert from 'float' to 'int'
ERROR: 0:44: 'jj' : undeclared identifier
ERROR: 0:44: '=' : cannot convert from 'float' to 'int'
ERROR: 0:54: 'y' : vector field selection out of range
ERROR: 0:62: 'xxxxx' : illegal vector field selection
ERROR: 0:63: 'xxy' : vector field selection out of range
ERROR: 0:66: 'binding' : cannot declare a default, include a type or full declaration
ERROR: 0:69: 'location' : cannot declare a default, use a full declaration
ERROR: 0:70: 'binding' : requires uniform or buffer storage qualifier
ERROR: 0:71: 'binding' : binding is too large
ERROR: 0:74: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits
ERROR: 0:76: 'binding' : sampler binding not less than gl_MaxCombinedTextureImageUnits (using array)
ERROR: 26 compilation errors. No code generated.
ERROR: node is still EOpNull!
0:20 Function Definition: foo( (const int)
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (int)
0:23 'b' (const (read only) int)
0:23 'anonconst' (int)
0:25 Sequence
0:25 move second child to first child (int)
0:25 'd' (const (read only) int)
0:25 'b' (const (read only) int)
0:29 Branch: Return with expression
0:29 'b' (const (read only) int)
0:32 Function Definition: main( (void)
0:32 Function Parameters:
0:? Sequence
0:35 Test condition and select (void)
0:35 Condition
0:35 Compare Equal (bool)
0:35 'i' (int)
0:35 Constant:
0:35 3 (const int)
0:35 true case
0:36 Sequence
0:36 move second child to first child (int)
0:36 'j' (int)
0:36 'i' (int)
0:42 Loop with condition tested first
0:42 Loop Condition
0:42 Constant:
0:42 true (const bool)
0:42 No loop body
0:50 Function Definition: bar(vf4; (void)
0:50 Function Parameters:
0:50 'v' (in 4-component vector of float)
0:? Sequence
0:53 's' (int)
0:54 's' (int)
0:55 Test condition and select (void)
0:55 Condition
0:55 Compare Equal (bool)
0:55 direct index (float)
0:55 direct index (4-component vector of float)
0:55 'bad' (in 10-element array of 4-component vector of float)
0:55 Constant:
0:55 0 (const int)
0:55 Constant:
0:55 0 (const int)
0:55 Constant:
0:55 4.200000
0:55 true case is null
0:57 Test condition and select (void)
0:57 Condition
0:57 Constant:
0:57 true (const bool)
0:57 true case
0:58 move second child to first child (4-component vector of float)
0:58 'badorder3' (flat out 4-component vector of float)
0:58 direct index (4-component vector of float)
0:58 'bad' (in 10-element array of 4-component vector of float)
0:58 Constant:
0:58 0 (const int)
0:61 Sequence
0:61 move second child to first child (3-component vector of float)
0:61 'smeared' (3-component vector of float)
0:61 Construct vec3 (3-component vector of float)
0:61 'f' (float)
0:62 'f' (float)
0:63 'f' (float)
0:? Linker Objects
0:? 'v2' (smooth out 2-component vector of float)
0:? 'bad' (in 10-element array of 4-component vector of float)
0:? 'badorder' (in 4-component vector of float)
0:? 'badorder2' (invariant smooth out 4-component vector of float)
0:? 'badorder4' (centroid in 4-component vector of float)
0:? 'badorder3' (flat out 4-component vector of float)
0:? 'rep' (smooth flat out 4-component vector of float)
0:? 'rep2' (centroid smooth sample out 4-component vector of float)
0:? 'rep3' (in 4-component vector of float)
0:? 'anonconst' (int)
0:? 'aconst' (const int)
0:? 5 (const int)
0:? 'a' (const int)
0:? 5 (const int)
0:? 'b' (int)
0:? 'cx' (const float)
0:? 4.200000
0:? 'dx' (const float)
0:? 4.200000
0:? 'boundInst' (layout(binding=3 column_major shared ) uniform block{aoeu})
0:? '__anon__0' (layout(binding=7 column_major shared ) uniform block{aoeu})
0:? '__anon__1' (layout(binding=1 ) in block{aoeua})
0:? '__anon__2' (layout(column_major shared ) uniform block{aooeu})
0:? 'sampb1' (layout(binding=4 ) uniform sampler2D)
0:? 'sampb2' (layout(binding=5 ) uniform 10-element array of sampler2D)
0:? 'sampb3' (layout(binding=32 ) uniform sampler2D)
0:? 'sampb4' (layout(binding=31 ) uniform sampler2D)
0:? 'sampb5' (layout(binding=31 ) uniform 2-element array of sampler2D)
0:? 'gl_VertexID' (gl_VertexId int)
0:? 'gl_InstanceID' (gl_InstanceId int)
Linked vertex stage: