mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
437 lines
18 KiB
Plaintext
437 lines
18 KiB
Plaintext
hlsl.intrinsics.negative.vert
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Shader version: 450
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0:? Sequence
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0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
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0:15 Function Parameters:
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0:15 'inF0' (in float)
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0:15 'inF1' (in float)
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0:15 'inF2' (in float)
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0:15 'inI0' (in int)
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0:? Sequence
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0:71 Branch: Return with expression
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0:71 Constant:
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0:71 0.000000
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0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' (in 1-component vector of float)
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0:75 'inF1' (in 1-component vector of float)
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0:75 'inF2' (in 1-component vector of float)
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0:75 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:80 Branch: Return with expression
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0:80 Constant:
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0:80 0.000000
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0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' (in 2-component vector of float)
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0:84 'inF1' (in 2-component vector of float)
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0:84 'inF2' (in 2-component vector of float)
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0:84 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:127 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' (in 3-component vector of float)
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0:131 'inF1' (in 3-component vector of float)
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0:131 'inF2' (in 3-component vector of float)
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0:131 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:172 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:225 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:176 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:176 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:217 Sequence
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0:217 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:217 Branch: Return
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0:233 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:226 Function Parameters:
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0:226 'inF0' (in 2X2 matrix of float)
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0:226 'inF1' (in 2X2 matrix of float)
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0:226 'inF2' (in 2X2 matrix of float)
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0:? Sequence
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0:230 Branch: Return with expression
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:241 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:234 Function Parameters:
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0:234 'inF0' (in 3X3 matrix of float)
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0:234 'inF1' (in 3X3 matrix of float)
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0:234 'inF2' (in 3X3 matrix of float)
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0:? Sequence
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0:238 Branch: Return with expression
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0:? Constant:
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:248 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:242 Function Parameters:
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0:242 'inF0' (in 4X4 matrix of float)
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0:242 'inF1' (in 4X4 matrix of float)
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0:242 'inF2' (in 4X4 matrix of float)
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0:? Sequence
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0:246 Branch: Return with expression
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0:? Constant:
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? Linker Objects
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0:? 'gs_ua' (global uint)
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0:? 'gs_ub' (global uint)
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0:? 'gs_uc' (global uint)
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0:? 'gs_ua2' (global 2-component vector of uint)
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0:? 'gs_ub2' (global 2-component vector of uint)
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0:? 'gs_uc2' (global 2-component vector of uint)
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0:? 'gs_ua3' (global 3-component vector of uint)
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0:? 'gs_ub3' (global 3-component vector of uint)
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0:? 'gs_uc3' (global 3-component vector of uint)
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0:? 'gs_ua4' (global 4-component vector of uint)
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0:? 'gs_ub4' (global 4-component vector of uint)
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0:? 'gs_uc4' (global 4-component vector of uint)
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Linked vertex stage:
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Shader version: 450
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0:? Sequence
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0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (global float)
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0:15 Function Parameters:
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0:15 'inF0' (in float)
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0:15 'inF1' (in float)
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0:15 'inF2' (in float)
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0:15 'inI0' (in int)
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0:? Sequence
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0:71 Branch: Return with expression
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0:71 Constant:
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0:71 0.000000
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0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (global 1-component vector of float)
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0:75 Function Parameters:
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0:75 'inF0' (in 1-component vector of float)
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0:75 'inF1' (in 1-component vector of float)
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0:75 'inF2' (in 1-component vector of float)
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0:75 'inI0' (in 1-component vector of int)
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0:? Sequence
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0:80 Branch: Return with expression
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0:80 Constant:
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0:80 0.000000
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0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (global 2-component vector of float)
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0:84 Function Parameters:
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0:84 'inF0' (in 2-component vector of float)
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0:84 'inF1' (in 2-component vector of float)
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0:84 'inF2' (in 2-component vector of float)
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0:84 'inI0' (in 2-component vector of int)
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0:? Sequence
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0:127 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (global 3-component vector of float)
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0:131 Function Parameters:
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0:131 'inF0' (in 3-component vector of float)
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0:131 'inF1' (in 3-component vector of float)
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0:131 'inF2' (in 3-component vector of float)
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0:131 'inI0' (in 3-component vector of int)
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0:? Sequence
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0:172 Branch: Return with expression
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:225 Function Definition: VertexShaderFunction(vf4;vf4;vf4;vi4; (global 4-component vector of float)
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0:176 Function Parameters:
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0:176 'inF0' (layout(location=0 ) in 4-component vector of float)
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0:176 'inF1' (layout(location=1 ) in 4-component vector of float)
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0:176 'inF2' (layout(location=2 ) in 4-component vector of float)
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0:176 'inI0' (layout(location=3 ) in 4-component vector of int)
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0:? Sequence
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0:217 Sequence
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0:217 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (out 4-component vector of float)
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0:? Constant:
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0:? 1.000000
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0:? 2.000000
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0:? 3.000000
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0:? 4.000000
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0:217 Branch: Return
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0:233 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (global 2X2 matrix of float)
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0:226 Function Parameters:
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0:226 'inF0' (in 2X2 matrix of float)
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0:226 'inF1' (in 2X2 matrix of float)
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0:226 'inF2' (in 2X2 matrix of float)
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0:? Sequence
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0:230 Branch: Return with expression
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0:? Constant:
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:? 2.000000
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0:241 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (global 3X3 matrix of float)
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0:234 Function Parameters:
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0:234 'inF0' (in 3X3 matrix of float)
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0:234 'inF1' (in 3X3 matrix of float)
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0:234 'inF2' (in 3X3 matrix of float)
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0:? Sequence
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0:238 Branch: Return with expression
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0:? Constant:
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:? 3.000000
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0:248 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (global 4X4 matrix of float)
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0:242 Function Parameters:
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0:242 'inF0' (in 4X4 matrix of float)
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0:242 'inF1' (in 4X4 matrix of float)
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0:242 'inF2' (in 4X4 matrix of float)
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0:? Sequence
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0:246 Branch: Return with expression
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0:? Constant:
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? 4.000000
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0:? Linker Objects
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0:? 'gs_ua' (global uint)
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0:? 'gs_ub' (global uint)
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0:? 'gs_uc' (global uint)
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0:? 'gs_ua2' (global 2-component vector of uint)
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0:? 'gs_ub2' (global 2-component vector of uint)
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0:? 'gs_uc2' (global 2-component vector of uint)
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0:? 'gs_ua3' (global 3-component vector of uint)
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0:? 'gs_ub3' (global 3-component vector of uint)
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0:? 'gs_uc3' (global 3-component vector of uint)
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0:? 'gs_ua4' (global 4-component vector of uint)
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0:? 'gs_ub4' (global 4-component vector of uint)
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0:? 'gs_uc4' (global 4-component vector of uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 121
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "VertexShaderFunction" 85
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Name 4 "VertexShaderFunction"
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Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
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Name 11 "inF0"
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Name 12 "inF1"
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Name 13 "inF2"
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Name 14 "inI0"
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Name 21 "VertexShaderFunction1(vf1;vf1;vf1;vi1;"
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Name 17 "inF0"
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Name 18 "inF1"
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Name 19 "inF2"
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Name 20 "inI0"
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Name 32 "VertexShaderFunction2(vf2;vf2;vf2;vi2;"
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Name 28 "inF0"
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Name 29 "inF1"
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Name 30 "inF2"
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Name 31 "inI0"
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Name 43 "VertexShaderFunction3(vf3;vf3;vf3;vi3;"
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Name 39 "inF0"
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Name 40 "inF1"
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Name 41 "inF2"
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Name 42 "inI0"
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Name 51 "VertexShaderFunction2x2(mf22;mf22;mf22;"
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Name 48 "inF0"
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Name 49 "inF1"
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Name 50 "inF2"
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Name 59 "VertexShaderFunction3x3(mf33;mf33;mf33;"
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Name 56 "inF0"
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Name 57 "inF1"
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Name 58 "inF2"
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Name 68 "VertexShaderFunction4x4(mf44;mf44;mf44;"
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Name 65 "inF0"
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Name 66 "inF1"
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Name 67 "inF2"
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Name 85 "@entryPointOutput"
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Name 103 "gs_ua"
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Name 104 "gs_ub"
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Name 105 "gs_uc"
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Name 108 "gs_ua2"
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Name 109 "gs_ub2"
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Name 110 "gs_uc2"
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Name 113 "gs_ua3"
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Name 114 "gs_ub3"
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Name 115 "gs_uc3"
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Name 118 "gs_ua4"
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Name 119 "gs_ub4"
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Name 120 "gs_uc4"
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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8: TypeInt 32 1
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9: TypePointer Function 8(int)
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10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr)
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23: TypeVector 6(float) 2
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24: TypePointer Function 23(fvec2)
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25: TypeVector 8(int) 2
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26: TypePointer Function 25(ivec2)
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27: TypeFunction 23(fvec2) 24(ptr) 24(ptr) 24(ptr) 26(ptr)
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34: TypeVector 6(float) 3
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35: TypePointer Function 34(fvec3)
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36: TypeVector 8(int) 3
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37: TypePointer Function 36(ivec3)
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38: TypeFunction 34(fvec3) 35(ptr) 35(ptr) 35(ptr) 37(ptr)
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45: TypeMatrix 23(fvec2) 2
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46: TypePointer Function 45
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47: TypeFunction 45 46(ptr) 46(ptr) 46(ptr)
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53: TypeMatrix 34(fvec3) 3
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54: TypePointer Function 53
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55: TypeFunction 53 54(ptr) 54(ptr) 54(ptr)
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61: TypeVector 6(float) 4
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62: TypeMatrix 61(fvec4) 4
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63: TypePointer Function 62
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64: TypeFunction 62 63(ptr) 63(ptr) 63(ptr)
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70: 6(float) Constant 0
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75: 6(float) Constant 1065353216
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76: 6(float) Constant 1073741824
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77: 23(fvec2) ConstantComposite 75 76
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80: 6(float) Constant 1077936128
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81: 34(fvec3) ConstantComposite 75 76 80
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84: TypePointer Output 61(fvec4)
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85(@entryPointOutput): 84(ptr) Variable Output
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86: 6(float) Constant 1082130432
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87: 61(fvec4) ConstantComposite 75 76 80 86
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89: 23(fvec2) ConstantComposite 76 76
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90: 45 ConstantComposite 89 89
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93: 34(fvec3) ConstantComposite 80 80 80
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94: 53 ConstantComposite 93 93 93
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97: 61(fvec4) ConstantComposite 86 86 86 86
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98: 62 ConstantComposite 97 97 97 97
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101: TypeInt 32 0
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102: TypePointer Private 101(int)
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103(gs_ua): 102(ptr) Variable Private
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104(gs_ub): 102(ptr) Variable Private
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105(gs_uc): 102(ptr) Variable Private
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106: TypeVector 101(int) 2
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107: TypePointer Private 106(ivec2)
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108(gs_ua2): 107(ptr) Variable Private
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109(gs_ub2): 107(ptr) Variable Private
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110(gs_uc2): 107(ptr) Variable Private
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111: TypeVector 101(int) 3
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112: TypePointer Private 111(ivec3)
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113(gs_ua3): 112(ptr) Variable Private
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114(gs_ub3): 112(ptr) Variable Private
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115(gs_uc3): 112(ptr) Variable Private
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116: TypeVector 101(int) 4
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117: TypePointer Private 116(ivec4)
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118(gs_ua4): 117(ptr) Variable Private
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119(gs_ub4): 117(ptr) Variable Private
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120(gs_uc4): 117(ptr) Variable Private
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4(VertexShaderFunction): 2 Function None 3
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5: Label
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Store 85(@entryPointOutput) 87
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Return
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FunctionEnd
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15(VertexShaderFunctionS(f1;f1;f1;i1;): 6(float) Function None 10
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11(inF0): 7(ptr) FunctionParameter
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12(inF1): 7(ptr) FunctionParameter
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13(inF2): 7(ptr) FunctionParameter
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14(inI0): 9(ptr) FunctionParameter
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16: Label
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ReturnValue 70
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FunctionEnd
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21(VertexShaderFunction1(vf1;vf1;vf1;vi1;): 6(float) Function None 10
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17(inF0): 7(ptr) FunctionParameter
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18(inF1): 7(ptr) FunctionParameter
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19(inF2): 7(ptr) FunctionParameter
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20(inI0): 9(ptr) FunctionParameter
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22: Label
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ReturnValue 70
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FunctionEnd
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32(VertexShaderFunction2(vf2;vf2;vf2;vi2;): 23(fvec2) Function None 27
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28(inF0): 24(ptr) FunctionParameter
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29(inF1): 24(ptr) FunctionParameter
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30(inF2): 24(ptr) FunctionParameter
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31(inI0): 26(ptr) FunctionParameter
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33: Label
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ReturnValue 77
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FunctionEnd
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43(VertexShaderFunction3(vf3;vf3;vf3;vi3;): 34(fvec3) Function None 38
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39(inF0): 35(ptr) FunctionParameter
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40(inF1): 35(ptr) FunctionParameter
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41(inF2): 35(ptr) FunctionParameter
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42(inI0): 37(ptr) FunctionParameter
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44: Label
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ReturnValue 81
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FunctionEnd
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51(VertexShaderFunction2x2(mf22;mf22;mf22;): 45 Function None 47
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48(inF0): 46(ptr) FunctionParameter
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49(inF1): 46(ptr) FunctionParameter
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50(inF2): 46(ptr) FunctionParameter
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52: Label
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ReturnValue 90
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FunctionEnd
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59(VertexShaderFunction3x3(mf33;mf33;mf33;): 53 Function None 55
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56(inF0): 54(ptr) FunctionParameter
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57(inF1): 54(ptr) FunctionParameter
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58(inF2): 54(ptr) FunctionParameter
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60: Label
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ReturnValue 94
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FunctionEnd
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68(VertexShaderFunction4x4(mf44;mf44;mf44;): 62 Function None 64
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65(inF0): 63(ptr) FunctionParameter
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66(inF1): 63(ptr) FunctionParameter
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67(inF2): 63(ptr) FunctionParameter
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69: Label
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ReturnValue 98
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FunctionEnd
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