mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
659 lines
30 KiB
Plaintext
659 lines
30 KiB
Plaintext
hlsl.samplegrad.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGradOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureGradOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureGradOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureGradOffset (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureGradOffset (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureGradOffset (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureGradOffset (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureGradOffset (global 4-component vector of int)
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0:40 Construct combined texture-sampler (temp isampler3D)
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0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureGradOffset (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:50 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval10' (temp 4-component vector of float)
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0:31 textureGradOffset (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler1D)
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0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:31 Constant:
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0:31 0.100000
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0:31 Constant:
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0:31 1.100000
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0:31 Constant:
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0:31 1.200000
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0:31 Constant:
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0:31 1 (const int)
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval11' (temp 4-component vector of int)
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0:32 textureGradOffset (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler1D)
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0:32 'g_tTex1di4' (uniform itexture1D)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:32 Constant:
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0:32 0.200000
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0:32 Constant:
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0:32 1.100000
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0:32 Constant:
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0:32 1.200000
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0:32 Constant:
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0:32 1 (const int)
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval12' (temp 4-component vector of uint)
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0:33 textureGradOffset (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler1D)
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0:33 'g_tTex1du4' (uniform utexture1D)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 Constant:
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0:33 0.300000
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0:33 Constant:
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0:33 1.100000
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0:33 Constant:
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0:33 1.200000
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0:33 Constant:
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0:33 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval20' (temp 4-component vector of float)
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0:35 textureGradOffset (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp sampler2D)
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0:35 'g_tTex2df4' (uniform texture2D)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval21' (temp 4-component vector of int)
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0:36 textureGradOffset (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isampler2D)
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0:36 'g_tTex2di4' (uniform itexture2D)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval22' (temp 4-component vector of uint)
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0:37 textureGradOffset (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usampler2D)
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0:37 'g_tTex2du4' (uniform utexture2D)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1.100000
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0:? 1.200000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 'txval30' (temp 4-component vector of float)
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0:39 textureGradOffset (global 4-component vector of float)
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0:39 Construct combined texture-sampler (temp sampler3D)
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|
0:39 'g_tTex3df4' (uniform texture3D)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
|
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0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? 1 (const int)
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0:40 Sequence
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0:40 move second child to first child (temp 4-component vector of int)
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0:40 'txval31' (temp 4-component vector of int)
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0:40 textureGradOffset (global 4-component vector of int)
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|
0:40 Construct combined texture-sampler (temp isampler3D)
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|
0:40 'g_tTex3di4' (uniform itexture3D)
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0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? Constant:
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0:? 0.400000
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|
0:? 0.500000
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|
0:? 0.600000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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|
0:? 1.300000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:? 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of uint)
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0:41 'txval32' (temp 4-component vector of uint)
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0:41 textureGradOffset (global 4-component vector of uint)
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0:41 Construct combined texture-sampler (temp usampler3D)
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0:41 'g_tTex3du4' (uniform utexture3D)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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|
0:? Constant:
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0:? 0.700000
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|
0:? 0.800000
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|
0:? 0.900000
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|
0:? Constant:
|
|
0:? 1.100000
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|
0:? 1.200000
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0:? 1.300000
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0:? Constant:
|
|
0:? 1.100000
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0:? 1.200000
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0:? 1.300000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:? -1 (const int)
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
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0:45 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:45 Constant:
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0:45 0 (const int)
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0:45 Constant:
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:45 1.000000
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0:46 move second child to first child (temp float)
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0:46 Depth: direct index for structure (temp float FragDepth)
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0:46 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:46 Constant:
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0:46 1 (const int)
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0:46 Constant:
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0:46 1.000000
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0:48 Sequence
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0:48 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
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0:48 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 154
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 141
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 28 "txval11"
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Name 31 "g_tTex1di4"
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Name 41 "txval12"
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Name 44 "g_tTex1du4"
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Name 51 "txval20"
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Name 54 "g_tTex2df4"
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Name 66 "txval21"
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Name 69 "g_tTex2di4"
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Name 78 "txval22"
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Name 81 "g_tTex2du4"
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Name 92 "txval30"
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Name 95 "g_tTex3df4"
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Name 107 "txval31"
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Name 110 "g_tTex3di4"
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Name 118 "txval32"
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Name 121 "g_tTex3du4"
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Name 132 "PS_OUTPUT"
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MemberName 132(PS_OUTPUT) 0 "Color"
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MemberName 132(PS_OUTPUT) 1 "Depth"
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Name 134 "psout"
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Name 141 "@entryPointOutput"
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Name 144 "g_tTex1df4a"
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Name 147 "g_tTexcdf4"
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Name 150 "g_tTexcdi4"
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Name 153 "g_tTexcdu4"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 31(g_tTex1di4) DescriptorSet 0
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Decorate 44(g_tTex1du4) DescriptorSet 0
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Decorate 54(g_tTex2df4) DescriptorSet 0
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Decorate 69(g_tTex2di4) DescriptorSet 0
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Decorate 81(g_tTex2du4) DescriptorSet 0
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Decorate 95(g_tTex3df4) DescriptorSet 0
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Decorate 110(g_tTex3di4) DescriptorSet 0
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Decorate 121(g_tTex3du4) DescriptorSet 0
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MemberDecorate 132(PS_OUTPUT) 0 Location 0
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MemberDecorate 132(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 144(g_tTex1df4a) DescriptorSet 0
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Decorate 144(g_tTex1df4a) Binding 1
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Decorate 147(g_tTexcdf4) DescriptorSet 0
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Decorate 150(g_tTexcdi4) DescriptorSet 0
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Decorate 153(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: 6(float) Constant 1036831949
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21: 6(float) Constant 1066192077
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22: 6(float) Constant 1067030938
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23: TypeInt 32 1
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24: 23(int) Constant 1
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26: TypeVector 23(int) 4
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27: TypePointer Function 26(ivec4)
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29: TypeImage 23(int) 1D sampled format:Unknown
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30: TypePointer UniformConstant 29
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31(g_tTex1di4): 30(ptr) Variable UniformConstant
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34: TypeSampledImage 29
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36: 6(float) Constant 1045220557
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38: TypeInt 32 0
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39: TypeVector 38(int) 4
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40: TypePointer Function 39(ivec4)
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42: TypeImage 38(int) 1D sampled format:Unknown
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43: TypePointer UniformConstant 42
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44(g_tTex1du4): 43(ptr) Variable UniformConstant
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47: TypeSampledImage 42
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49: 6(float) Constant 1050253722
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52: TypeImage 6(float) 2D sampled format:Unknown
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53: TypePointer UniformConstant 52
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54(g_tTex2df4): 53(ptr) Variable UniformConstant
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57: TypeSampledImage 52
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59: TypeVector 6(float) 2
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60: 59(fvec2) ConstantComposite 20 36
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61: 59(fvec2) ConstantComposite 21 22
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62: TypeVector 23(int) 2
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63: 23(int) Constant 0
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64: 62(ivec2) ConstantComposite 24 63
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67: TypeImage 23(int) 2D sampled format:Unknown
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68: TypePointer UniformConstant 67
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69(g_tTex2di4): 68(ptr) Variable UniformConstant
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72: TypeSampledImage 67
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74: 6(float) Constant 1053609165
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75: 59(fvec2) ConstantComposite 49 74
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76: 62(ivec2) ConstantComposite 24 24
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79: TypeImage 38(int) 2D sampled format:Unknown
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80: TypePointer UniformConstant 79
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81(g_tTex2du4): 80(ptr) Variable UniformConstant
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84: TypeSampledImage 79
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86: 6(float) Constant 1056964608
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87: 6(float) Constant 1058642330
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88: 59(fvec2) ConstantComposite 86 87
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89: 23(int) Constant 4294967295
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90: 62(ivec2) ConstantComposite 24 89
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93: TypeImage 6(float) 3D sampled format:Unknown
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94: TypePointer UniformConstant 93
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95(g_tTex3df4): 94(ptr) Variable UniformConstant
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98: TypeSampledImage 93
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100: TypeVector 6(float) 3
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101: 100(fvec3) ConstantComposite 20 36 49
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102: 6(float) Constant 1067869798
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103: 100(fvec3) ConstantComposite 21 22 102
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104: TypeVector 23(int) 3
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105: 104(ivec3) ConstantComposite 24 63 24
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108: TypeImage 23(int) 3D sampled format:Unknown
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109: TypePointer UniformConstant 108
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110(g_tTex3di4): 109(ptr) Variable UniformConstant
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113: TypeSampledImage 108
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115: 100(fvec3) ConstantComposite 74 86 87
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116: 104(ivec3) ConstantComposite 24 24 24
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119: TypeImage 38(int) 3D sampled format:Unknown
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120: TypePointer UniformConstant 119
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121(g_tTex3du4): 120(ptr) Variable UniformConstant
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124: TypeSampledImage 119
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126: 6(float) Constant 1060320051
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127: 6(float) Constant 1061997773
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128: 6(float) Constant 1063675494
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129: 100(fvec3) ConstantComposite 126 127 128
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130: 104(ivec3) ConstantComposite 24 63 89
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132(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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133: TypePointer Function 132(PS_OUTPUT)
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135: 6(float) Constant 1065353216
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136: 7(fvec4) ConstantComposite 135 135 135 135
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138: TypePointer Function 6(float)
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140: TypePointer Output 132(PS_OUTPUT)
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141(@entryPointOutput): 140(ptr) Variable Output
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144(g_tTex1df4a): 11(ptr) Variable UniformConstant
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145: TypeImage 6(float) Cube sampled format:Unknown
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146: TypePointer UniformConstant 145
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147(g_tTexcdf4): 146(ptr) Variable UniformConstant
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148: TypeImage 23(int) Cube sampled format:Unknown
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149: TypePointer UniformConstant 148
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150(g_tTexcdi4): 149(ptr) Variable UniformConstant
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151: TypeImage 38(int) Cube sampled format:Unknown
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152: TypePointer UniformConstant 151
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153(g_tTexcdu4): 152(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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28(txval11): 27(ptr) Variable Function
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41(txval12): 40(ptr) Variable Function
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51(txval20): 8(ptr) Variable Function
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66(txval21): 27(ptr) Variable Function
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78(txval22): 40(ptr) Variable Function
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92(txval30): 8(ptr) Variable Function
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107(txval31): 27(ptr) Variable Function
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118(txval32): 40(ptr) Variable Function
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134(psout): 133(ptr) Variable Function
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13: 10 Load 12(g_tTex1df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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25: 7(fvec4) ImageSampleExplicitLod 19 20 Grad ConstOffset 21 22 24
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Store 9(txval10) 25
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32: 29 Load 31(g_tTex1di4)
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33: 14 Load 16(g_sSamp)
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35: 34 SampledImage 32 33
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37: 26(ivec4) ImageSampleExplicitLod 35 36 Grad ConstOffset 21 22 24
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Store 28(txval11) 37
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45: 42 Load 44(g_tTex1du4)
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46: 14 Load 16(g_sSamp)
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48: 47 SampledImage 45 46
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50: 39(ivec4) ImageSampleExplicitLod 48 49 Grad ConstOffset 21 22 24
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Store 41(txval12) 50
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55: 52 Load 54(g_tTex2df4)
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56: 14 Load 16(g_sSamp)
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58: 57 SampledImage 55 56
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65: 7(fvec4) ImageSampleExplicitLod 58 60 Grad ConstOffset 60 61 64
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Store 51(txval20) 65
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70: 67 Load 69(g_tTex2di4)
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71: 14 Load 16(g_sSamp)
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73: 72 SampledImage 70 71
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77: 26(ivec4) ImageSampleExplicitLod 73 75 Grad ConstOffset 60 61 76
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Store 66(txval21) 77
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82: 79 Load 81(g_tTex2du4)
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83: 14 Load 16(g_sSamp)
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85: 84 SampledImage 82 83
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91: 39(ivec4) ImageSampleExplicitLod 85 88 Grad ConstOffset 60 61 90
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Store 78(txval22) 91
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96: 93 Load 95(g_tTex3df4)
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97: 14 Load 16(g_sSamp)
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99: 98 SampledImage 96 97
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106: 7(fvec4) ImageSampleExplicitLod 99 101 Grad ConstOffset 103 103 105
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Store 92(txval30) 106
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111: 108 Load 110(g_tTex3di4)
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112: 14 Load 16(g_sSamp)
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114: 113 SampledImage 111 112
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117: 26(ivec4) ImageSampleExplicitLod 114 115 Grad ConstOffset 103 103 116
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Store 107(txval31) 117
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122: 119 Load 121(g_tTex3du4)
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123: 14 Load 16(g_sSamp)
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125: 124 SampledImage 122 123
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131: 39(ivec4) ImageSampleExplicitLod 125 129 Grad ConstOffset 103 103 130
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Store 118(txval32) 131
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137: 8(ptr) AccessChain 134(psout) 63
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Store 137 136
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139: 138(ptr) AccessChain 134(psout) 24
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Store 139 135
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142:132(PS_OUTPUT) Load 134(psout)
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Store 141(@entryPointOutput) 142
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Return
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FunctionEnd
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