mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
420 lines
20 KiB
Plaintext
420 lines
20 KiB
Plaintext
hlsl.samplelevel.offsetarray.dx10.frag
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:23 Sequence
|
|
0:23 move second child to first child (temp 4-component vector of float)
|
|
0:23 'txval10' (temp 4-component vector of float)
|
|
0:23 textureLodOffset (global 4-component vector of float)
|
|
0:23 Construct combined texture-sampler (temp sampler1DArray)
|
|
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
|
|
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:23 Constant:
|
|
0:23 0.750000
|
|
0:23 Constant:
|
|
0:23 0 (const int)
|
|
0:24 Sequence
|
|
0:24 move second child to first child (temp 4-component vector of int)
|
|
0:24 'txval11' (temp 4-component vector of int)
|
|
0:24 textureLodOffset (global 4-component vector of int)
|
|
0:24 Construct combined texture-sampler (temp isampler1DArray)
|
|
0:24 'g_tTex1di4' (uniform itexture1DArray)
|
|
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:24 Constant:
|
|
0:24 0.750000
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:25 Sequence
|
|
0:25 move second child to first child (temp 4-component vector of uint)
|
|
0:25 'txval12' (temp 4-component vector of uint)
|
|
0:25 textureLodOffset (global 4-component vector of uint)
|
|
0:25 Construct combined texture-sampler (temp usampler1DArray)
|
|
0:25 'g_tTex1du4' (uniform utexture1DArray)
|
|
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:25 Constant:
|
|
0:25 0.750000
|
|
0:25 Constant:
|
|
0:25 2 (const int)
|
|
0:27 Sequence
|
|
0:27 move second child to first child (temp 4-component vector of float)
|
|
0:27 'txval20' (temp 4-component vector of float)
|
|
0:27 textureLodOffset (global 4-component vector of float)
|
|
0:27 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:27 'g_tTex2df4' (uniform texture2DArray)
|
|
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:27 Constant:
|
|
0:27 0.750000
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? 0 (const int)
|
|
0:28 Sequence
|
|
0:28 move second child to first child (temp 4-component vector of int)
|
|
0:28 'txval21' (temp 4-component vector of int)
|
|
0:28 textureLodOffset (global 4-component vector of int)
|
|
0:28 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:28 'g_tTex2di4' (uniform itexture2DArray)
|
|
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:? 0.500000
|
|
0:28 Constant:
|
|
0:28 0.750000
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? 0 (const int)
|
|
0:29 Sequence
|
|
0:29 move second child to first child (temp 4-component vector of uint)
|
|
0:29 'txval22' (temp 4-component vector of uint)
|
|
0:29 textureLodOffset (global 4-component vector of uint)
|
|
0:29 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:29 'g_tTex2du4' (uniform utexture2DArray)
|
|
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:? 0.700000
|
|
0:29 Constant:
|
|
0:29 0.750000
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? 1 (const int)
|
|
0:33 move second child to first child (temp 4-component vector of float)
|
|
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
|
|
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:33 Constant:
|
|
0:33 0 (const int)
|
|
0:33 Constant:
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:34 move second child to first child (temp float)
|
|
0:34 Depth: direct index for structure (temp float FragDepth)
|
|
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:36 Sequence
|
|
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:36 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
|
|
0:? 'g_tTex1di4' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4' (uniform utexture2DArray)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 450
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:38 Function Definition: main( (global structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:20 Function Parameters:
|
|
0:? Sequence
|
|
0:23 Sequence
|
|
0:23 move second child to first child (temp 4-component vector of float)
|
|
0:23 'txval10' (temp 4-component vector of float)
|
|
0:23 textureLodOffset (global 4-component vector of float)
|
|
0:23 Construct combined texture-sampler (temp sampler1DArray)
|
|
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
|
|
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:23 Constant:
|
|
0:23 0.750000
|
|
0:23 Constant:
|
|
0:23 0 (const int)
|
|
0:24 Sequence
|
|
0:24 move second child to first child (temp 4-component vector of int)
|
|
0:24 'txval11' (temp 4-component vector of int)
|
|
0:24 textureLodOffset (global 4-component vector of int)
|
|
0:24 Construct combined texture-sampler (temp isampler1DArray)
|
|
0:24 'g_tTex1di4' (uniform itexture1DArray)
|
|
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:24 Constant:
|
|
0:24 0.750000
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:25 Sequence
|
|
0:25 move second child to first child (temp 4-component vector of uint)
|
|
0:25 'txval12' (temp 4-component vector of uint)
|
|
0:25 textureLodOffset (global 4-component vector of uint)
|
|
0:25 Construct combined texture-sampler (temp usampler1DArray)
|
|
0:25 'g_tTex1du4' (uniform utexture1DArray)
|
|
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:25 Constant:
|
|
0:25 0.750000
|
|
0:25 Constant:
|
|
0:25 2 (const int)
|
|
0:27 Sequence
|
|
0:27 move second child to first child (temp 4-component vector of float)
|
|
0:27 'txval20' (temp 4-component vector of float)
|
|
0:27 textureLodOffset (global 4-component vector of float)
|
|
0:27 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:27 'g_tTex2df4' (uniform texture2DArray)
|
|
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.100000
|
|
0:? 0.200000
|
|
0:? 0.300000
|
|
0:27 Constant:
|
|
0:27 0.750000
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? 0 (const int)
|
|
0:28 Sequence
|
|
0:28 move second child to first child (temp 4-component vector of int)
|
|
0:28 'txval21' (temp 4-component vector of int)
|
|
0:28 textureLodOffset (global 4-component vector of int)
|
|
0:28 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:28 'g_tTex2di4' (uniform itexture2DArray)
|
|
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.300000
|
|
0:? 0.400000
|
|
0:? 0.500000
|
|
0:28 Constant:
|
|
0:28 0.750000
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? 0 (const int)
|
|
0:29 Sequence
|
|
0:29 move second child to first child (temp 4-component vector of uint)
|
|
0:29 'txval22' (temp 4-component vector of uint)
|
|
0:29 textureLodOffset (global 4-component vector of uint)
|
|
0:29 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:29 'g_tTex2du4' (uniform utexture2DArray)
|
|
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? Constant:
|
|
0:? 0.500000
|
|
0:? 0.600000
|
|
0:? 0.700000
|
|
0:29 Constant:
|
|
0:29 0.750000
|
|
0:? Constant:
|
|
0:? 0 (const int)
|
|
0:? 1 (const int)
|
|
0:33 move second child to first child (temp 4-component vector of float)
|
|
0:33 Color: direct index for structure (layout(location=0 ) temp 4-component vector of float)
|
|
0:33 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:33 Constant:
|
|
0:33 0 (const int)
|
|
0:33 Constant:
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:33 1.000000
|
|
0:34 move second child to first child (temp float)
|
|
0:34 Depth: direct index for structure (temp float FragDepth)
|
|
0:34 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:34 Constant:
|
|
0:34 1 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:36 Sequence
|
|
0:36 move second child to first child (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:? '@entryPointOutput' (out structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:36 'psout' (temp structure{layout(location=0 ) temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:36 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
|
|
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
|
|
0:? 'g_tTex1di4' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4' (uniform utexture2DArray)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 107
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 103
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "txval10"
|
|
Name 12 "g_tTex1df4"
|
|
Name 16 "g_sSamp"
|
|
Name 30 "txval11"
|
|
Name 33 "g_tTex1di4"
|
|
Name 45 "txval12"
|
|
Name 48 "g_tTex1du4"
|
|
Name 57 "txval20"
|
|
Name 60 "g_tTex2df4"
|
|
Name 70 "txval21"
|
|
Name 73 "g_tTex2di4"
|
|
Name 81 "txval22"
|
|
Name 84 "g_tTex2du4"
|
|
Name 94 "PS_OUTPUT"
|
|
MemberName 94(PS_OUTPUT) 0 "Color"
|
|
MemberName 94(PS_OUTPUT) 1 "Depth"
|
|
Name 96 "psout"
|
|
Name 103 "@entryPointOutput"
|
|
Name 106 "g_tTex1df4a"
|
|
Decorate 12(g_tTex1df4) DescriptorSet 0
|
|
Decorate 12(g_tTex1df4) Binding 0
|
|
Decorate 16(g_sSamp) DescriptorSet 0
|
|
Decorate 16(g_sSamp) Binding 0
|
|
Decorate 33(g_tTex1di4) DescriptorSet 0
|
|
Decorate 48(g_tTex1du4) DescriptorSet 0
|
|
Decorate 60(g_tTex2df4) DescriptorSet 0
|
|
Decorate 73(g_tTex2di4) DescriptorSet 0
|
|
Decorate 84(g_tTex2du4) DescriptorSet 0
|
|
MemberDecorate 94(PS_OUTPUT) 0 Location 0
|
|
MemberDecorate 94(PS_OUTPUT) 1 BuiltIn FragDepth
|
|
Decorate 106(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 106(g_tTex1df4a) Binding 1
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) 1D array sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(g_tTex1df4): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 2
|
|
21: 6(float) Constant 1036831949
|
|
22: 6(float) Constant 1045220557
|
|
23: 20(fvec2) ConstantComposite 21 22
|
|
24: 6(float) Constant 1061158912
|
|
25: TypeInt 32 1
|
|
26: 25(int) Constant 0
|
|
28: TypeVector 25(int) 4
|
|
29: TypePointer Function 28(ivec4)
|
|
31: TypeImage 25(int) 1D array sampled format:Unknown
|
|
32: TypePointer UniformConstant 31
|
|
33(g_tTex1di4): 32(ptr) Variable UniformConstant
|
|
36: TypeSampledImage 31
|
|
38: 6(float) Constant 1050253722
|
|
39: 20(fvec2) ConstantComposite 22 38
|
|
40: 25(int) Constant 1
|
|
42: TypeInt 32 0
|
|
43: TypeVector 42(int) 4
|
|
44: TypePointer Function 43(ivec4)
|
|
46: TypeImage 42(int) 1D array sampled format:Unknown
|
|
47: TypePointer UniformConstant 46
|
|
48(g_tTex1du4): 47(ptr) Variable UniformConstant
|
|
51: TypeSampledImage 46
|
|
53: 6(float) Constant 1053609165
|
|
54: 20(fvec2) ConstantComposite 38 53
|
|
55: 25(int) Constant 2
|
|
58: TypeImage 6(float) 2D array sampled format:Unknown
|
|
59: TypePointer UniformConstant 58
|
|
60(g_tTex2df4): 59(ptr) Variable UniformConstant
|
|
63: TypeSampledImage 58
|
|
65: TypeVector 6(float) 3
|
|
66: 65(fvec3) ConstantComposite 21 22 38
|
|
67: TypeVector 25(int) 2
|
|
68: 67(ivec2) ConstantComposite 26 26
|
|
71: TypeImage 25(int) 2D array sampled format:Unknown
|
|
72: TypePointer UniformConstant 71
|
|
73(g_tTex2di4): 72(ptr) Variable UniformConstant
|
|
76: TypeSampledImage 71
|
|
78: 6(float) Constant 1056964608
|
|
79: 65(fvec3) ConstantComposite 38 53 78
|
|
82: TypeImage 42(int) 2D array sampled format:Unknown
|
|
83: TypePointer UniformConstant 82
|
|
84(g_tTex2du4): 83(ptr) Variable UniformConstant
|
|
87: TypeSampledImage 82
|
|
89: 6(float) Constant 1058642330
|
|
90: 6(float) Constant 1060320051
|
|
91: 65(fvec3) ConstantComposite 78 89 90
|
|
92: 67(ivec2) ConstantComposite 26 40
|
|
94(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
95: TypePointer Function 94(PS_OUTPUT)
|
|
97: 6(float) Constant 1065353216
|
|
98: 7(fvec4) ConstantComposite 97 97 97 97
|
|
100: TypePointer Function 6(float)
|
|
102: TypePointer Output 94(PS_OUTPUT)
|
|
103(@entryPointOutput): 102(ptr) Variable Output
|
|
106(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
30(txval11): 29(ptr) Variable Function
|
|
45(txval12): 44(ptr) Variable Function
|
|
57(txval20): 8(ptr) Variable Function
|
|
70(txval21): 29(ptr) Variable Function
|
|
81(txval22): 44(ptr) Variable Function
|
|
96(psout): 95(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
27: 7(fvec4) ImageSampleExplicitLod 19 23 Lod ConstOffset 24 26
|
|
Store 9(txval10) 27
|
|
34: 31 Load 33(g_tTex1di4)
|
|
35: 14 Load 16(g_sSamp)
|
|
37: 36 SampledImage 34 35
|
|
41: 28(ivec4) ImageSampleExplicitLod 37 39 Lod ConstOffset 24 40
|
|
Store 30(txval11) 41
|
|
49: 46 Load 48(g_tTex1du4)
|
|
50: 14 Load 16(g_sSamp)
|
|
52: 51 SampledImage 49 50
|
|
56: 43(ivec4) ImageSampleExplicitLod 52 54 Lod ConstOffset 24 55
|
|
Store 45(txval12) 56
|
|
61: 58 Load 60(g_tTex2df4)
|
|
62: 14 Load 16(g_sSamp)
|
|
64: 63 SampledImage 61 62
|
|
69: 7(fvec4) ImageSampleExplicitLod 64 66 Lod ConstOffset 24 68
|
|
Store 57(txval20) 69
|
|
74: 71 Load 73(g_tTex2di4)
|
|
75: 14 Load 16(g_sSamp)
|
|
77: 76 SampledImage 74 75
|
|
80: 28(ivec4) ImageSampleExplicitLod 77 79 Lod ConstOffset 24 68
|
|
Store 70(txval21) 80
|
|
85: 82 Load 84(g_tTex2du4)
|
|
86: 14 Load 16(g_sSamp)
|
|
88: 87 SampledImage 85 86
|
|
93: 43(ivec4) ImageSampleExplicitLod 88 91 Lod ConstOffset 24 92
|
|
Store 81(txval22) 93
|
|
99: 8(ptr) AccessChain 96(psout) 26
|
|
Store 99 98
|
|
101: 100(ptr) AccessChain 96(psout) 40
|
|
Store 101 97
|
|
104:94(PS_OUTPUT) Load 96(psout)
|
|
Store 103(@entryPointOutput) 104
|
|
Return
|
|
FunctionEnd
|