mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
f6640761c4
From the ES spec + Bugzilla 15931 and GL_KHR_vulkan_glsl: - Update precision qualifiers for all built-in function prototypes. - Implement the new algorithm used to distinguish built-in function operation precisions from result precisions. Also add tracking of separate result and operation precisions, and use that in generating SPIR-V. (SPIR-V cares about precision of operation, while the front-end cares about precision of result, for propagation.)
70 lines
2.8 KiB
Plaintext
70 lines
2.8 KiB
Plaintext
pointCoord.frag
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Parameters:
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0:? Sequence
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0:9 Test condition and select (temp void)
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0:9 Condition
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0:9 Compare Less Than (temp bool)
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0:9 length (global mediump float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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0:10 move second child to first child (temp highp 4-component vector of float)
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0:10 'color' (temp highp 4-component vector of float)
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0:10 texture (global lowp 4-component vector of float, operation at mediump)
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0:10 'sampler' (uniform lowp sampler2D)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 false case
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0:12 move second child to first child (temp highp 4-component vector of float)
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0:12 'color' (temp highp 4-component vector of float)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child (temp highp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
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0:14 'color' (temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform lowp sampler2D)
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Linked fragment stage:
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Shader version: 100
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0:? Sequence
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0:5 Function Definition: main( (global void)
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0:5 Function Parameters:
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0:? Sequence
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0:9 Test condition and select (temp void)
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0:9 Condition
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0:9 Compare Less Than (temp bool)
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0:9 length (global mediump float)
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0:9 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 Constant:
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0:9 0.300000
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0:9 true case
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0:10 move second child to first child (temp highp 4-component vector of float)
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0:10 'color' (temp highp 4-component vector of float)
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0:10 texture (global lowp 4-component vector of float, operation at mediump)
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0:10 'sampler' (uniform lowp sampler2D)
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0:10 'gl_PointCoord' (gl_PointCoord mediump 2-component vector of float PointCoord)
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0:9 false case
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0:12 move second child to first child (temp highp 4-component vector of float)
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0:12 'color' (temp highp 4-component vector of float)
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0:12 Constant:
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:12 0.000000
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0:14 move second child to first child (temp highp 4-component vector of float)
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0:14 'gl_FragColor' (fragColor mediump 4-component vector of float FragColor)
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0:14 'color' (temp highp 4-component vector of float)
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0:? Linker Objects
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0:? 'sampler' (uniform lowp sampler2D)
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