glslang/Test/cppSimple.vert

71 lines
689 B
GLSL

#version 110
#define ON
float sum = 0.0;
void main()
{
#ifdef ON
//yes
sum += 1.0;
#endif
#ifdef OFF
//no
sum += 20.0;
#endif
#if defined(ON)
//yes
sum += 300.0;
#endif
#if defined(OFF)
//no
sum += 4000.0;
#endif
#if !defined(ON)
//no
sum += 50000.0;
#endif
#ifndef OFF
//yes
sum += 600000.0;
#else
//no
sum += 0.6;
#endif
#if defined(ON) && defined(OFF)
//no
sum += 0.7;
#elif !defined(OFF)
//yes
sum += 7000000.0;
#endif
#if defined(ON) && !defined(OFF)
//yes
sum += 80000000.0;
#endif
#if defined(OFF) || defined(ON)
//yes
sum += 900000000.0;
#endif
#if NEVER_DEFINED
//no
sum += 0.04;
#else
sum += 0.05;
#endif
// sum should be 987600301.7
gl_Position = vec4(sum);
}