glslang/Test/baseResults/140.frag.out
Chow a8f9886cc6 Add support for ARB_texture_multisample
GLSL Version : >= 140

Purpose:
Allow users to use features by enabling this extension, even in low versions.

Extension Name:
ARB_texture_multisample

Builtin-variables:
Nah

Builtin-functions:
Nah

Keywords:
      sampler2DMS, isampler2DMS, usampler2DMS,
      sampler2DMSArray, isampler2DMSArray, usampler2DMSArray

Reference:
https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_texture_multisample.txt
2019-12-23 15:37:04 +08:00

171 lines
6.7 KiB
Plaintext

140.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
ERROR: 0:17: '#error' : GL_ES is not set
ERROR: 0:21: 'fragment-shader struct input' : not supported for this version or the enabled extensions
ERROR: 0:25: 'location' : not supported for this version or the enabled extensions
ERROR: 0:25: 'location qualifier on input' : not supported for this version or the enabled extensions
ERROR: 0:27: 'location' : not supported for this version or the enabled extensions
ERROR: 0:27: 'location qualifier on output' : not supported for this version or the enabled extensions
ERROR: 0:41: 'assign' : l-value required "v" (can't modify shader input)
ERROR: 0:41: 'out' : Non-L-value cannot be passed for 'out' or 'inout' parameters.
ERROR: 0:56: '' : syntax error, unexpected IDENTIFIER, expecting LEFT_BRACE or COMMA or SEMICOLON
ERROR: 9 compilation errors. No code generated.
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'clip' ( temp float)
0:12 direct index ( smooth temp float ClipDistance)
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'patch' ( global float)
0:23 Constant:
0:23 3.100000
0:39 Function Definition: foo( ( global void)
0:39 Function Parameters:
0:41 Sequence
0:41 Sequence
0:41 move second child to first child ( temp 2-component vector of float)
0:41 'r1' ( temp 2-component vector of float)
0:41 modf ( global 2-component vector of float)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 0 (const int)
0:41 Constant:
0:41 1 (const int)
0:41 vector swizzle ( temp 2-component vector of float)
0:41 'v' ( smooth in 4-component vector of float)
0:41 Sequence
0:41 Constant:
0:41 2 (const int)
0:41 Constant:
0:41 3 (const int)
0:42 Sequence
0:42 move second child to first child ( temp 2-component vector of float)
0:42 'r2' ( temp 2-component vector of float)
0:42 modf ( global 2-component vector of float)
0:42 vector swizzle ( temp 2-component vector of float)
0:42 'o' ( out 4-component vector of float)
0:42 Sequence
0:42 Constant:
0:42 0 (const int)
0:42 Constant:
0:42 1 (const int)
0:42 vector swizzle ( temp 2-component vector of float)
0:42 'o' ( out 4-component vector of float)
0:42 Sequence
0:42 Constant:
0:42 2 (const int)
0:42 Constant:
0:42 3 (const int)
0:43 move second child to first child ( temp float)
0:43 direct index ( temp float)
0:43 'o' ( out 4-component vector of float)
0:43 Constant:
0:43 2 (const int)
0:43 Function Call: fooi( ( global float)
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i1' ( global float)
0:48 Test condition and select ( temp float)
0:48 Condition
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:48 true case
0:48 Constant:
0:48 -2.000000
0:48 false case
0:48 Constant:
0:48 2.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'i2' ( global float)
0:49 Constant:
0:49 102.000000
0:51 Function Definition: fooi( ( global float)
0:51 Function Parameters:
0:53 Sequence
0:53 Branch: Return with expression
0:53 add ( temp float)
0:53 'i1' ( global float)
0:53 'i2' ( global float)
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)
0:? 'o' ( out 4-component vector of float)
0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
0:? 'factorBad' (layout( location=3) out 4-component vector of float)
0:? 'factor' (layout( location=5) out 4-component vector of float)
0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
0:? 'i1' ( global float)
0:? 'i2' ( global float)
Linked fragment stage:
Shader version: 140
Requested GL_ARB_explicit_attrib_location
Requested GL_ARB_separate_shader_objects
ERROR: node is still EOpNull!
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'clip' ( temp float)
0:12 direct index ( smooth temp float ClipDistance)
0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:12 Constant:
0:12 2 (const int)
0:23 Sequence
0:23 move second child to first child ( temp float)
0:23 'patch' ( global float)
0:23 Constant:
0:23 3.100000
0:48 Sequence
0:48 move second child to first child ( temp float)
0:48 'i1' ( global float)
0:48 Test condition and select ( temp float)
0:48 Condition
0:48 'gl_FrontFacing' ( gl_FrontFacing bool Face)
0:48 true case
0:48 Constant:
0:48 -2.000000
0:48 false case
0:48 Constant:
0:48 2.000000
0:49 Sequence
0:49 move second child to first child ( temp float)
0:49 'i2' ( global float)
0:49 Constant:
0:49 102.000000
0:? Linker Objects
0:? 'v' ( smooth in 4-component vector of float)
0:? 'i' ( smooth in 4-component vector of float)
0:? 'o' ( out 4-component vector of float)
0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
0:? 's' ( smooth in structure{ global float f})
0:? 'patch' ( global float)
0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
0:? 'factorBad' (layout( location=3) out 4-component vector of float)
0:? 'factor' (layout( location=5) out 4-component vector of float)
0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
0:? 'i1' ( global float)
0:? 'i2' ( global float)