glslang/Test/baseResults/functionCall.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

184 lines
6.6 KiB
Plaintext

functionCall.frag
WARNING: 0:4: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 'h' ( global float)
0:7 Constant:
0:7 0.000000
0:9 Function Definition: foo(vf4; ( global float)
0:9 Function Parameters:
0:9 'bar' ( in 4-component vector of float)
0:11 Sequence
0:11 Branch: Return with expression
0:11 add ( temp float)
0:11 direct index ( temp float)
0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( temp float)
0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:14 Function Definition: bar( ( global void)
0:14 Function Parameters:
0:18 Function Definition: unreachableReturn( ( global float)
0:18 Function Parameters:
0:20 Sequence
0:20 Test condition and select ( temp void)
0:20 Condition
0:20 Compare Less Than ( temp bool)
0:20 'd' ( uniform float)
0:20 Constant:
0:20 4.200000
0:20 true case
0:21 Branch: Return with expression
0:21 Constant:
0:21 1.200000
0:20 false case
0:23 Branch: Return with expression
0:23 Constant:
0:23 4.500000
0:27 Function Definition: missingReturn( ( global float)
0:27 Function Parameters:
0:29 Sequence
0:29 Test condition and select ( temp void)
0:29 Condition
0:29 Compare Less Than ( temp bool)
0:29 'd' ( uniform float)
0:29 Constant:
0:29 4.500000
0:29 true case
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'h' ( global float)
0:30 'd' ( uniform float)
0:31 Branch: Return with expression
0:31 Constant:
0:31 3.900000
0:35 Function Definition: main( ( global void)
0:35 Function Parameters:
0:37 Sequence
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of float)
0:37 'color' ( temp 4-component vector of float)
0:37 Construct vec4 ( temp 4-component vector of float)
0:37 Function Call: foo(vf4; ( global float)
0:37 'BaseColor' ( smooth in 4-component vector of float)
0:39 Function Call: bar( ( global void)
0:40 Sequence
0:40 move second child to first child ( temp float)
0:40 'f' ( temp float)
0:40 Function Call: unreachableReturn( ( global float)
0:41 Sequence
0:41 move second child to first child ( temp float)
0:41 'g' ( temp float)
0:41 Function Call: missingReturn( ( global float)
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:43 vector-scale ( temp 4-component vector of float)
0:43 vector-scale ( temp 4-component vector of float)
0:43 'color' ( temp 4-component vector of float)
0:43 'f' ( temp float)
0:43 'h' ( global float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'h' ( global float)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:7 Sequence
0:7 move second child to first child ( temp float)
0:7 'h' ( global float)
0:7 Constant:
0:7 0.000000
0:9 Function Definition: foo(vf4; ( global float)
0:9 Function Parameters:
0:9 'bar' ( in 4-component vector of float)
0:11 Sequence
0:11 Branch: Return with expression
0:11 add ( temp float)
0:11 direct index ( temp float)
0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 direct index ( temp float)
0:11 'bar' ( in 4-component vector of float)
0:11 Constant:
0:11 1 (const int)
0:14 Function Definition: bar( ( global void)
0:14 Function Parameters:
0:18 Function Definition: unreachableReturn( ( global float)
0:18 Function Parameters:
0:20 Sequence
0:20 Test condition and select ( temp void)
0:20 Condition
0:20 Compare Less Than ( temp bool)
0:20 'd' ( uniform float)
0:20 Constant:
0:20 4.200000
0:20 true case
0:21 Branch: Return with expression
0:21 Constant:
0:21 1.200000
0:20 false case
0:23 Branch: Return with expression
0:23 Constant:
0:23 4.500000
0:27 Function Definition: missingReturn( ( global float)
0:27 Function Parameters:
0:29 Sequence
0:29 Test condition and select ( temp void)
0:29 Condition
0:29 Compare Less Than ( temp bool)
0:29 'd' ( uniform float)
0:29 Constant:
0:29 4.500000
0:29 true case
0:30 Sequence
0:30 move second child to first child ( temp float)
0:30 'h' ( global float)
0:30 'd' ( uniform float)
0:31 Branch: Return with expression
0:31 Constant:
0:31 3.900000
0:35 Function Definition: main( ( global void)
0:35 Function Parameters:
0:37 Sequence
0:37 Sequence
0:37 move second child to first child ( temp 4-component vector of float)
0:37 'color' ( temp 4-component vector of float)
0:37 Construct vec4 ( temp 4-component vector of float)
0:37 Function Call: foo(vf4; ( global float)
0:37 'BaseColor' ( smooth in 4-component vector of float)
0:39 Function Call: bar( ( global void)
0:40 Sequence
0:40 move second child to first child ( temp float)
0:40 'f' ( temp float)
0:40 Function Call: unreachableReturn( ( global float)
0:41 Sequence
0:41 move second child to first child ( temp float)
0:41 'g' ( temp float)
0:41 Function Call: missingReturn( ( global float)
0:43 move second child to first child ( temp 4-component vector of float)
0:43 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:43 vector-scale ( temp 4-component vector of float)
0:43 vector-scale ( temp 4-component vector of float)
0:43 'color' ( temp 4-component vector of float)
0:43 'f' ( temp float)
0:43 'h' ( global float)
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
0:? 'h' ( global float)