glslang/Test/baseResults/glsl.ext.textureShadowLod.frag.out
Pankaj Mistry 5ff0c048b7
Clean the implementation of GL_EXT_texture_shadow_lod.
Move the parameter verifictation to a centralized place where all the builtins
are verified for correctness.

Add verification for the new builtins with version and extension check
These builtins are supported on GLSL since version 130 and GLES since
version 300.
2023-10-02 15:10:11 -04:00

161 lines
6.2 KiB
Plaintext

glsl.ext.textureShadowLod.frag
ERROR: 0:24: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:25: 'texture(..., float bias)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:26: 'textureOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:27: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:28: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:29: 'textureLod(..., float lod)' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 0:30: 'textureLodOffset for sampler2DArrayShadow' : required extension not requested: GL_EXT_texture_shadow_lod
ERROR: 7 compilation errors. No code generated.
Shader version: 450
Requested GL_EXT_texture_shadow_lod
ERROR: node is still EOpNull!
0:11 Function Definition: pass( ( global void)
0:11 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp float)
0:12 'c' ( out float)
0:12 texture ( global float)
0:12 's2da' ( uniform sampler2DArrayShadow)
0:12 'tc' ( smooth in 4-component vector of float)
0:12 Constant:
0:12 0.000000
0:13 move second child to first child ( temp float)
0:13 'c' ( out float)
0:13 texture ( global float)
0:13 'sca' ( uniform samplerCubeArrayShadow)
0:13 'tc' ( smooth in 4-component vector of float)
0:13 Constant:
0:13 0.000000
0:13 Constant:
0:13 0.000000
0:14 move second child to first child ( temp float)
0:14 'c' ( out float)
0:14 textureOffset ( global float)
0:14 's2da' ( uniform sampler2DArrayShadow)
0:14 'tc' ( smooth in 4-component vector of float)
0:14 Constant:
0:14 0 (const int)
0:14 0 (const int)
0:14 Constant:
0:14 0.000000
0:15 move second child to first child ( temp float)
0:15 'c' ( out float)
0:15 textureLod ( global float)
0:15 's2da' ( uniform sampler2DArrayShadow)
0:15 'tc' ( smooth in 4-component vector of float)
0:15 Constant:
0:15 0.000000
0:16 move second child to first child ( temp float)
0:16 'c' ( out float)
0:16 textureLod ( global float)
0:16 'sc' ( uniform samplerCubeShadow)
0:16 'tc' ( smooth in 4-component vector of float)
0:16 Constant:
0:16 0.000000
0:17 move second child to first child ( temp float)
0:17 'c' ( out float)
0:17 textureLod ( global float)
0:17 'sca' ( uniform samplerCubeArrayShadow)
0:17 'tc' ( smooth in 4-component vector of float)
0:17 Constant:
0:17 0.000000
0:17 Constant:
0:17 0.000000
0:18 move second child to first child ( temp float)
0:18 'c' ( out float)
0:18 textureLodOffset ( global float)
0:18 's2da' ( uniform sampler2DArrayShadow)
0:18 'tc' ( smooth in 4-component vector of float)
0:18 Constant:
0:18 0.000000
0:18 Constant:
0:18 0 (const int)
0:18 0 (const int)
0:22 Function Definition: fail( ( global void)
0:22 Function Parameters:
0:24 Sequence
0:24 move second child to first child ( temp float)
0:24 'c' ( out float)
0:24 texture ( global float)
0:24 's2da' ( uniform sampler2DArrayShadow)
0:24 'tc' ( smooth in 4-component vector of float)
0:24 Constant:
0:24 0.000000
0:25 move second child to first child ( temp float)
0:25 'c' ( out float)
0:25 texture ( global float)
0:25 'sca' ( uniform samplerCubeArrayShadow)
0:25 'tc' ( smooth in 4-component vector of float)
0:25 Constant:
0:25 0.000000
0:25 Constant:
0:25 0.000000
0:26 move second child to first child ( temp float)
0:26 'c' ( out float)
0:26 textureOffset ( global float)
0:26 's2da' ( uniform sampler2DArrayShadow)
0:26 'tc' ( smooth in 4-component vector of float)
0:26 Constant:
0:26 0 (const int)
0:26 0 (const int)
0:26 Constant:
0:26 0.000000
0:27 move second child to first child ( temp float)
0:27 'c' ( out float)
0:27 textureLod ( global float)
0:27 's2da' ( uniform sampler2DArrayShadow)
0:27 'tc' ( smooth in 4-component vector of float)
0:27 Constant:
0:27 0.000000
0:28 move second child to first child ( temp float)
0:28 'c' ( out float)
0:28 textureLod ( global float)
0:28 'sc' ( uniform samplerCubeShadow)
0:28 'tc' ( smooth in 4-component vector of float)
0:28 Constant:
0:28 0.000000
0:29 move second child to first child ( temp float)
0:29 'c' ( out float)
0:29 textureLod ( global float)
0:29 'sca' ( uniform samplerCubeArrayShadow)
0:29 'tc' ( smooth in 4-component vector of float)
0:29 Constant:
0:29 0.000000
0:29 Constant:
0:29 0.000000
0:30 move second child to first child ( temp float)
0:30 'c' ( out float)
0:30 textureLodOffset ( global float)
0:30 's2da' ( uniform sampler2DArrayShadow)
0:30 'tc' ( smooth in 4-component vector of float)
0:30 Constant:
0:30 0.000000
0:30 Constant:
0:30 0 (const int)
0:30 0 (const int)
0:? Linker Objects
0:? 's2da' ( uniform sampler2DArrayShadow)
0:? 'sca' ( uniform samplerCubeArrayShadow)
0:? 'sc' ( uniform samplerCubeShadow)
0:? 'c' ( out float)
0:? 'tc' ( smooth in 4-component vector of float)
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 450
Requested GL_EXT_texture_shadow_lod
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 's2da' ( uniform sampler2DArrayShadow)
0:? 'sca' ( uniform samplerCubeArrayShadow)
0:? 'sc' ( uniform samplerCubeShadow)
0:? 'c' ( out float)
0:? 'tc' ( smooth in 4-component vector of float)