mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
189 lines
15 KiB
Plaintext
189 lines
15 KiB
Plaintext
hlsl.matpack-1.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:23 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:23 Function Parameters:
|
|
0:? Sequence
|
|
0:25 Branch: Return with expression
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:24 vector-times-matrix ( temp 4-component vector of float)
|
|
0:24 vec1: direct index for structure ( temp 4-component vector of float)
|
|
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
|
|
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:24 Constant:
|
|
0:24 0 (const uint)
|
|
0:24 Constant:
|
|
0:24 2 (const int)
|
|
0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
|
|
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
|
|
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:24 Constant:
|
|
0:24 0 (const uint)
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:25 vector-times-matrix ( temp 4-component vector of float)
|
|
0:25 vec1: direct index for structure ( temp 4-component vector of float)
|
|
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
|
|
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:25 Constant:
|
|
0:25 1 (const uint)
|
|
0:25 Constant:
|
|
0:25 1 (const int)
|
|
0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
|
|
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
|
|
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:25 Constant:
|
|
0:25 1 (const uint)
|
|
0:25 Constant:
|
|
0:25 0 (const int)
|
|
0:23 Function Definition: main( ( temp void)
|
|
0:23 Function Parameters:
|
|
0:? Sequence
|
|
0:23 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:23 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:23 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:23 Function Parameters:
|
|
0:? Sequence
|
|
0:25 Branch: Return with expression
|
|
0:24 add ( temp 4-component vector of float)
|
|
0:24 vector-times-matrix ( temp 4-component vector of float)
|
|
0:24 vec1: direct index for structure ( temp 4-component vector of float)
|
|
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
|
|
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:24 Constant:
|
|
0:24 0 (const uint)
|
|
0:24 Constant:
|
|
0:24 2 (const int)
|
|
0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
|
|
0:24 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo})
|
|
0:24 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:24 Constant:
|
|
0:24 0 (const uint)
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:25 vector-times-matrix ( temp 4-component vector of float)
|
|
0:25 vec1: direct index for structure ( temp 4-component vector of float)
|
|
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
|
|
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:25 Constant:
|
|
0:25 1 (const uint)
|
|
0:25 Constant:
|
|
0:25 1 (const int)
|
|
0:25 mat1: direct index for structure (layout( column_major) temp 4X4 matrix of float)
|
|
0:25 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1})
|
|
0:25 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:25 Constant:
|
|
0:25 1 (const uint)
|
|
0:25 Constant:
|
|
0:25 0 (const int)
|
|
0:23 Function Definition: main( ( temp void)
|
|
0:23 Function Parameters:
|
|
0:? Sequence
|
|
0:23 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:23 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, temp 4-component vector of float vec1, temp float foo} g_MyBuffer1, layout( row_major std140) uniform structure{layout( column_major) temp 4X4 matrix of float mat1, temp 4-component vector of float vec1} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 39
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 37
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 9 "@main("
|
|
Name 12 "MyBuffer1"
|
|
MemberName 12(MyBuffer1) 0 "mat1"
|
|
MemberName 12(MyBuffer1) 1 "mat2"
|
|
MemberName 12(MyBuffer1) 2 "vec1"
|
|
MemberName 12(MyBuffer1) 3 "foo"
|
|
Name 13 "MyBuffer2"
|
|
MemberName 13(MyBuffer2) 0 "mat1"
|
|
MemberName 13(MyBuffer2) 1 "vec1"
|
|
Name 14 "Example"
|
|
MemberName 14(Example) 0 "g_MyBuffer1"
|
|
MemberName 14(Example) 1 "g_MyBuffer2"
|
|
MemberName 14(Example) 2 "mat1a"
|
|
Name 16 ""
|
|
Name 37 "@entryPointOutput"
|
|
MemberDecorate 12(MyBuffer1) 0 RowMajor
|
|
MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
|
|
MemberDecorate 12(MyBuffer1) 0 Offset 0
|
|
MemberDecorate 12(MyBuffer1) 1 ColMajor
|
|
MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
|
|
MemberDecorate 12(MyBuffer1) 1 Offset 64
|
|
MemberDecorate 12(MyBuffer1) 2 Offset 128
|
|
MemberDecorate 12(MyBuffer1) 3 Offset 144
|
|
MemberDecorate 13(MyBuffer2) 0 ColMajor
|
|
MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
|
|
MemberDecorate 13(MyBuffer2) 0 Offset 0
|
|
MemberDecorate 13(MyBuffer2) 1 Offset 64
|
|
Decorate 14(Example) Block
|
|
MemberDecorate 14(Example) 0 Offset 0
|
|
MemberDecorate 14(Example) 1 Offset 160
|
|
MemberDecorate 14(Example) 2 RowMajor
|
|
MemberDecorate 14(Example) 2 MatrixStride 16
|
|
MemberDecorate 14(Example) 2 Offset 240
|
|
Decorate 16 Binding 0
|
|
Decorate 16 DescriptorSet 0
|
|
Decorate 37(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypeMatrix 7(fvec4) 4
|
|
12(MyBuffer1): TypeStruct 11 11 7(fvec4) 6(float)
|
|
13(MyBuffer2): TypeStruct 11 7(fvec4)
|
|
14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
|
|
15: TypePointer Uniform 14(Example)
|
|
16: 15(ptr) Variable Uniform
|
|
17: TypeInt 32 1
|
|
18: 17(int) Constant 0
|
|
19: 17(int) Constant 2
|
|
20: TypePointer Uniform 7(fvec4)
|
|
23: TypePointer Uniform 11
|
|
27: 17(int) Constant 1
|
|
36: TypePointer Output 7(fvec4)
|
|
37(@entryPointOutput): 36(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
38: 7(fvec4) FunctionCall 9(@main()
|
|
Store 37(@entryPointOutput) 38
|
|
Return
|
|
FunctionEnd
|
|
9(@main(): 7(fvec4) Function None 8
|
|
10: Label
|
|
21: 20(ptr) AccessChain 16 18 19
|
|
22: 7(fvec4) Load 21
|
|
24: 23(ptr) AccessChain 16 18 18
|
|
25: 11 Load 24
|
|
26: 7(fvec4) VectorTimesMatrix 22 25
|
|
28: 20(ptr) AccessChain 16 27 27
|
|
29: 7(fvec4) Load 28
|
|
30: 23(ptr) AccessChain 16 27 18
|
|
31: 11 Load 30
|
|
32: 7(fvec4) VectorTimesMatrix 29 31
|
|
33: 7(fvec4) FAdd 26 32
|
|
ReturnValue 33
|
|
FunctionEnd
|