glslang/Test/baseResults/hlsl.partialFlattenLocal.vert.out
Steven Perron 33c7e30860
Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
2024-06-28 19:16:59 -04:00

381 lines
20 KiB
Plaintext

hlsl.partialFlattenLocal.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
Shader version: 500
0:? Sequence
0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' ( in 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp texture2D)
0:14 tex: direct index for structure ( temp texture2D)
0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:14 Constant:
0:14 0 (const int)
0:14 'tex' ( uniform texture2D)
0:15 move second child to first child ( temp 3-component vector of float)
0:15 direct index ( temp 3-component vector of float)
0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 0.000000
0:15 0.000000
0:15 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 0.000000
0:16 1.000000
0:17 move second child to first child ( temp float)
0:17 x: direct index for structure ( temp float)
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 1.000000
0:18 move second child to first child ( temp int)
0:18 n: direct index for structure ( temp int)
0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:18 Constant:
0:18 4 (const int)
0:18 Constant:
0:18 3 (const int)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'i' ( temp int)
0:20 Constant:
0:20 0 (const int)
0:20 Loop with condition tested first
0:20 Loop Condition
0:20 Compare Less Than ( temp bool)
0:20 'i' ( temp int)
0:20 Constant:
0:20 1 (const int)
0:20 Loop Body
0:? Sequence
0:21 add second child into first child ( temp 2-component vector of float)
0:21 vector swizzle ( temp 2-component vector of float)
0:21 indirect index ( temp 3-component vector of float)
0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 1 (const int)
0:21 'i' ( temp int)
0:21 Sequence
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1 (const int)
0:21 indirect index ( temp 2-component vector of float)
0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 2 (const int)
0:21 'i' ( temp int)
0:20 Loop Terminal Expression
0:20 Pre-Increment ( temp int)
0:20 'i' ( temp int)
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0.000000
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' (layout( location=0) in 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform texture2D)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'pos' (layout( location=0) in 4-component vector of float)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:12 Function Definition: @main(vf4; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'pos' ( in 4-component vector of float)
0:? Sequence
0:14 move second child to first child ( temp texture2D)
0:14 tex: direct index for structure ( temp texture2D)
0:14 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:14 Constant:
0:14 0 (const int)
0:14 'tex' ( uniform texture2D)
0:15 move second child to first child ( temp 3-component vector of float)
0:15 direct index ( temp 3-component vector of float)
0:15 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:15 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:15 Constant:
0:15 1 (const int)
0:15 Constant:
0:15 0 (const int)
0:15 Constant:
0:15 0.000000
0:15 0.000000
0:15 0.000000
0:16 move second child to first child ( temp 2-component vector of float)
0:16 direct index ( temp 2-component vector of float)
0:16 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:16 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:16 Constant:
0:16 2 (const int)
0:16 Constant:
0:16 0 (const int)
0:16 Constant:
0:16 0.000000
0:16 1.000000
0:17 move second child to first child ( temp float)
0:17 x: direct index for structure ( temp float)
0:17 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:17 Constant:
0:17 3 (const int)
0:17 Constant:
0:17 1.000000
0:18 move second child to first child ( temp int)
0:18 n: direct index for structure ( temp int)
0:18 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:18 Constant:
0:18 4 (const int)
0:18 Constant:
0:18 3 (const int)
0:20 Sequence
0:20 move second child to first child ( temp int)
0:20 'i' ( temp int)
0:20 Constant:
0:20 0 (const int)
0:20 Loop with condition tested first
0:20 Loop Condition
0:20 Compare Less Than ( temp bool)
0:20 'i' ( temp int)
0:20 Constant:
0:20 1 (const int)
0:20 Loop Body
0:? Sequence
0:21 add second child into first child ( temp 2-component vector of float)
0:21 vector swizzle ( temp 2-component vector of float)
0:21 indirect index ( temp 3-component vector of float)
0:21 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 1 (const int)
0:21 'i' ( temp int)
0:21 Sequence
0:21 Constant:
0:21 0 (const int)
0:21 Constant:
0:21 1 (const int)
0:21 indirect index ( temp 2-component vector of float)
0:21 uv: direct index for structure ( temp 2-element array of 2-component vector of float)
0:21 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:21 Constant:
0:21 2 (const int)
0:21 'i' ( temp int)
0:20 Loop Terminal Expression
0:20 Pre-Increment ( temp int)
0:20 'i' ( temp int)
0:24 Sequence
0:24 move second child to first child ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:24 'packed' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Branch: Return with expression
0:26 add ( temp 4-component vector of float)
0:26 'pos' ( in 4-component vector of float)
0:26 Construct vec4 ( temp 4-component vector of float)
0:26 direct index ( temp 3-component vector of float)
0:26 pos: direct index for structure ( temp 3-element array of 3-component vector of float)
0:26 'packed2' ( temp structure{ temp texture2D tex, temp 3-element array of 3-component vector of float pos, temp 2-element array of 2-component vector of float uv, temp float x, temp int n})
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 0.000000
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? 'pos' (layout( location=0) in 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:12 Function Call: @main(vf4; ( temp 4-component vector of float)
0:? 'pos' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform texture2D)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:? 'pos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 93
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 86 89
Source HLSL 500
Name 4 "main"
Name 11 "@main(vf4;"
Name 10 "pos"
Name 22 "Packed"
MemberName 22(Packed) 0 "tex"
MemberName 22(Packed) 1 "pos"
MemberName 22(Packed) 2 "uv"
MemberName 22(Packed) 3 "x"
MemberName 22(Packed) 4 "n"
Name 24 "packed"
Name 27 "tex"
Name 47 "i"
Name 72 "packed2"
Name 84 "pos"
Name 86 "pos"
Name 89 "@entryPointOutput"
Name 90 "param"
Decorate 27(tex) Binding 0
Decorate 27(tex) DescriptorSet 0
Decorate 86(pos) Location 0
Decorate 89(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
9: TypeFunction 7(fvec4) 8(ptr)
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypeVector 6(float) 3
15: TypeInt 32 0
16: 15(int) Constant 3
17: TypeArray 14(fvec3) 16
18: TypeVector 6(float) 2
19: 15(int) Constant 2
20: TypeArray 18(fvec2) 19
21: TypeInt 32 1
22(Packed): TypeStruct 13 17 20 6(float) 21(int)
23: TypePointer Function 22(Packed)
25: 21(int) Constant 0
26: TypePointer UniformConstant 13
27(tex): 26(ptr) Variable UniformConstant
29: TypePointer Function 13
31: 21(int) Constant 1
32: 6(float) Constant 0
33: 14(fvec3) ConstantComposite 32 32 32
34: TypePointer Function 14(fvec3)
36: 21(int) Constant 2
37: 6(float) Constant 1065353216
38: 18(fvec2) ConstantComposite 32 37
39: TypePointer Function 18(fvec2)
41: 21(int) Constant 3
42: TypePointer Function 6(float)
44: 21(int) Constant 4
45: TypePointer Function 21(int)
54: TypeBool
64: 15(int) Constant 0
67: 15(int) Constant 1
85: TypePointer Input 7(fvec4)
86(pos): 85(ptr) Variable Input
88: TypePointer Output 7(fvec4)
89(@entryPointOutput): 88(ptr) Variable Output
4(main): 2 Function None 3
5: Label
84(pos): 8(ptr) Variable Function
90(param): 8(ptr) Variable Function
87: 7(fvec4) Load 86(pos)
Store 84(pos) 87
91: 7(fvec4) Load 84(pos)
Store 90(param) 91
92: 7(fvec4) FunctionCall 11(@main(vf4;) 90(param)
Store 89(@entryPointOutput) 92
Return
FunctionEnd
11(@main(vf4;): 7(fvec4) Function None 9
10(pos): 8(ptr) FunctionParameter
12: Label
24(packed): 23(ptr) Variable Function
47(i): 45(ptr) Variable Function
72(packed2): 23(ptr) Variable Function
28: 13 Load 27(tex)
30: 29(ptr) AccessChain 24(packed) 25
Store 30 28
35: 34(ptr) AccessChain 24(packed) 31 25
Store 35 33
40: 39(ptr) AccessChain 24(packed) 36 25
Store 40 38
43: 42(ptr) AccessChain 24(packed) 41
Store 43 37
46: 45(ptr) AccessChain 24(packed) 44
Store 46 41
Store 47(i) 25
Branch 48
48: Label
LoopMerge 50 51 None
Branch 52
52: Label
53: 21(int) Load 47(i)
55: 54(bool) SLessThan 53 31
BranchConditional 55 49 50
49: Label
56: 21(int) Load 47(i)
57: 21(int) Load 47(i)
58: 39(ptr) AccessChain 24(packed) 36 57
59: 18(fvec2) Load 58
60: 34(ptr) AccessChain 24(packed) 31 56
61: 14(fvec3) Load 60
62: 18(fvec2) VectorShuffle 61 61 0 1
63: 18(fvec2) FAdd 62 59
65: 42(ptr) AccessChain 24(packed) 31 56 64
66: 6(float) CompositeExtract 63 0
Store 65 66
68: 42(ptr) AccessChain 24(packed) 31 56 67
69: 6(float) CompositeExtract 63 1
Store 68 69
Branch 51
51: Label
70: 21(int) Load 47(i)
71: 21(int) IAdd 70 31
Store 47(i) 71
Branch 48
50: Label
73: 22(Packed) Load 24(packed)
Store 72(packed2) 73
74: 7(fvec4) Load 10(pos)
75: 34(ptr) AccessChain 72(packed2) 31 25
76: 14(fvec3) Load 75
77: 6(float) CompositeExtract 76 0
78: 6(float) CompositeExtract 76 1
79: 6(float) CompositeExtract 76 2
80: 7(fvec4) CompositeConstruct 77 78 79 32
81: 7(fvec4) FAdd 74 80
ReturnValue 81
FunctionEnd