glslang/Test/baseResults/hlsl.tx.overload.frag.out
Steven Perron 33c7e30860
Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
2024-06-28 19:16:59 -04:00

252 lines
11 KiB
Plaintext

hlsl.tx.overload.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Func(t211; ( temp float)
0:8 Function Parameters:
0:8 'DummyTex' ( in texture2D)
0:? Sequence
0:8 Branch: Return with expression
0:8 Constant:
0:8 1.000000
0:9 Function Definition: Func(t21; ( temp 4-component vector of float)
0:9 Function Parameters:
0:9 'DummyTex' ( in texture2D)
0:? Sequence
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:11 Function Definition: Func(I211; ( temp float)
0:11 Function Parameters:
0:11 'DummyTex' (layout( r32f) in image2D)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:12 Function Definition: Func(I21; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'DummyTex' (layout( rgba32f) in image2D)
0:? Sequence
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
0:16 Branch: Return with expression
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 Function Call: Func(t211; ( temp float)
0:16 'tf1' ( uniform texture2D)
0:16 Function Call: Func(t21; ( temp 4-component vector of float)
0:16 'tf4' ( uniform texture2D)
0:16 Function Call: Func(I211; ( temp float)
0:16 'twf1' (layout( r32f) uniform image2D)
0:16 Function Call: Func(I21; ( temp 4-component vector of float)
0:16 'twf4' (layout( rgba32f) uniform image2D)
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:15 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tf1' ( uniform texture2D)
0:? 'tf4' ( uniform texture2D)
0:? 'twf1' (layout( r32f) uniform image2D)
0:? 'twf4' (layout( rgba32f) uniform image2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: Func(t211; ( temp float)
0:8 Function Parameters:
0:8 'DummyTex' ( in texture2D)
0:? Sequence
0:8 Branch: Return with expression
0:8 Constant:
0:8 1.000000
0:9 Function Definition: Func(t21; ( temp 4-component vector of float)
0:9 Function Parameters:
0:9 'DummyTex' ( in texture2D)
0:? Sequence
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:11 Function Definition: Func(I211; ( temp float)
0:11 Function Parameters:
0:11 'DummyTex' (layout( r32f) in image2D)
0:? Sequence
0:11 Branch: Return with expression
0:11 Constant:
0:11 1.000000
0:12 Function Definition: Func(I21; ( temp 4-component vector of float)
0:12 Function Parameters:
0:12 'DummyTex' (layout( rgba32f) in image2D)
0:? Sequence
0:12 Branch: Return with expression
0:12 Constant:
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:12 0.000000
0:15 Function Definition: @main( ( temp 4-component vector of float)
0:15 Function Parameters:
0:? Sequence
0:16 Branch: Return with expression
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 add ( temp 4-component vector of float)
0:16 Function Call: Func(t211; ( temp float)
0:16 'tf1' ( uniform texture2D)
0:16 Function Call: Func(t21; ( temp 4-component vector of float)
0:16 'tf4' ( uniform texture2D)
0:16 Function Call: Func(I211; ( temp float)
0:16 'twf1' (layout( r32f) uniform image2D)
0:16 Function Call: Func(I21; ( temp 4-component vector of float)
0:16 'twf4' (layout( rgba32f) uniform image2D)
0:15 Function Definition: main( ( temp void)
0:15 Function Parameters:
0:? Sequence
0:15 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:15 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tf1' ( uniform texture2D)
0:? 'tf4' ( uniform texture2D)
0:? 'twf1' (layout( r32f) uniform image2D)
0:? 'twf4' (layout( rgba32f) uniform image2D)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 73
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 71
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "Func(t211;"
Name 10 "DummyTex"
Name 16 "Func(t21;"
Name 15 "DummyTex"
Name 22 "Func(I211;"
Name 21 "DummyTex"
Name 28 "Func(I21;"
Name 27 "DummyTex"
Name 31 "@main("
Name 45 "tf1"
Name 46 "param"
Name 49 "tf4"
Name 50 "param"
Name 56 "twf1"
Name 57 "param"
Name 63 "twf4"
Name 64 "param"
Name 71 "@entryPointOutput"
Decorate 45(tf1) Binding 0
Decorate 45(tf1) DescriptorSet 0
Decorate 49(tf4) Binding 1
Decorate 49(tf4) DescriptorSet 0
Decorate 56(twf1) Binding 2
Decorate 56(twf1) DescriptorSet 0
Decorate 63(twf4) Binding 3
Decorate 63(twf4) DescriptorSet 0
Decorate 71(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeImage 6(float) 2D sampled format:Unknown
8: TypePointer Function 7
9: TypeFunction 6(float) 8(ptr)
13: TypeVector 6(float) 4
14: TypeFunction 13(fvec4) 8(ptr)
18: TypeImage 6(float) 2D nonsampled format:R32f
19: TypePointer Function 18
20: TypeFunction 6(float) 19(ptr)
24: TypeImage 6(float) 2D nonsampled format:Rgba32f
25: TypePointer Function 24
26: TypeFunction 13(fvec4) 25(ptr)
30: TypeFunction 13(fvec4)
33: 6(float) Constant 1065353216
36: 6(float) Constant 0
37: 13(fvec4) ConstantComposite 36 36 36 36
44: TypePointer UniformConstant 7
45(tf1): 44(ptr) Variable UniformConstant
49(tf4): 44(ptr) Variable UniformConstant
55: TypePointer UniformConstant 18
56(twf1): 55(ptr) Variable UniformConstant
62: TypePointer UniformConstant 24
63(twf4): 62(ptr) Variable UniformConstant
70: TypePointer Output 13(fvec4)
71(@entryPointOutput): 70(ptr) Variable Output
4(main): 2 Function None 3
5: Label
72: 13(fvec4) FunctionCall 31(@main()
Store 71(@entryPointOutput) 72
Return
FunctionEnd
11(Func(t211;): 6(float) Function None 9
10(DummyTex): 8(ptr) FunctionParameter
12: Label
ReturnValue 33
FunctionEnd
16(Func(t21;): 13(fvec4) Function None 14
15(DummyTex): 8(ptr) FunctionParameter
17: Label
ReturnValue 37
FunctionEnd
22(Func(I211;): 6(float) Function None 20
21(DummyTex): 19(ptr) FunctionParameter
23: Label
ReturnValue 33
FunctionEnd
28(Func(I21;): 13(fvec4) Function None 26
27(DummyTex): 25(ptr) FunctionParameter
29: Label
ReturnValue 37
FunctionEnd
31(@main(): 13(fvec4) Function None 30
32: Label
46(param): 8(ptr) Variable Function
50(param): 8(ptr) Variable Function
57(param): 19(ptr) Variable Function
64(param): 25(ptr) Variable Function
47: 7 Load 45(tf1)
Store 46(param) 47
48: 6(float) FunctionCall 11(Func(t211;) 46(param)
51: 7 Load 49(tf4)
Store 50(param) 51
52: 13(fvec4) FunctionCall 16(Func(t21;) 50(param)
53: 13(fvec4) CompositeConstruct 48 48 48 48
54: 13(fvec4) FAdd 53 52
58: 18 Load 56(twf1)
Store 57(param) 58
59: 6(float) FunctionCall 22(Func(I211;) 57(param)
60: 13(fvec4) CompositeConstruct 59 59 59 59
61: 13(fvec4) FAdd 54 60
65: 24 Load 63(twf4)
Store 64(param) 65
66: 13(fvec4) FunctionCall 28(Func(I21;) 64(param)
67: 13(fvec4) FAdd 61 66
ReturnValue 67
FunctionEnd