mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
1c3ab274b1
This effects 60 tests, in a trivial way, but is critical to factor out this noise from future planned changes.
48 lines
4.1 KiB
Plaintext
48 lines
4.1 KiB
Plaintext
versionsClean.vert
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Shader version: 420
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0:? Sequence
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0:40 Function Definition: main( ( global void)
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0:40 Function Parameters:
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:42 Constant:
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0:42 0 (const uint)
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0:42 Construct vec4 ( temp 4-component vector of float)
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0:42 'color' ( in 3-component vector of float)
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0:42 Constant:
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0:42 142.000000
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0:? Linker Objects
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0:? 'color' ( in 3-component vector of float)
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0:? 'foo' ( uniform sampler2DRect)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out unsized 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 420
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0:? Sequence
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0:40 Function Definition: main( ( global void)
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0:40 Function Parameters:
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0:42 Sequence
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0:42 move second child to first child ( temp 4-component vector of float)
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0:42 gl_Position: direct index for structure ( gl_Position 4-component vector of float Position)
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0:42 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:42 Constant:
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0:42 0 (const uint)
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0:42 Construct vec4 ( temp 4-component vector of float)
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0:42 'color' ( in 3-component vector of float)
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0:42 Constant:
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0:42 142.000000
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0:? Linker Objects
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0:? 'color' ( in 3-component vector of float)
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0:? 'foo' ( uniform sampler2DRect)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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