glslang/Test/120.vert
2013-03-04 23:50:08 +00:00

30 lines
437 B
GLSL

#version 120
in vec4 i;
out vec4 o;
attribute vec2 attv2;
attribute vec4 attv4;
uniform sampler2D s2D;
invariant varying vec2 centTexCoord;
invariant gl_Position;
centroid centroid foo;
void main()
{
centTexCoord = attv2;
gl_Position = attv4;
vec3[12] a;
vec4[a.length()] b;
gl_Position = b[b.length()-1];
float f[];
int a = f.length();
}
uniform float initted = 3.4;
const float concall = sin(0.3);