mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-10 04:20:06 +00:00
5053a39578
- don't inherit 'binding' - always set the member storage qualifier, not just when the shader explicitly set it - don't include in/out members as objects that are resized by geometry/primitive layout specifiers As a side effect, this makes built-in redeclarations (like gl_ClipDistance) require in/out. git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@24674 e7fa87d3-cd2b-0410-9028-fcbf551c1848
23 lines
327 B
GLSL
23 lines
327 B
GLSL
#version 150 core
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in vec4 iv4;
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uniform float ps;
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invariant gl_Position;
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void main()
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{
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gl_Position = iv4;
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gl_PointSize = ps;
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gl_ClipDistance[2] = iv4.x;
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gl_ClipVertex = iv4;
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}
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out float gl_ClipDistance[4];
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uniform foob {
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int a[];
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};
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int a[5]; // ERROR, resizing user-block member
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