mirror of
https://github.com/KhronosGroup/glslang
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21 lines
339 B
GLSL
21 lines
339 B
GLSL
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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};
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Texture2D TestTexture <
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string TestAttribute1 = "TestAttribute";
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string TestAttribute2 = "false";
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int TestAttribute3 = 3;
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>;
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uniform float4 TestUF <string StrValue = "foo";>;
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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psout.Color = float4(0,0,0,1);
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return psout;
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}
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