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* Fix traceRay/executeCallable to have id instead of constant. Update to final (non-provisional) SPIR-V capabilities (includes review feedback) - Change visibilty of findLinkerObjects. See merge request GLSL/glslang!78 * Add support for OpConvertUToAccelerationStructureKHR. GLSL : https://gitlab.khronos.org/GLSL/GLSL/-/merge_requests/60 SPV : https://gitlab.khronos.org/spirv/spirv-extensions/-/merge_requests/182 See merge request GLSL/glslang!77 * Add volatile qualifier to certain builtins for ray tracing. See merge request GLSL/glslang!81 * make gl_RayTmaxEXT volatile in intersection shader Vulkan Issue #2268 * Add testing for layouts on SBT vulkan/vulkan#2230 - no layout specified should be same as std430 - explicitly test std140, std430, scalar layouts See merge request GLSL/glslang!86 * Support for new opcodes OpIgnoreIntersectionKHR and OpTerminateRayKHR vulkan/vulkan#2374 Add support for ignoreIntersectionEXT and terminateRayEXT as block terminator statements. See merge request GLSL/glslang!87 * Fix code-generation issues with global ray query variables See merge request GLSL/glslang!88 * update dependencies for spirv-headers and tools And update mesh shader results * Fix indeterminate argument ordering Authored-by: David Neto <dneto@google.com> Co-authored-by: Ashwin Lele (NVIDIA Corporation) <alele@nvidia.com> Co-authored-by: Neslisah <Neslisah.Torosdagli@amd.com>
43 lines
2.7 KiB
Plaintext
43 lines
2.7 KiB
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : enable
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hitAttributeEXT vec4 payload; // ERROR, hitattributeEXT unsupported in this stage
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rayPayloadInEXT vec4 payloadIn; // ERROR, rayPayloadIn unsupported in this stage
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layout(shaderRecordEXT) uniform ublock // ERROR, shaderRecordEXT unsupported on uniform blocks
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{
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float a;
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};
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layout(binding = 0, shaderRecordEXT) buffer bblock { // ERROR, binding unsupported on shaderRecordEXT blocks
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float b;
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};
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layout(set = 0, shaderRecordEXT) buffer bblock2 { // ERROR, set unsupported on shaderRecordEXT blocks
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float c;
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};
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layout(shaderRecordEXT) buffer bblock3 {
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float d;
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};
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layout(shaderRecordEXT) buffer bblock4 { // ERROR, cannot have more than one shaderRecordEXTX block
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float e;
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};
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void main()
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{
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accelerationStructureEXT a = accelerationStructureEXT(c);
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int e0 = gl_PrimitiveID; // ERROR, unsupported builtin in stage
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int e1 = gl_InstanceID; // ERROR, unsupported builtin in stage
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int e3 = gl_InstanceCustomIndexEXT; // ERROR, unsupported builtin in stage
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vec3 e4 = gl_WorldRayOriginEXT; // ERROR, unsupported builtin in stage
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vec3 e5 = gl_WorldRayDirectionEXT; // ERROR, unsupported builtin in stage
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vec3 e6 = gl_ObjectRayOriginEXT; // ERROR, unsupported builtin in stage
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vec3 e7 = gl_ObjectRayDirectionEXT; // ERROR, unsupported builtin in stage
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float e8 = gl_RayTminEXT; // ERROR, unsupported builtin in stage
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float e9 = gl_RayTmaxEXT; // ERROR, unsupported builtin in stage
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mat4x3 e10 = gl_ObjectToWorldEXT; // ERROR, unsupported builtin in stage
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mat4x3 e11 = gl_WorldToObjectEXT; // ERROR, unsupported builtin in stage
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float e12 = gl_HitTEXT; // ERROR, unsupported builtin in stage
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float e13 = gl_HitKindEXT; // ERROR, unsupported builtin in stage
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int e14 = gl_RayFlagsSkipAABBEXT; // ERROR, unsupported builtin in stage
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reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
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ignoreIntersectionEXT; // ERROR, unsupported builtin in stage
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terminateRayEXT; // ERROR, unsupported builtin in stage
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d = 1.0f; // ERROR, can't modify shaderRecordEXT block
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}
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