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16 lines
175 B
GLSL
16 lines
175 B
GLSL
#version 460
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float f;
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float h3 = 3.0;
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out float cout;
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in float cin;
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float bar()
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{
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h3 *= f;
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float g3 = 2 * h3;
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cout = g3;
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return h3 + g3 + gl_FragCoord.y;
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}
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