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fbb39aa461
Fixes #2244
20 lines
438 B
GLSL
20 lines
438 B
GLSL
struct VSOutput
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{
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float4 PositionPS : SV_Position;
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float3 PosInLightViewSpace : LIGHT_SPACE_POS;
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float3 NormalWS : NORMALWS;
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float2 TexCoord : TEXCOORD;
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};
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float4 AmbientColor = float4(1, 0.5, 0, 1);
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float4 AmbientColor2 = float4(0.5, 1, 0, 0);
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float4 main(VSOutput VSOut) : SV_TARGET
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{
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if (VSOut.PositionPS.x < 400)
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return AmbientColor;
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else
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return AmbientColor2;
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}
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