glslang/StandAlone
Michael Maltese 6077a19ba3 CMake: add target_link_libraries internally
Makes it easier to include glslang in a larger CMake project---instead
of having to call `target_link_libraries(glslang OSDependent OGLCompiler
HLSL)`, for example, you only need to call
`target_link_libraries(glslang)` and it will pull in the helpers it
needs.

This is also better in terms of cleaning up the "public interface",
of sorts, for building glslang: end-users probably shouldn't need to
know or be explicitly dependent on internal targets.
2017-01-21 10:59:15 -08:00
..
CMakeLists.txt CMake: add target_link_libraries internally 2017-01-21 10:59:15 -08:00
ResourceLimits.cpp Use std::atoi instead of std::stoi 2016-10-31 17:02:45 -04:00
ResourceLimits.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
spirv-remap.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
StandAlone.cpp PP #include: address PR feedback. 2017-01-06 16:48:18 -07:00
Worklist.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00