glslang/Test/glsl.es320.extTextureShadowLod.frag
Pankaj Mistry 5ff0c048b7
Clean the implementation of GL_EXT_texture_shadow_lod.
Move the parameter verifictation to a centralized place where all the builtins
are verified for correctness.

Add verification for the new builtins with version and extension check
These builtins are supported on GLSL since version 130 and GLES since
version 300.
2023-10-02 15:10:11 -04:00

23 lines
512 B
GLSL

#version 320 es
#extension GL_EXT_texture_shadow_lod : enable
uniform lowp sampler2DArrayShadow s2da;
uniform lowp samplerCubeArrayShadow sca;
uniform lowp samplerCubeShadow sc;
in lowp vec4 tc;
out lowp float c;
void main()
{
c = texture(s2da, tc, 0.0);
c = texture(sca, tc, 0.0, 0.0);
c = textureOffset(s2da, tc, ivec2(0.0), 0.0);
c = textureLod(s2da, tc, 0.0);
c = textureLod(sc, tc, 0.0);
c = textureLod(sca, tc, 0.0, 0.0);
c = textureLodOffset(s2da, tc, 0.0, ivec2(0.0));
}