mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
17 lines
383 B
GLSL
17 lines
383 B
GLSL
#version 460
|
|
#extension GL_EXT_shader_tile_image : require
|
|
|
|
precision highp float;
|
|
|
|
layout(location=0) out highp uvec4 stencil_out;
|
|
layout(location=1) out highp vec4 depth_out;
|
|
|
|
|
|
void main(void)
|
|
{
|
|
float depth = depthAttachmentReadEXT();
|
|
uint stencil_value = stencilAttachmentReadEXT();
|
|
stencil_out = uvec4(stencil_value,0,0,0);
|
|
depth_out = vec4(depth,0.0,0.0,0.0);
|
|
}
|