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65336488a8
SPV doesn't allow gaps in the components of the texturing coordinate. It also removes the shadow reference. So, close up the components so all used components are together. |
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.. | ||
CMakeLists.txt | ||
disassemble.cpp | ||
disassemble.h | ||
doc.cpp | ||
doc.h | ||
GLSL.std.450.h | ||
GlslangToSpv.cpp | ||
GlslangToSpv.h | ||
InReadableOrder.cpp | ||
Logger.cpp | ||
Logger.h | ||
spirv.hpp | ||
SpvBuilder.cpp | ||
SpvBuilder.h | ||
spvIR.h | ||
SPVRemapper.cpp | ||
SPVRemapper.h |