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and SPV_KHR_ray_tracing
21 lines
615 B
Plaintext
21 lines
615 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT0;
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layout(binding = 1, set = 0) uniform accelerationStructureEXT accEXT1; // Unused
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layout(binding = 2, r32ui) shadercallcoherent uniform uimage2D imageu;
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layout(location = 0) rayPayloadEXT vec4 payload;
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layout(shaderRecordEXT) buffer block
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{
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vec3 dir;
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vec3 origin;
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};
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void main()
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{
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uint lx = gl_LaunchIDEXT.x;
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uint ly = gl_LaunchIDEXT.y;
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uint sx = gl_LaunchSizeEXT.x;
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uint sy = gl_LaunchSizeEXT.y;
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traceRayEXT(accEXT0, lx, ly, sx, sy, 0u, origin, 0.5f, dir, 0.75f, 1);
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}
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