glslang/Test/pointCoord.frag
2013-02-08 22:54:14 +00:00

16 lines
238 B
GLSL

precision mediump float;
uniform sampler2D sampler;
void main()
{
vec4 color;
if (length(gl_PointCoord) < 0.3)
color = texture2D(sampler, gl_PointCoord);
else
color = vec4(0.0);
gl_FragColor = color;
}