glslang/Test/baseResults/functionSemantics.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

403 lines
15 KiB
Plaintext

functionSemantics.frag
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
ERROR: 0:74: 'return' : cannot convert return value to function return type
WARNING: 0:74: 'return' : type conversion on return values was not explicitly allowed until version 420
ERROR: 1 compilation errors. No code generated.
Shader version: 400
ERROR: node is still EOpNull!
0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; ( global int)
0:5 Function Parameters:
0:5 'a' ( in int)
0:5 'b' ( const (read only) int)
0:5 'c' ( in int)
0:5 'd' ( const (read only) int)
0:5 'e' ( out int)
0:5 'f' ( inout int)
0:7 Sequence
0:7 Sequence
0:7 move second child to first child ( temp int)
0:7 'sum' ( temp int)
0:7 add ( temp int)
0:7 add ( temp int)
0:7 add ( temp int)
0:7 add ( temp int)
0:7 'a' ( in int)
0:7 'b' ( const (read only) int)
0:7 'c' ( in int)
0:7 'd' ( const (read only) int)
0:7 'f' ( inout int)
0:10 multiply second child into first child ( temp int)
0:10 'a' ( in int)
0:10 Constant:
0:10 64 (const int)
0:12 multiply second child into first child ( temp int)
0:12 'c' ( in int)
0:12 Constant:
0:12 64 (const int)
0:14 move second child to first child ( temp int)
0:14 'e' ( out int)
0:14 Constant:
0:14 1024 (const int)
0:15 multiply second child into first child ( temp int)
0:15 'f' ( inout int)
0:15 Constant:
0:15 64 (const int)
0:17 add second child into first child ( temp int)
0:17 'sum' ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 'a' ( in int)
0:17 component-wise multiply ( temp int)
0:17 Constant:
0:17 64 (const int)
0:17 'b' ( const (read only) int)
0:17 'c' ( in int)
0:17 component-wise multiply ( temp int)
0:17 Constant:
0:17 64 (const int)
0:17 'd' ( const (read only) int)
0:17 'e' ( out int)
0:17 'f' ( inout int)
0:20 Branch: Return with expression
0:20 'sum' ( temp int)
0:23 Function Definition: foo2(f1;vf3;i1; ( global int)
0:23 Function Parameters:
0:23 'a' ( in float)
0:23 'b' ( in 3-component vector of float)
0:23 'r' ( out int)
0:25 Sequence
0:25 move second child to first child ( temp int)
0:25 'r' ( out int)
0:25 Convert float to int ( temp int)
0:25 component-wise multiply ( temp float)
0:25 Constant:
0:25 3.000000
0:25 'a' ( in float)
0:26 Branch: Return with expression
0:26 Convert float to int ( temp int)
0:26 component-wise multiply ( temp float)
0:26 Constant:
0:26 5.000000
0:26 direct index ( temp float)
0:26 'b' ( in 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:29 Function Definition: foo3( ( global int)
0:29 Function Parameters:
0:31 Sequence
0:31 Test condition and select ( temp void)
0:31 Condition
0:31 Compare Greater Than ( temp bool)
0:31 'u' ( uniform float)
0:31 Constant:
0:31 3.200000
0:31 true case
0:32 Sequence
0:32 Branch: Kill
0:33 Branch: Return with expression
0:33 Constant:
0:33 1000000 (const int)
0:36 Branch: Return with expression
0:36 Constant:
0:36 2000000 (const int)
0:39 Function Definition: main( ( global void)
0:39 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp int)
0:42 't' ( temp int)
0:42 Constant:
0:42 2 (const int)
0:46 move second child to first child ( temp int)
0:46 direct index ( temp int)
0:46 t: direct index for structure ( temp 4-component vector of int)
0:46 'f' ( temp structure{ temp 4-component vector of int t})
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 32 (const int)
0:49 Sequence
0:49 move second child to first child ( temp int)
0:49 'color' ( temp int)
0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; ( global int)
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 2 (const int)
0:49 add ( temp int)
0:49 't' ( temp int)
0:49 't' ( temp int)
0:49 Constant:
0:49 8 (const int)
0:49 'e' ( temp int)
0:49 direct index ( temp int)
0:49 t: direct index for structure ( temp 4-component vector of int)
0:49 'f' ( temp structure{ temp 4-component vector of int t})
0:49 Constant:
0:49 0 (const int)
0:49 Constant:
0:49 1 (const int)
0:51 add second child into first child ( temp int)
0:51 'color' ( temp int)
0:51 component-wise multiply ( temp int)
0:51 Constant:
0:51 128 (const int)
0:51 add ( temp int)
0:51 'e' ( temp int)
0:51 direct index ( temp int)
0:51 t: direct index for structure ( temp 4-component vector of int)
0:51 'f' ( temp structure{ temp 4-component vector of int t})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1 (const int)
0:57 move second child to first child ( temp float)
0:57 'ret' ( temp float)
0:57 Convert int to float ( temp float)
0:57 Comma ( global int)
0:57 move second child to first child ( temp int)
0:57 'tempReturn' ( global int)
0:57 Function Call: foo2(f1;vf3;i1; ( global int)
0:57 Constant:
0:57 4.000000
0:57 Constant:
0:57 1.000000
0:57 2.000000
0:57 3.000000
0:57 'tempArg' ( temp int)
0:57 move second child to first child ( temp float)
0:57 'arg' ( temp float)
0:57 Convert int to float ( temp float)
0:57 'tempArg' ( temp int)
0:57 'tempReturn' ( global int)
0:58 add second child into first child ( temp int)
0:58 'color' ( temp int)
0:58 Convert float to int ( temp int)
0:58 add ( temp float)
0:58 'ret' ( temp float)
0:58 'arg' ( temp float)
0:60 add second child into first child ( temp int)
0:60 'color' ( temp int)
0:60 Function Call: foo3( ( global int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:62 Construct vec4 ( temp 4-component vector of float)
0:62 Convert int to float ( temp float)
0:62 'color' ( temp int)
0:66 Function Definition: aggCall( ( global void)
0:66 Function Parameters:
0:? Sequence
0:69 Function Call: m(vf2; ( global 3-component vector of float)
0:69 Convert int to float ( temp 2-component vector of float)
0:69 Construct ivec2 ( temp 2-component vector of int)
0:69 Convert float to int ( temp int)
0:69 'F' ( temp float)
0:72 Function Definition: badConv( ( global 4-component vector of float)
0:72 Function Parameters:
0:74 Sequence
0:74 Branch: Return with expression
0:74 'u' ( uniform float)
0:? Linker Objects
0:? 'u' ( uniform float)
Linked fragment stage:
Shader version: 400
ERROR: node is still EOpNull!
0:5 Function Definition: foo(i1;i1;i1;i1;i1;i1; ( global int)
0:5 Function Parameters:
0:5 'a' ( in int)
0:5 'b' ( const (read only) int)
0:5 'c' ( in int)
0:5 'd' ( const (read only) int)
0:5 'e' ( out int)
0:5 'f' ( inout int)
0:7 Sequence
0:7 Sequence
0:7 move second child to first child ( temp int)
0:7 'sum' ( temp int)
0:7 add ( temp int)
0:7 add ( temp int)
0:7 add ( temp int)
0:7 add ( temp int)
0:7 'a' ( in int)
0:7 'b' ( const (read only) int)
0:7 'c' ( in int)
0:7 'd' ( const (read only) int)
0:7 'f' ( inout int)
0:10 multiply second child into first child ( temp int)
0:10 'a' ( in int)
0:10 Constant:
0:10 64 (const int)
0:12 multiply second child into first child ( temp int)
0:12 'c' ( in int)
0:12 Constant:
0:12 64 (const int)
0:14 move second child to first child ( temp int)
0:14 'e' ( out int)
0:14 Constant:
0:14 1024 (const int)
0:15 multiply second child into first child ( temp int)
0:15 'f' ( inout int)
0:15 Constant:
0:15 64 (const int)
0:17 add second child into first child ( temp int)
0:17 'sum' ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 add ( temp int)
0:17 'a' ( in int)
0:17 component-wise multiply ( temp int)
0:17 Constant:
0:17 64 (const int)
0:17 'b' ( const (read only) int)
0:17 'c' ( in int)
0:17 component-wise multiply ( temp int)
0:17 Constant:
0:17 64 (const int)
0:17 'd' ( const (read only) int)
0:17 'e' ( out int)
0:17 'f' ( inout int)
0:20 Branch: Return with expression
0:20 'sum' ( temp int)
0:23 Function Definition: foo2(f1;vf3;i1; ( global int)
0:23 Function Parameters:
0:23 'a' ( in float)
0:23 'b' ( in 3-component vector of float)
0:23 'r' ( out int)
0:25 Sequence
0:25 move second child to first child ( temp int)
0:25 'r' ( out int)
0:25 Convert float to int ( temp int)
0:25 component-wise multiply ( temp float)
0:25 Constant:
0:25 3.000000
0:25 'a' ( in float)
0:26 Branch: Return with expression
0:26 Convert float to int ( temp int)
0:26 component-wise multiply ( temp float)
0:26 Constant:
0:26 5.000000
0:26 direct index ( temp float)
0:26 'b' ( in 3-component vector of float)
0:26 Constant:
0:26 1 (const int)
0:29 Function Definition: foo3( ( global int)
0:29 Function Parameters:
0:31 Sequence
0:31 Test condition and select ( temp void)
0:31 Condition
0:31 Compare Greater Than ( temp bool)
0:31 'u' ( uniform float)
0:31 Constant:
0:31 3.200000
0:31 true case
0:32 Sequence
0:32 Branch: Kill
0:33 Branch: Return with expression
0:33 Constant:
0:33 1000000 (const int)
0:36 Branch: Return with expression
0:36 Constant:
0:36 2000000 (const int)
0:39 Function Definition: main( ( global void)
0:39 Function Parameters:
0:? Sequence
0:42 Sequence
0:42 move second child to first child ( temp int)
0:42 't' ( temp int)
0:42 Constant:
0:42 2 (const int)
0:46 move second child to first child ( temp int)
0:46 direct index ( temp int)
0:46 t: direct index for structure ( temp 4-component vector of int)
0:46 'f' ( temp structure{ temp 4-component vector of int t})
0:46 Constant:
0:46 0 (const int)
0:46 Constant:
0:46 1 (const int)
0:46 Constant:
0:46 32 (const int)
0:49 Sequence
0:49 move second child to first child ( temp int)
0:49 'color' ( temp int)
0:49 Function Call: foo(i1;i1;i1;i1;i1;i1; ( global int)
0:49 Constant:
0:49 1 (const int)
0:49 Constant:
0:49 2 (const int)
0:49 add ( temp int)
0:49 't' ( temp int)
0:49 't' ( temp int)
0:49 Constant:
0:49 8 (const int)
0:49 'e' ( temp int)
0:49 direct index ( temp int)
0:49 t: direct index for structure ( temp 4-component vector of int)
0:49 'f' ( temp structure{ temp 4-component vector of int t})
0:49 Constant:
0:49 0 (const int)
0:49 Constant:
0:49 1 (const int)
0:51 add second child into first child ( temp int)
0:51 'color' ( temp int)
0:51 component-wise multiply ( temp int)
0:51 Constant:
0:51 128 (const int)
0:51 add ( temp int)
0:51 'e' ( temp int)
0:51 direct index ( temp int)
0:51 t: direct index for structure ( temp 4-component vector of int)
0:51 'f' ( temp structure{ temp 4-component vector of int t})
0:51 Constant:
0:51 0 (const int)
0:51 Constant:
0:51 1 (const int)
0:57 move second child to first child ( temp float)
0:57 'ret' ( temp float)
0:57 Convert int to float ( temp float)
0:57 Comma ( global int)
0:57 move second child to first child ( temp int)
0:57 'tempReturn' ( global int)
0:57 Function Call: foo2(f1;vf3;i1; ( global int)
0:57 Constant:
0:57 4.000000
0:57 Constant:
0:57 1.000000
0:57 2.000000
0:57 3.000000
0:57 'tempArg' ( temp int)
0:57 move second child to first child ( temp float)
0:57 'arg' ( temp float)
0:57 Convert int to float ( temp float)
0:57 'tempArg' ( temp int)
0:57 'tempReturn' ( global int)
0:58 add second child into first child ( temp int)
0:58 'color' ( temp int)
0:58 Convert float to int ( temp int)
0:58 add ( temp float)
0:58 'ret' ( temp float)
0:58 'arg' ( temp float)
0:60 add second child into first child ( temp int)
0:60 'color' ( temp int)
0:60 Function Call: foo3( ( global int)
0:62 move second child to first child ( temp 4-component vector of float)
0:62 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:62 Construct vec4 ( temp 4-component vector of float)
0:62 Convert int to float ( temp float)
0:62 'color' ( temp int)
0:? Linker Objects
0:? 'u' ( uniform float)