glslang/Test/baseResults/hlsl.format.rwtexture.frag.out
Steven Perron 33c7e30860
Don't emit duplicate decorations. (#3635)
It is invalid if the same decoration is applied to the same id multiple
times. This adds a check before adding a decoration that the decoration
is not already in the list. If it is, then the duplicate is not added.

Fixes #3627
2024-06-28 19:16:59 -04:00

502 lines
29 KiB
Plaintext

hlsl.format.rwtexture.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:56 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Parameters:
0:? Sequence
0:59 move second child to first child ( temp 4-component vector of float)
0:59 Color: direct index for structure ( temp 4-component vector of float)
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:60 move second child to first child ( temp float)
0:60 Depth: direct index for structure ( temp float)
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Constant:
0:60 1.000000
0:62 Branch: Return with expression
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Definition: main( ( temp void)
0:56 Function Parameters:
0:? Sequence
0:56 Sequence
0:56 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:56 Depth: direct index for structure ( temp float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D)
0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D)
0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
0:? 'g_tTex3df4' (layout( rg8) readonly uniform image3D)
0:? 'g_tTex3di4' (layout( rgba16i) writeonly uniform iimage3D)
0:? 'g_tTex3du4' (layout( r8i) readonly writeonly uniform uimage3D)
0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
0:? 'g_tTex01' (layout( rgba8) uniform iimage2DArray)
0:? 'g_tTex02' (layout( rg16f) uniform iimage2DArray)
0:? 'g_tTex03' (layout( r16f) uniform iimage2DArray)
0:? 'g_tTex04' (layout( rgb10_a2) uniform iimage2DArray)
0:? 'g_tTex05' (layout( rg16) uniform iimage2DArray)
0:? 'g_tTex06' (layout( r32f) uniform iimage2DArray)
0:? 'g_tTex07' (layout( rgba16) uniform iimage2DArray)
0:? 'g_tTex08' (layout( r16) uniform iimage2DArray)
0:? 'g_tTex09' (layout( r8) uniform iimage2DArray)
0:? 'g_tTex10' (layout( rgba16_snorm) uniform iimage2DArray)
0:? 'g_tTex11' (layout( rg16_snorm) uniform iimage2DArray)
0:? 'g_tTex12' (layout( r16_snorm) uniform iimage2DArray)
0:? 'g_tTex13' (layout( r8_snorm) uniform iimage2DArray)
0:? 'g_tTex14' (layout( rgba32i) uniform iimage2DArray)
0:? 'g_tTex15' (layout( r32i) uniform iimage2DArray)
0:? 'g_tTex16' (layout( r32ui) uniform iimage2DArray)
0:? 'g_tTex17' (layout( rg16i) uniform iimage2DArray)
0:? 'g_tTex18' (layout( r16i) uniform iimage2DArray)
0:? 'g_tTex19' (layout( rg32i) uniform iimage2DArray)
0:? 'g_tTex20' (layout( rg8i) uniform iimage2DArray)
0:? 'g_tTex21' (layout( rg8ui) uniform iimage2DArray)
0:? 'g_tTex22' (layout( rgba32ui) uniform iimage2DArray)
0:? 'g_tTex23' (layout( rgba16ui) uniform iimage2DArray)
0:? 'g_tTex24' (layout( rg32ui) uniform iimage2DArray)
0:? 'g_tTex25' (layout( rg16ui) uniform iimage2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:56 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Parameters:
0:? Sequence
0:59 move second child to first child ( temp 4-component vector of float)
0:59 Color: direct index for structure ( temp 4-component vector of float)
0:59 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:59 Constant:
0:59 0 (const int)
0:59 Constant:
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:59 1.000000
0:60 move second child to first child ( temp float)
0:60 Depth: direct index for structure ( temp float)
0:60 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:60 Constant:
0:60 1 (const int)
0:60 Constant:
0:60 1.000000
0:62 Branch: Return with expression
0:62 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Definition: main( ( temp void)
0:56 Function Parameters:
0:? Sequence
0:56 Sequence
0:56 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:56 Color: direct index for structure ( temp 4-component vector of float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 0 (const int)
0:56 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:56 Depth: direct index for structure ( temp float)
0:56 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:56 Constant:
0:56 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df4' (layout( binding=0 rgba32f) uniform image1D)
0:? 'g_tTex1di4' (layout( rg32f) uniform iimage1D)
0:? 'g_tTex1du4' (layout( rgba8_snorm) uniform uimage1D)
0:? 'g_tTex2df4' (layout( rgba8i) uniform image2D)
0:? 'g_tTex2di4' (layout( r11f_g11f_b10f) uniform iimage2D)
0:? 'g_tTex2du4' (layout( r8_snorm) uniform uimage2D)
0:? 'g_tTex3df4' (layout( rg8) readonly uniform image3D)
0:? 'g_tTex3di4' (layout( rgba16i) writeonly uniform iimage3D)
0:? 'g_tTex3du4' (layout( r8i) readonly writeonly uniform uimage3D)
0:? 'g_tTex1df4a' (layout( rgba8ui) uniform image1DArray)
0:? 'g_tTex1di4a' (layout( rg32ui) uniform iimage1DArray)
0:? 'g_tTex1du4a' (layout( r16ui) uniform uimage1DArray)
0:? 'g_tTex2df4a' (layout( rgb10_a2ui) uniform image2DArray)
0:? 'g_tTex2di4a' (layout( r8ui) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout( rgba16f) uniform uimage2DArray)
0:? 'g_tTex01' (layout( rgba8) uniform iimage2DArray)
0:? 'g_tTex02' (layout( rg16f) uniform iimage2DArray)
0:? 'g_tTex03' (layout( r16f) uniform iimage2DArray)
0:? 'g_tTex04' (layout( rgb10_a2) uniform iimage2DArray)
0:? 'g_tTex05' (layout( rg16) uniform iimage2DArray)
0:? 'g_tTex06' (layout( r32f) uniform iimage2DArray)
0:? 'g_tTex07' (layout( rgba16) uniform iimage2DArray)
0:? 'g_tTex08' (layout( r16) uniform iimage2DArray)
0:? 'g_tTex09' (layout( r8) uniform iimage2DArray)
0:? 'g_tTex10' (layout( rgba16_snorm) uniform iimage2DArray)
0:? 'g_tTex11' (layout( rg16_snorm) uniform iimage2DArray)
0:? 'g_tTex12' (layout( r16_snorm) uniform iimage2DArray)
0:? 'g_tTex13' (layout( r8_snorm) uniform iimage2DArray)
0:? 'g_tTex14' (layout( rgba32i) uniform iimage2DArray)
0:? 'g_tTex15' (layout( r32i) uniform iimage2DArray)
0:? 'g_tTex16' (layout( r32ui) uniform iimage2DArray)
0:? 'g_tTex17' (layout( rg16i) uniform iimage2DArray)
0:? 'g_tTex18' (layout( r16i) uniform iimage2DArray)
0:? 'g_tTex19' (layout( rg32i) uniform iimage2DArray)
0:? 'g_tTex20' (layout( rg8i) uniform iimage2DArray)
0:? 'g_tTex21' (layout( rg8ui) uniform iimage2DArray)
0:? 'g_tTex22' (layout( rgba32ui) uniform iimage2DArray)
0:? 'g_tTex23' (layout( rgba16ui) uniform iimage2DArray)
0:? 'g_tTex24' (layout( rg32ui) uniform iimage2DArray)
0:? 'g_tTex25' (layout( rg16ui) uniform iimage2DArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 160
Capability Shader
Capability Image1D
Capability StorageImageExtendedFormats
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 29 33
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
MemberName 8(PS_OUTPUT) 1 "Depth"
Name 10 "@main("
Name 13 "psout"
Name 26 "flattenTemp"
Name 29 "@entryPointOutput.Color"
Name 33 "@entryPointOutput.Depth"
Name 38 "g_sSamp"
Name 41 "g_tTex1df4"
Name 44 "g_tTex1di4"
Name 48 "g_tTex1du4"
Name 51 "g_tTex2df4"
Name 54 "g_tTex2di4"
Name 57 "g_tTex2du4"
Name 60 "g_tTex3df4"
Name 63 "g_tTex3di4"
Name 66 "g_tTex3du4"
Name 69 "g_tTex1df4a"
Name 72 "g_tTex1di4a"
Name 75 "g_tTex1du4a"
Name 78 "g_tTex2df4a"
Name 81 "g_tTex2di4a"
Name 84 "g_tTex2du4a"
Name 87 "g_tTex01"
Name 90 "g_tTex02"
Name 93 "g_tTex03"
Name 96 "g_tTex04"
Name 99 "g_tTex05"
Name 102 "g_tTex06"
Name 105 "g_tTex07"
Name 108 "g_tTex08"
Name 111 "g_tTex09"
Name 114 "g_tTex10"
Name 117 "g_tTex11"
Name 120 "g_tTex12"
Name 123 "g_tTex13"
Name 126 "g_tTex14"
Name 129 "g_tTex15"
Name 132 "g_tTex16"
Name 135 "g_tTex17"
Name 138 "g_tTex18"
Name 141 "g_tTex19"
Name 144 "g_tTex20"
Name 147 "g_tTex21"
Name 150 "g_tTex22"
Name 153 "g_tTex23"
Name 156 "g_tTex24"
Name 159 "g_tTex25"
Decorate 29(@entryPointOutput.Color) Location 0
Decorate 33(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 38(g_sSamp) Binding 0
Decorate 38(g_sSamp) DescriptorSet 0
Decorate 41(g_tTex1df4) Binding 0
Decorate 41(g_tTex1df4) DescriptorSet 0
Decorate 44(g_tTex1di4) Binding 0
Decorate 44(g_tTex1di4) DescriptorSet 0
Decorate 48(g_tTex1du4) Binding 0
Decorate 48(g_tTex1du4) DescriptorSet 0
Decorate 51(g_tTex2df4) Binding 0
Decorate 51(g_tTex2df4) DescriptorSet 0
Decorate 54(g_tTex2di4) Binding 0
Decorate 54(g_tTex2di4) DescriptorSet 0
Decorate 57(g_tTex2du4) Binding 0
Decorate 57(g_tTex2du4) DescriptorSet 0
Decorate 60(g_tTex3df4) NonWritable
Decorate 60(g_tTex3df4) Binding 0
Decorate 60(g_tTex3df4) DescriptorSet 0
Decorate 63(g_tTex3di4) NonReadable
Decorate 63(g_tTex3di4) Binding 0
Decorate 63(g_tTex3di4) DescriptorSet 0
Decorate 66(g_tTex3du4) NonWritable
Decorate 66(g_tTex3du4) NonReadable
Decorate 66(g_tTex3du4) Binding 0
Decorate 66(g_tTex3du4) DescriptorSet 0
Decorate 69(g_tTex1df4a) Binding 0
Decorate 69(g_tTex1df4a) DescriptorSet 0
Decorate 72(g_tTex1di4a) Binding 0
Decorate 72(g_tTex1di4a) DescriptorSet 0
Decorate 75(g_tTex1du4a) Binding 0
Decorate 75(g_tTex1du4a) DescriptorSet 0
Decorate 78(g_tTex2df4a) Binding 0
Decorate 78(g_tTex2df4a) DescriptorSet 0
Decorate 81(g_tTex2di4a) Binding 0
Decorate 81(g_tTex2di4a) DescriptorSet 0
Decorate 84(g_tTex2du4a) Binding 0
Decorate 84(g_tTex2du4a) DescriptorSet 0
Decorate 87(g_tTex01) Binding 0
Decorate 87(g_tTex01) DescriptorSet 0
Decorate 90(g_tTex02) Binding 0
Decorate 90(g_tTex02) DescriptorSet 0
Decorate 93(g_tTex03) Binding 0
Decorate 93(g_tTex03) DescriptorSet 0
Decorate 96(g_tTex04) Binding 0
Decorate 96(g_tTex04) DescriptorSet 0
Decorate 99(g_tTex05) Binding 0
Decorate 99(g_tTex05) DescriptorSet 0
Decorate 102(g_tTex06) Binding 0
Decorate 102(g_tTex06) DescriptorSet 0
Decorate 105(g_tTex07) Binding 0
Decorate 105(g_tTex07) DescriptorSet 0
Decorate 108(g_tTex08) Binding 0
Decorate 108(g_tTex08) DescriptorSet 0
Decorate 111(g_tTex09) Binding 0
Decorate 111(g_tTex09) DescriptorSet 0
Decorate 114(g_tTex10) Binding 0
Decorate 114(g_tTex10) DescriptorSet 0
Decorate 117(g_tTex11) Binding 0
Decorate 117(g_tTex11) DescriptorSet 0
Decorate 120(g_tTex12) Binding 0
Decorate 120(g_tTex12) DescriptorSet 0
Decorate 123(g_tTex13) Binding 0
Decorate 123(g_tTex13) DescriptorSet 0
Decorate 126(g_tTex14) Binding 0
Decorate 126(g_tTex14) DescriptorSet 0
Decorate 129(g_tTex15) Binding 0
Decorate 129(g_tTex15) DescriptorSet 0
Decorate 132(g_tTex16) Binding 0
Decorate 132(g_tTex16) DescriptorSet 0
Decorate 135(g_tTex17) Binding 0
Decorate 135(g_tTex17) DescriptorSet 0
Decorate 138(g_tTex18) Binding 0
Decorate 138(g_tTex18) DescriptorSet 0
Decorate 141(g_tTex19) Binding 0
Decorate 141(g_tTex19) DescriptorSet 0
Decorate 144(g_tTex20) Binding 0
Decorate 144(g_tTex20) DescriptorSet 0
Decorate 147(g_tTex21) Binding 0
Decorate 147(g_tTex21) DescriptorSet 0
Decorate 150(g_tTex22) Binding 0
Decorate 150(g_tTex22) DescriptorSet 0
Decorate 153(g_tTex23) Binding 0
Decorate 153(g_tTex23) DescriptorSet 0
Decorate 156(g_tTex24) Binding 0
Decorate 156(g_tTex24) DescriptorSet 0
Decorate 159(g_tTex25) Binding 0
Decorate 159(g_tTex25) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 8(PS_OUTPUT)
14: TypeInt 32 1
15: 14(int) Constant 0
16: 6(float) Constant 1065353216
17: 7(fvec4) ConstantComposite 16 16 16 16
18: TypePointer Function 7(fvec4)
20: 14(int) Constant 1
21: TypePointer Function 6(float)
28: TypePointer Output 7(fvec4)
29(@entryPointOutput.Color): 28(ptr) Variable Output
32: TypePointer Output 6(float)
33(@entryPointOutput.Depth): 32(ptr) Variable Output
36: TypeSampler
37: TypePointer UniformConstant 36
38(g_sSamp): 37(ptr) Variable UniformConstant
39: TypeImage 6(float) 1D nonsampled format:Rgba32f
40: TypePointer UniformConstant 39
41(g_tTex1df4): 40(ptr) Variable UniformConstant
42: TypeImage 14(int) 1D nonsampled format:Rg32f
43: TypePointer UniformConstant 42
44(g_tTex1di4): 43(ptr) Variable UniformConstant
45: TypeInt 32 0
46: TypeImage 45(int) 1D nonsampled format:Rgba8Snorm
47: TypePointer UniformConstant 46
48(g_tTex1du4): 47(ptr) Variable UniformConstant
49: TypeImage 6(float) 2D nonsampled format:Rgba8i
50: TypePointer UniformConstant 49
51(g_tTex2df4): 50(ptr) Variable UniformConstant
52: TypeImage 14(int) 2D nonsampled format:R11fG11fB10f
53: TypePointer UniformConstant 52
54(g_tTex2di4): 53(ptr) Variable UniformConstant
55: TypeImage 45(int) 2D nonsampled format:R8Snorm
56: TypePointer UniformConstant 55
57(g_tTex2du4): 56(ptr) Variable UniformConstant
58: TypeImage 6(float) 3D nonsampled format:Rg8
59: TypePointer UniformConstant 58
60(g_tTex3df4): 59(ptr) Variable UniformConstant
61: TypeImage 14(int) 3D nonsampled format:Rgba16i
62: TypePointer UniformConstant 61
63(g_tTex3di4): 62(ptr) Variable UniformConstant
64: TypeImage 45(int) 3D nonsampled format:R8i
65: TypePointer UniformConstant 64
66(g_tTex3du4): 65(ptr) Variable UniformConstant
67: TypeImage 6(float) 1D array nonsampled format:Rgba8ui
68: TypePointer UniformConstant 67
69(g_tTex1df4a): 68(ptr) Variable UniformConstant
70: TypeImage 14(int) 1D array nonsampled format:Rg32ui
71: TypePointer UniformConstant 70
72(g_tTex1di4a): 71(ptr) Variable UniformConstant
73: TypeImage 45(int) 1D array nonsampled format:R16ui
74: TypePointer UniformConstant 73
75(g_tTex1du4a): 74(ptr) Variable UniformConstant
76: TypeImage 6(float) 2D array nonsampled format:Rgb10a2ui
77: TypePointer UniformConstant 76
78(g_tTex2df4a): 77(ptr) Variable UniformConstant
79: TypeImage 14(int) 2D array nonsampled format:R8ui
80: TypePointer UniformConstant 79
81(g_tTex2di4a): 80(ptr) Variable UniformConstant
82: TypeImage 45(int) 2D array nonsampled format:Rgba16f
83: TypePointer UniformConstant 82
84(g_tTex2du4a): 83(ptr) Variable UniformConstant
85: TypeImage 14(int) 2D array nonsampled format:Rgba8
86: TypePointer UniformConstant 85
87(g_tTex01): 86(ptr) Variable UniformConstant
88: TypeImage 14(int) 2D array nonsampled format:Rg16f
89: TypePointer UniformConstant 88
90(g_tTex02): 89(ptr) Variable UniformConstant
91: TypeImage 14(int) 2D array nonsampled format:R16f
92: TypePointer UniformConstant 91
93(g_tTex03): 92(ptr) Variable UniformConstant
94: TypeImage 14(int) 2D array nonsampled format:Rgb10A2
95: TypePointer UniformConstant 94
96(g_tTex04): 95(ptr) Variable UniformConstant
97: TypeImage 14(int) 2D array nonsampled format:Rg16
98: TypePointer UniformConstant 97
99(g_tTex05): 98(ptr) Variable UniformConstant
100: TypeImage 14(int) 2D array nonsampled format:R32f
101: TypePointer UniformConstant 100
102(g_tTex06): 101(ptr) Variable UniformConstant
103: TypeImage 14(int) 2D array nonsampled format:Rgba16
104: TypePointer UniformConstant 103
105(g_tTex07): 104(ptr) Variable UniformConstant
106: TypeImage 14(int) 2D array nonsampled format:R16
107: TypePointer UniformConstant 106
108(g_tTex08): 107(ptr) Variable UniformConstant
109: TypeImage 14(int) 2D array nonsampled format:R8
110: TypePointer UniformConstant 109
111(g_tTex09): 110(ptr) Variable UniformConstant
112: TypeImage 14(int) 2D array nonsampled format:Rgba16Snorm
113: TypePointer UniformConstant 112
114(g_tTex10): 113(ptr) Variable UniformConstant
115: TypeImage 14(int) 2D array nonsampled format:Rg16Snorm
116: TypePointer UniformConstant 115
117(g_tTex11): 116(ptr) Variable UniformConstant
118: TypeImage 14(int) 2D array nonsampled format:R16Snorm
119: TypePointer UniformConstant 118
120(g_tTex12): 119(ptr) Variable UniformConstant
121: TypeImage 14(int) 2D array nonsampled format:R8Snorm
122: TypePointer UniformConstant 121
123(g_tTex13): 122(ptr) Variable UniformConstant
124: TypeImage 14(int) 2D array nonsampled format:Rgba32i
125: TypePointer UniformConstant 124
126(g_tTex14): 125(ptr) Variable UniformConstant
127: TypeImage 14(int) 2D array nonsampled format:R32i
128: TypePointer UniformConstant 127
129(g_tTex15): 128(ptr) Variable UniformConstant
130: TypeImage 14(int) 2D array nonsampled format:R32ui
131: TypePointer UniformConstant 130
132(g_tTex16): 131(ptr) Variable UniformConstant
133: TypeImage 14(int) 2D array nonsampled format:Rg16i
134: TypePointer UniformConstant 133
135(g_tTex17): 134(ptr) Variable UniformConstant
136: TypeImage 14(int) 2D array nonsampled format:R16i
137: TypePointer UniformConstant 136
138(g_tTex18): 137(ptr) Variable UniformConstant
139: TypeImage 14(int) 2D array nonsampled format:Rg32i
140: TypePointer UniformConstant 139
141(g_tTex19): 140(ptr) Variable UniformConstant
142: TypeImage 14(int) 2D array nonsampled format:Rg8i
143: TypePointer UniformConstant 142
144(g_tTex20): 143(ptr) Variable UniformConstant
145: TypeImage 14(int) 2D array nonsampled format:Rg8ui
146: TypePointer UniformConstant 145
147(g_tTex21): 146(ptr) Variable UniformConstant
148: TypeImage 14(int) 2D array nonsampled format:Rgba32ui
149: TypePointer UniformConstant 148
150(g_tTex22): 149(ptr) Variable UniformConstant
151: TypeImage 14(int) 2D array nonsampled format:Rgba16ui
152: TypePointer UniformConstant 151
153(g_tTex23): 152(ptr) Variable UniformConstant
154: TypeImage 14(int) 2D array nonsampled format:Rg32ui
155: TypePointer UniformConstant 154
156(g_tTex24): 155(ptr) Variable UniformConstant
157: TypeImage 14(int) 2D array nonsampled format:Rg16ui
158: TypePointer UniformConstant 157
159(g_tTex25): 158(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
26(flattenTemp): 12(ptr) Variable Function
27:8(PS_OUTPUT) FunctionCall 10(@main()
Store 26(flattenTemp) 27
30: 18(ptr) AccessChain 26(flattenTemp) 15
31: 7(fvec4) Load 30
Store 29(@entryPointOutput.Color) 31
34: 21(ptr) AccessChain 26(flattenTemp) 20
35: 6(float) Load 34
Store 33(@entryPointOutput.Depth) 35
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(psout): 12(ptr) Variable Function
19: 18(ptr) AccessChain 13(psout) 15
Store 19 17
22: 21(ptr) AccessChain 13(psout) 20
Store 22 16
23:8(PS_OUTPUT) Load 13(psout)
ReturnValue 23
FunctionEnd