mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-12 21:20:06 +00:00
33c7e30860
It is invalid if the same decoration is applied to the same id multiple times. This adds a check before adding a decoration that the decoration is not already in the list. If it is, then the duplicate is not added. Fixes #3627
1206 lines
64 KiB
Plaintext
1206 lines
64 KiB
Plaintext
hlsl.texture.struct.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:38 Function Parameters:
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0:38 't1' ( in texture2D)
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0:? Sequence
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0:38 Branch: Return with expression
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0:38 Sequence
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0:38 move second child to first child ( temp 4-component vector of float)
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0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:38 Construct combined texture-sampler ( temp sampler2D)
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0:38 't1' ( in texture2D)
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0:38 'g_sSamp' ( uniform sampler)
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0:38 Constant:
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0:38 0.600000
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0:38 0.610000
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0:38 move second child to first child ( temp float)
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0:38 c0: direct index for structure ( temp float)
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0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:38 Constant:
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0:38 0 (const uint)
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0:38 direct index ( temp float)
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0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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0:38 Constant:
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0:38 0 (const uint)
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0:38 move second child to first child ( temp float)
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0:38 direct index ( temp float)
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0:38 c1: direct index for structure ( temp 2-component vector of float)
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0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 0 (const int)
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0:38 direct index ( temp float)
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0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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0:38 Constant:
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0:38 1 (const uint)
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0:38 move second child to first child ( temp float)
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0:38 direct index ( temp float)
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0:38 c1: direct index for structure ( temp 2-component vector of float)
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0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:38 Constant:
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0:38 1 (const uint)
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0:38 Constant:
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0:38 1 (const int)
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0:38 direct index ( temp float)
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0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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0:38 Constant:
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0:38 2 (const uint)
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0:38 move second child to first child ( temp float)
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0:38 c2: direct index for structure ( temp float)
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0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:38 Constant:
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0:38 2 (const uint)
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0:38 direct index ( temp float)
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0:38 '@sampleResultShadow' ( temp 4-component vector of float)
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0:38 Constant:
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0:38 3 (const uint)
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0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:39 Function Parameters:
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0:39 't2' ( in texture2D)
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0:? Sequence
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0:39 Branch: Return with expression
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0:39 Sequence
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0:39 move second child to first child ( temp 4-component vector of float)
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0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:39 Construct combined texture-sampler ( temp sampler2D)
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0:39 't2' ( in texture2D)
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0:39 'g_sSamp' ( uniform sampler)
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0:39 Constant:
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0:39 0.600000
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0:39 0.610000
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0:39 move second child to first child ( temp float)
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0:39 c0: direct index for structure ( temp float)
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0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:39 Constant:
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0:39 0 (const uint)
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0:39 direct index ( temp float)
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0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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0:39 Constant:
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0:39 0 (const uint)
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0:39 move second child to first child ( temp float)
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0:39 direct index ( temp float)
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0:39 c1: direct index for structure ( temp 3-component vector of float)
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0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 0 (const int)
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0:39 direct index ( temp float)
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0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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0:39 Constant:
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0:39 1 (const uint)
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0:39 move second child to first child ( temp float)
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0:39 direct index ( temp float)
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0:39 c1: direct index for structure ( temp 3-component vector of float)
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0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 1 (const int)
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0:39 direct index ( temp float)
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0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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0:39 Constant:
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0:39 2 (const uint)
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0:39 move second child to first child ( temp float)
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0:39 direct index ( temp float)
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0:39 c1: direct index for structure ( temp 3-component vector of float)
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0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:39 Constant:
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0:39 1 (const uint)
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0:39 Constant:
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0:39 2 (const int)
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0:39 direct index ( temp float)
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0:39 '@sampleResultShadow' ( temp 4-component vector of float)
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0:39 Constant:
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0:39 3 (const uint)
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0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:42 Function Definition: @main( ( temp 4-component vector of float)
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0:42 Function Parameters:
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0:? Sequence
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0:43 Sequence
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0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:43 Sequence
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0:43 move second child to first child ( temp 4-component vector of float)
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0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:43 Construct combined texture-sampler ( temp sampler2D)
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0:43 'g_tTex2s1' ( uniform texture2D)
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0:43 'g_sSamp' ( uniform sampler)
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0:43 Constant:
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0:43 0.100000
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0:43 0.110000
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0:43 move second child to first child ( temp float)
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0:43 c0: direct index for structure ( temp float)
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0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:43 Constant:
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0:43 0 (const uint)
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0:43 direct index ( temp float)
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0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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0:43 Constant:
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0:43 0 (const uint)
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0:43 move second child to first child ( temp float)
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0:43 direct index ( temp float)
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0:43 c1: direct index for structure ( temp 2-component vector of float)
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0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:43 Constant:
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0:43 1 (const uint)
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0:43 Constant:
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0:43 0 (const int)
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0:43 direct index ( temp float)
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0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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0:43 Constant:
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0:43 1 (const uint)
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0:43 move second child to first child ( temp float)
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0:43 direct index ( temp float)
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0:43 c1: direct index for structure ( temp 2-component vector of float)
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0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:43 Constant:
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0:43 1 (const uint)
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0:43 Constant:
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0:43 1 (const int)
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0:43 direct index ( temp float)
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0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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0:43 Constant:
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0:43 2 (const uint)
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0:43 move second child to first child ( temp float)
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0:43 c2: direct index for structure ( temp float)
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0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:43 Constant:
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0:43 2 (const uint)
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0:43 direct index ( temp float)
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0:43 '@sampleResultShadow' ( temp 4-component vector of float)
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0:43 Constant:
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0:43 3 (const uint)
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0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:44 Sequence
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0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:44 Sequence
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0:44 move second child to first child ( temp 4-component vector of float)
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0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:44 Construct combined texture-sampler ( temp sampler2D)
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0:44 'g_tTex2s2' ( uniform texture2D)
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0:44 'g_sSamp' ( uniform sampler)
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0:44 Constant:
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0:44 0.200000
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0:44 0.210000
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0:44 move second child to first child ( temp float)
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0:44 c0: direct index for structure ( temp float)
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0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:44 Constant:
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0:44 0 (const uint)
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0:44 direct index ( temp float)
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0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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0:44 Constant:
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0:44 0 (const uint)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float)
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0:44 c1: direct index for structure ( temp 3-component vector of float)
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0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:44 Constant:
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0:44 1 (const uint)
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0:44 Constant:
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0:44 0 (const int)
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0:44 direct index ( temp float)
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0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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0:44 Constant:
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0:44 1 (const uint)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float)
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0:44 c1: direct index for structure ( temp 3-component vector of float)
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0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:44 Constant:
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0:44 1 (const uint)
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0:44 Constant:
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0:44 1 (const int)
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0:44 direct index ( temp float)
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0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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0:44 Constant:
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0:44 2 (const uint)
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0:44 move second child to first child ( temp float)
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0:44 direct index ( temp float)
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0:44 c1: direct index for structure ( temp 3-component vector of float)
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0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:44 Constant:
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0:44 1 (const uint)
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0:44 Constant:
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0:44 2 (const int)
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0:44 direct index ( temp float)
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0:44 '@sampleResultShadow' ( temp 4-component vector of float)
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0:44 Constant:
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0:44 3 (const uint)
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0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:45 Sequence
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0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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0:45 Sequence
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0:45 move second child to first child ( temp 4-component vector of float)
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0:45 '@sampleResultShadow' ( temp 4-component vector of float)
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0:? texture ( temp 4-component vector of float)
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0:45 Construct combined texture-sampler ( temp sampler2D)
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0:45 'g_tTex2s3' ( uniform texture2D)
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0:45 'g_sSamp' ( uniform sampler)
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0:45 Constant:
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0:45 0.300000
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0:45 0.310000
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0:45 move second child to first child ( temp float)
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0:45 direct index ( temp float)
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0:45 c0: direct index for structure ( temp 2-component vector of float)
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0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 Constant:
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0:45 0 (const int)
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0:45 direct index ( temp float)
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0:45 '@sampleResultShadow' ( temp 4-component vector of float)
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0:45 Constant:
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0:45 0 (const uint)
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0:45 move second child to first child ( temp float)
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0:45 direct index ( temp float)
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0:45 c0: direct index for structure ( temp 2-component vector of float)
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0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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0:45 Constant:
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0:45 0 (const uint)
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0:45 Constant:
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0:45 1 (const int)
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0:45 direct index ( temp float)
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0:45 '@sampleResultShadow' ( temp 4-component vector of float)
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0:45 Constant:
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0:45 1 (const uint)
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0:45 move second child to first child ( temp float)
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0:45 direct index ( temp float)
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0:45 c1: direct index for structure ( temp 1-component vector of float)
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0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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0:45 Constant:
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0:45 1 (const uint)
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0:45 Constant:
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0:45 0 (const int)
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0:45 direct index ( temp float)
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0:45 '@sampleResultShadow' ( temp 4-component vector of float)
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0:45 Constant:
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0:45 2 (const uint)
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0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
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0:46 Sequence
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0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
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0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
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0:46 Sequence
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0:46 move second child to first child ( temp 4-component vector of int)
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0:46 '@sampleResultShadow' ( temp 4-component vector of int)
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0:? texture ( temp 4-component vector of int)
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0:46 Construct combined texture-sampler ( temp isampler2D)
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0:46 'g_tTex2s4' ( uniform itexture2D)
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0:46 'g_sSamp' ( uniform sampler)
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0:46 Constant:
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0:46 0.400000
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0:46 0.410000
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0:46 move second child to first child ( temp int)
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0:46 c0: direct index for structure ( temp int)
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0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
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0:46 Constant:
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0:46 0 (const uint)
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0:46 direct index ( temp int)
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0:46 '@sampleResultShadow' ( temp 4-component vector of int)
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0:46 Constant:
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0:46 0 (const uint)
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0:46 move second child to first child ( temp float)
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0:46 direct index ( temp float)
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0:46 c1: direct index for structure ( temp 2-component vector of int)
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0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 Constant:
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0:46 0 (const int)
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0:46 Convert int to float ( temp float)
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0:46 direct index ( temp int)
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0:46 '@sampleResultShadow' ( temp 4-component vector of int)
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0:46 Constant:
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0:46 1 (const uint)
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0:46 move second child to first child ( temp float)
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0:46 direct index ( temp float)
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0:46 c1: direct index for structure ( temp 2-component vector of int)
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0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
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0:46 Constant:
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0:46 1 (const uint)
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0:46 Constant:
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0:46 1 (const int)
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0:46 Convert int to float ( temp float)
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0:46 direct index ( temp int)
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0:46 '@sampleResultShadow' ( temp 4-component vector of int)
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0:46 Constant:
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0:46 2 (const uint)
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0:46 move second child to first child ( temp int)
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0:46 c2: direct index for structure ( temp int)
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0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
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0:46 Constant:
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0:46 2 (const uint)
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0:46 direct index ( temp int)
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0:46 '@sampleResultShadow' ( temp 4-component vector of int)
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0:46 Constant:
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0:46 3 (const uint)
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0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
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0:47 Sequence
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0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1})
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0:47 's5' ( temp structure{ temp uint c0, temp uint c1})
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0:47 Sequence
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0:47 move second child to first child ( temp 4-component vector of uint)
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0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
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0:? texture ( temp 4-component vector of uint)
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0:47 Construct combined texture-sampler ( temp usampler2D)
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0:47 'g_tTex2s5' ( uniform utexture2D)
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0:47 'g_sSamp' ( uniform sampler)
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|
0:47 Constant:
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0:47 0.500000
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0:47 0.510000
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0:47 move second child to first child ( temp uint)
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0:47 c0: direct index for structure ( temp uint)
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0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
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0:47 Constant:
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0:47 0 (const uint)
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0:47 direct index ( temp uint)
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0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
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0:47 Constant:
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0:47 0 (const uint)
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0:47 move second child to first child ( temp uint)
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0:47 c1: direct index for structure ( temp uint)
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0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
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0:47 Constant:
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0:47 1 (const uint)
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0:47 direct index ( temp uint)
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0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
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0:47 Constant:
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0:47 1 (const uint)
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0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
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0:49 Sequence
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0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
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0:49 'g_tTex2s1' ( uniform texture2D)
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0:50 Sequence
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0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
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0:50 'g_tTex2s2' ( uniform texture2D)
|
|
0:51 Sequence
|
|
0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:51 'g_tTex2s1a' ( uniform texture2D)
|
|
0:53 Branch: Return with expression
|
|
0:53 Constant:
|
|
0:53 0.000000
|
|
0:53 0.000000
|
|
0:53 0.000000
|
|
0:53 0.000000
|
|
0:42 Function Definition: main( ( temp void)
|
|
0:42 Function Parameters:
|
|
0:? Sequence
|
|
0:42 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:42 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' ( uniform sampler)
|
|
0:? 'g_tTex2s1' ( uniform texture2D)
|
|
0:? 'g_tTex2s2' ( uniform texture2D)
|
|
0:? 'g_tTex2s3' ( uniform texture2D)
|
|
0:? 'g_tTex2s4' ( uniform itexture2D)
|
|
0:? 'g_tTex2s5' ( uniform utexture2D)
|
|
0:? 'g_tTex2s1a' ( uniform texture2D)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:38 Function Definition: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:38 Function Parameters:
|
|
0:38 't1' ( in texture2D)
|
|
0:? Sequence
|
|
0:38 Branch: Return with expression
|
|
0:38 Sequence
|
|
0:38 move second child to first child ( temp 4-component vector of float)
|
|
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:? texture ( temp 4-component vector of float)
|
|
0:38 Construct combined texture-sampler ( temp sampler2D)
|
|
0:38 't1' ( in texture2D)
|
|
0:38 'g_sSamp' ( uniform sampler)
|
|
0:38 Constant:
|
|
0:38 0.600000
|
|
0:38 0.610000
|
|
0:38 move second child to first child ( temp float)
|
|
0:38 c0: direct index for structure ( temp float)
|
|
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:38 Constant:
|
|
0:38 0 (const uint)
|
|
0:38 direct index ( temp float)
|
|
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:38 Constant:
|
|
0:38 0 (const uint)
|
|
0:38 move second child to first child ( temp float)
|
|
0:38 direct index ( temp float)
|
|
0:38 c1: direct index for structure ( temp 2-component vector of float)
|
|
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:38 Constant:
|
|
0:38 1 (const uint)
|
|
0:38 Constant:
|
|
0:38 0 (const int)
|
|
0:38 direct index ( temp float)
|
|
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:38 Constant:
|
|
0:38 1 (const uint)
|
|
0:38 move second child to first child ( temp float)
|
|
0:38 direct index ( temp float)
|
|
0:38 c1: direct index for structure ( temp 2-component vector of float)
|
|
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:38 Constant:
|
|
0:38 1 (const uint)
|
|
0:38 Constant:
|
|
0:38 1 (const int)
|
|
0:38 direct index ( temp float)
|
|
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:38 Constant:
|
|
0:38 2 (const uint)
|
|
0:38 move second child to first child ( temp float)
|
|
0:38 c2: direct index for structure ( temp float)
|
|
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:38 Constant:
|
|
0:38 2 (const uint)
|
|
0:38 direct index ( temp float)
|
|
0:38 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:38 Constant:
|
|
0:38 3 (const uint)
|
|
0:38 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:39 Function Definition: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:39 Function Parameters:
|
|
0:39 't2' ( in texture2D)
|
|
0:? Sequence
|
|
0:39 Branch: Return with expression
|
|
0:39 Sequence
|
|
0:39 move second child to first child ( temp 4-component vector of float)
|
|
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:? texture ( temp 4-component vector of float)
|
|
0:39 Construct combined texture-sampler ( temp sampler2D)
|
|
0:39 't2' ( in texture2D)
|
|
0:39 'g_sSamp' ( uniform sampler)
|
|
0:39 Constant:
|
|
0:39 0.600000
|
|
0:39 0.610000
|
|
0:39 move second child to first child ( temp float)
|
|
0:39 c0: direct index for structure ( temp float)
|
|
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:39 Constant:
|
|
0:39 0 (const uint)
|
|
0:39 direct index ( temp float)
|
|
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:39 Constant:
|
|
0:39 0 (const uint)
|
|
0:39 move second child to first child ( temp float)
|
|
0:39 direct index ( temp float)
|
|
0:39 c1: direct index for structure ( temp 3-component vector of float)
|
|
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:39 Constant:
|
|
0:39 1 (const uint)
|
|
0:39 Constant:
|
|
0:39 0 (const int)
|
|
0:39 direct index ( temp float)
|
|
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:39 Constant:
|
|
0:39 1 (const uint)
|
|
0:39 move second child to first child ( temp float)
|
|
0:39 direct index ( temp float)
|
|
0:39 c1: direct index for structure ( temp 3-component vector of float)
|
|
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:39 Constant:
|
|
0:39 1 (const uint)
|
|
0:39 Constant:
|
|
0:39 1 (const int)
|
|
0:39 direct index ( temp float)
|
|
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:39 Constant:
|
|
0:39 2 (const uint)
|
|
0:39 move second child to first child ( temp float)
|
|
0:39 direct index ( temp float)
|
|
0:39 c1: direct index for structure ( temp 3-component vector of float)
|
|
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:39 Constant:
|
|
0:39 1 (const uint)
|
|
0:39 Constant:
|
|
0:39 2 (const int)
|
|
0:39 direct index ( temp float)
|
|
0:39 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:39 Constant:
|
|
0:39 3 (const uint)
|
|
0:39 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:42 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:42 Function Parameters:
|
|
0:? Sequence
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:43 's1' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:43 Sequence
|
|
0:43 move second child to first child ( temp 4-component vector of float)
|
|
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:? texture ( temp 4-component vector of float)
|
|
0:43 Construct combined texture-sampler ( temp sampler2D)
|
|
0:43 'g_tTex2s1' ( uniform texture2D)
|
|
0:43 'g_sSamp' ( uniform sampler)
|
|
0:43 Constant:
|
|
0:43 0.100000
|
|
0:43 0.110000
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 c0: direct index for structure ( temp float)
|
|
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:43 Constant:
|
|
0:43 0 (const uint)
|
|
0:43 direct index ( temp float)
|
|
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 0 (const uint)
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 c1: direct index for structure ( temp 2-component vector of float)
|
|
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:43 Constant:
|
|
0:43 1 (const uint)
|
|
0:43 Constant:
|
|
0:43 0 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 1 (const uint)
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 direct index ( temp float)
|
|
0:43 c1: direct index for structure ( temp 2-component vector of float)
|
|
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:43 Constant:
|
|
0:43 1 (const uint)
|
|
0:43 Constant:
|
|
0:43 1 (const int)
|
|
0:43 direct index ( temp float)
|
|
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 move second child to first child ( temp float)
|
|
0:43 c2: direct index for structure ( temp float)
|
|
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:43 Constant:
|
|
0:43 2 (const uint)
|
|
0:43 direct index ( temp float)
|
|
0:43 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:43 Constant:
|
|
0:43 3 (const uint)
|
|
0:43 '@sampleStructTemp' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:44 's2' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:44 Sequence
|
|
0:44 move second child to first child ( temp 4-component vector of float)
|
|
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:? texture ( temp 4-component vector of float)
|
|
0:44 Construct combined texture-sampler ( temp sampler2D)
|
|
0:44 'g_tTex2s2' ( uniform texture2D)
|
|
0:44 'g_sSamp' ( uniform sampler)
|
|
0:44 Constant:
|
|
0:44 0.200000
|
|
0:44 0.210000
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 c0: direct index for structure ( temp float)
|
|
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:44 Constant:
|
|
0:44 0 (const uint)
|
|
0:44 direct index ( temp float)
|
|
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 0 (const uint)
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 c1: direct index for structure ( temp 3-component vector of float)
|
|
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:44 Constant:
|
|
0:44 1 (const uint)
|
|
0:44 Constant:
|
|
0:44 0 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 1 (const uint)
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 c1: direct index for structure ( temp 3-component vector of float)
|
|
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:44 Constant:
|
|
0:44 1 (const uint)
|
|
0:44 Constant:
|
|
0:44 1 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 2 (const uint)
|
|
0:44 move second child to first child ( temp float)
|
|
0:44 direct index ( temp float)
|
|
0:44 c1: direct index for structure ( temp 3-component vector of float)
|
|
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:44 Constant:
|
|
0:44 1 (const uint)
|
|
0:44 Constant:
|
|
0:44 2 (const int)
|
|
0:44 direct index ( temp float)
|
|
0:44 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:44 Constant:
|
|
0:44 3 (const uint)
|
|
0:44 '@sampleStructTemp' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
0:45 's3' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
0:45 Sequence
|
|
0:45 move second child to first child ( temp 4-component vector of float)
|
|
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:? texture ( temp 4-component vector of float)
|
|
0:45 Construct combined texture-sampler ( temp sampler2D)
|
|
0:45 'g_tTex2s3' ( uniform texture2D)
|
|
0:45 'g_sSamp' ( uniform sampler)
|
|
0:45 Constant:
|
|
0:45 0.300000
|
|
0:45 0.310000
|
|
0:45 move second child to first child ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 c0: direct index for structure ( temp 2-component vector of float)
|
|
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
0:45 Constant:
|
|
0:45 0 (const uint)
|
|
0:45 Constant:
|
|
0:45 0 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 0 (const uint)
|
|
0:45 move second child to first child ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 c0: direct index for structure ( temp 2-component vector of float)
|
|
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
0:45 Constant:
|
|
0:45 0 (const uint)
|
|
0:45 Constant:
|
|
0:45 1 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 1 (const uint)
|
|
0:45 move second child to first child ( temp float)
|
|
0:45 direct index ( temp float)
|
|
0:45 c1: direct index for structure ( temp 1-component vector of float)
|
|
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
0:45 Constant:
|
|
0:45 1 (const uint)
|
|
0:45 Constant:
|
|
0:45 0 (const int)
|
|
0:45 direct index ( temp float)
|
|
0:45 '@sampleResultShadow' ( temp 4-component vector of float)
|
|
0:45 Constant:
|
|
0:45 2 (const uint)
|
|
0:45 '@sampleStructTemp' ( temp structure{ temp 2-component vector of float c0, temp 1-component vector of float c1})
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
0:46 's4' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
0:46 Sequence
|
|
0:46 move second child to first child ( temp 4-component vector of int)
|
|
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
0:? texture ( temp 4-component vector of int)
|
|
0:46 Construct combined texture-sampler ( temp isampler2D)
|
|
0:46 'g_tTex2s4' ( uniform itexture2D)
|
|
0:46 'g_sSamp' ( uniform sampler)
|
|
0:46 Constant:
|
|
0:46 0.400000
|
|
0:46 0.410000
|
|
0:46 move second child to first child ( temp int)
|
|
0:46 c0: direct index for structure ( temp int)
|
|
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:46 direct index ( temp int)
|
|
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
0:46 Constant:
|
|
0:46 0 (const uint)
|
|
0:46 move second child to first child ( temp float)
|
|
0:46 direct index ( temp float)
|
|
0:46 c1: direct index for structure ( temp 2-component vector of int)
|
|
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
0:46 Constant:
|
|
0:46 1 (const uint)
|
|
0:46 Constant:
|
|
0:46 0 (const int)
|
|
0:46 Convert int to float ( temp float)
|
|
0:46 direct index ( temp int)
|
|
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
0:46 Constant:
|
|
0:46 1 (const uint)
|
|
0:46 move second child to first child ( temp float)
|
|
0:46 direct index ( temp float)
|
|
0:46 c1: direct index for structure ( temp 2-component vector of int)
|
|
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
0:46 Constant:
|
|
0:46 1 (const uint)
|
|
0:46 Constant:
|
|
0:46 1 (const int)
|
|
0:46 Convert int to float ( temp float)
|
|
0:46 direct index ( temp int)
|
|
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
0:46 Constant:
|
|
0:46 2 (const uint)
|
|
0:46 move second child to first child ( temp int)
|
|
0:46 c2: direct index for structure ( temp int)
|
|
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
0:46 Constant:
|
|
0:46 2 (const uint)
|
|
0:46 direct index ( temp int)
|
|
0:46 '@sampleResultShadow' ( temp 4-component vector of int)
|
|
0:46 Constant:
|
|
0:46 3 (const uint)
|
|
0:46 '@sampleStructTemp' ( temp structure{ temp int c0, temp 2-component vector of int c1, temp int c2})
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp structure{ temp uint c0, temp uint c1})
|
|
0:47 's5' ( temp structure{ temp uint c0, temp uint c1})
|
|
0:47 Sequence
|
|
0:47 move second child to first child ( temp 4-component vector of uint)
|
|
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
0:? texture ( temp 4-component vector of uint)
|
|
0:47 Construct combined texture-sampler ( temp usampler2D)
|
|
0:47 'g_tTex2s5' ( uniform utexture2D)
|
|
0:47 'g_sSamp' ( uniform sampler)
|
|
0:47 Constant:
|
|
0:47 0.500000
|
|
0:47 0.510000
|
|
0:47 move second child to first child ( temp uint)
|
|
0:47 c0: direct index for structure ( temp uint)
|
|
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
0:47 Constant:
|
|
0:47 0 (const uint)
|
|
0:47 direct index ( temp uint)
|
|
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
0:47 Constant:
|
|
0:47 0 (const uint)
|
|
0:47 move second child to first child ( temp uint)
|
|
0:47 c1: direct index for structure ( temp uint)
|
|
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
0:47 Constant:
|
|
0:47 1 (const uint)
|
|
0:47 direct index ( temp uint)
|
|
0:47 '@sampleResultShadow' ( temp 4-component vector of uint)
|
|
0:47 Constant:
|
|
0:47 1 (const uint)
|
|
0:47 '@sampleStructTemp' ( temp structure{ temp uint c0, temp uint c1})
|
|
0:49 Sequence
|
|
0:49 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:49 'r0' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:49 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:49 'g_tTex2s1' ( uniform texture2D)
|
|
0:50 Sequence
|
|
0:50 move second child to first child ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:50 'r1' ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:50 Function Call: fn1(t2-tx-struct1-1; ( temp structure{ temp float c0, temp 3-component vector of float c1})
|
|
0:50 'g_tTex2s2' ( uniform texture2D)
|
|
0:51 Sequence
|
|
0:51 move second child to first child ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:51 'r2' ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:51 Function Call: fn1(t2-tx-struct0-1; ( temp structure{ temp float c0, temp 2-component vector of float c1, temp float c2})
|
|
0:51 'g_tTex2s1a' ( uniform texture2D)
|
|
0:53 Branch: Return with expression
|
|
0:53 Constant:
|
|
0:53 0.000000
|
|
0:53 0.000000
|
|
0:53 0.000000
|
|
0:53 0.000000
|
|
0:42 Function Definition: main( ( temp void)
|
|
0:42 Function Parameters:
|
|
0:? Sequence
|
|
0:42 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
0:42 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' ( uniform sampler)
|
|
0:? 'g_tTex2s1' ( uniform texture2D)
|
|
0:? 'g_tTex2s2' ( uniform texture2D)
|
|
0:? 'g_tTex2s3' ( uniform texture2D)
|
|
0:? 'g_tTex2s4' ( uniform itexture2D)
|
|
0:? 'g_tTex2s5' ( uniform utexture2D)
|
|
0:? 'g_tTex2s1a' ( uniform texture2D)
|
|
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
|
|
|
Validation failed
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 240
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 238
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 10 "s1_t"
|
|
MemberName 10(s1_t) 0 "c0"
|
|
MemberName 10(s1_t) 1 "c1"
|
|
MemberName 10(s1_t) 2 "c2"
|
|
Name 13 "fn1(t2-tx-struct0-1;"
|
|
Name 12 "t1"
|
|
Name 16 "s2_t"
|
|
MemberName 16(s2_t) 0 "c0"
|
|
MemberName 16(s2_t) 1 "c1"
|
|
Name 19 "fn1(t2-tx-struct1-1;"
|
|
Name 18 "t2"
|
|
Name 23 "@main("
|
|
Name 26 "@sampleResultShadow"
|
|
Name 30 "g_sSamp"
|
|
Name 39 "@sampleStructTemp"
|
|
Name 65 "@sampleResultShadow"
|
|
Name 71 "@sampleStructTemp"
|
|
Name 87 "s1"
|
|
Name 88 "@sampleResultShadow"
|
|
Name 90 "g_tTex2s1"
|
|
Name 98 "@sampleStructTemp"
|
|
Name 112 "s2"
|
|
Name 113 "@sampleResultShadow"
|
|
Name 114 "g_tTex2s2"
|
|
Name 122 "@sampleStructTemp"
|
|
Name 136 "s3_t"
|
|
MemberName 136(s3_t) 0 "c0"
|
|
MemberName 136(s3_t) 1 "c1"
|
|
Name 138 "s3"
|
|
Name 139 "@sampleResultShadow"
|
|
Name 140 "g_tTex2s3"
|
|
Name 148 "@sampleStructTemp"
|
|
Name 160 "s4_t"
|
|
MemberName 160(s4_t) 0 "c0"
|
|
MemberName 160(s4_t) 1 "c1"
|
|
MemberName 160(s4_t) 2 "c2"
|
|
Name 162 "s4"
|
|
Name 165 "@sampleResultShadow"
|
|
Name 168 "g_tTex2s4"
|
|
Name 177 "@sampleStructTemp"
|
|
Name 194 "s5_t"
|
|
MemberName 194(s5_t) 0 "c0"
|
|
MemberName 194(s5_t) 1 "c1"
|
|
Name 196 "s5"
|
|
Name 199 "@sampleResultShadow"
|
|
Name 202 "g_tTex2s5"
|
|
Name 211 "@sampleStructTemp"
|
|
Name 220 "r0"
|
|
Name 221 "param"
|
|
Name 224 "r1"
|
|
Name 225 "param"
|
|
Name 228 "r2"
|
|
Name 229 "g_tTex2s1a"
|
|
Name 230 "param"
|
|
Name 238 "@entryPointOutput"
|
|
Decorate 30(g_sSamp) Binding 0
|
|
Decorate 30(g_sSamp) DescriptorSet 0
|
|
Decorate 90(g_tTex2s1) Binding 1
|
|
Decorate 90(g_tTex2s1) DescriptorSet 0
|
|
Decorate 114(g_tTex2s2) Binding 2
|
|
Decorate 114(g_tTex2s2) DescriptorSet 0
|
|
Decorate 140(g_tTex2s3) Binding 3
|
|
Decorate 140(g_tTex2s3) DescriptorSet 0
|
|
Decorate 168(g_tTex2s4) Binding 4
|
|
Decorate 168(g_tTex2s4) DescriptorSet 0
|
|
Decorate 202(g_tTex2s5) Binding 5
|
|
Decorate 202(g_tTex2s5) DescriptorSet 0
|
|
Decorate 229(g_tTex2s1a) Binding 6
|
|
Decorate 229(g_tTex2s1a) DescriptorSet 0
|
|
Decorate 238(@entryPointOutput) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeImage 6(float) 2D sampled format:Unknown
|
|
8: TypePointer Function 7
|
|
9: TypeVector 6(float) 2
|
|
10(s1_t): TypeStruct 6(float) 9(fvec2) 6(float)
|
|
11: TypeFunction 10(s1_t) 8(ptr)
|
|
15: TypeVector 6(float) 3
|
|
16(s2_t): TypeStruct 6(float) 15(fvec3)
|
|
17: TypeFunction 16(s2_t) 8(ptr)
|
|
21: TypeVector 6(float) 4
|
|
22: TypeFunction 21(fvec4)
|
|
25: TypePointer Function 21(fvec4)
|
|
28: TypeSampler
|
|
29: TypePointer UniformConstant 28
|
|
30(g_sSamp): 29(ptr) Variable UniformConstant
|
|
32: TypeSampledImage 7
|
|
34: 6(float) Constant 1058642330
|
|
35: 6(float) Constant 1058810102
|
|
36: 9(fvec2) ConstantComposite 34 35
|
|
38: TypePointer Function 10(s1_t)
|
|
40: TypeInt 32 1
|
|
41: 40(int) Constant 0
|
|
42: TypeInt 32 0
|
|
43: 42(int) Constant 0
|
|
44: TypePointer Function 6(float)
|
|
48: 40(int) Constant 1
|
|
49: 42(int) Constant 1
|
|
53: 42(int) Constant 2
|
|
57: 40(int) Constant 2
|
|
58: 42(int) Constant 3
|
|
70: TypePointer Function 16(s2_t)
|
|
89: TypePointer UniformConstant 7
|
|
90(g_tTex2s1): 89(ptr) Variable UniformConstant
|
|
94: 6(float) Constant 1036831949
|
|
95: 6(float) Constant 1038174126
|
|
96: 9(fvec2) ConstantComposite 94 95
|
|
114(g_tTex2s2): 89(ptr) Variable UniformConstant
|
|
118: 6(float) Constant 1045220557
|
|
119: 6(float) Constant 1045891645
|
|
120: 9(fvec2) ConstantComposite 118 119
|
|
136(s3_t): TypeStruct 9(fvec2) 6(float)
|
|
137: TypePointer Function 136(s3_t)
|
|
140(g_tTex2s3): 89(ptr) Variable UniformConstant
|
|
144: 6(float) Constant 1050253722
|
|
145: 6(float) Constant 1050589266
|
|
146: 9(fvec2) ConstantComposite 144 145
|
|
159: TypeVector 40(int) 2
|
|
160(s4_t): TypeStruct 40(int) 159(ivec2) 40(int)
|
|
161: TypePointer Function 160(s4_t)
|
|
163: TypeVector 40(int) 4
|
|
164: TypePointer Function 163(ivec4)
|
|
166: TypeImage 40(int) 2D sampled format:Unknown
|
|
167: TypePointer UniformConstant 166
|
|
168(g_tTex2s4): 167(ptr) Variable UniformConstant
|
|
171: TypeSampledImage 166
|
|
173: 6(float) Constant 1053609165
|
|
174: 6(float) Constant 1053944709
|
|
175: 9(fvec2) ConstantComposite 173 174
|
|
178: TypePointer Function 40(int)
|
|
194(s5_t): TypeStruct 42(int) 42(int)
|
|
195: TypePointer Function 194(s5_t)
|
|
197: TypeVector 42(int) 4
|
|
198: TypePointer Function 197(ivec4)
|
|
200: TypeImage 42(int) 2D sampled format:Unknown
|
|
201: TypePointer UniformConstant 200
|
|
202(g_tTex2s5): 201(ptr) Variable UniformConstant
|
|
205: TypeSampledImage 200
|
|
207: 6(float) Constant 1056964608
|
|
208: 6(float) Constant 1057132380
|
|
209: 9(fvec2) ConstantComposite 207 208
|
|
212: TypePointer Function 42(int)
|
|
229(g_tTex2s1a): 89(ptr) Variable UniformConstant
|
|
233: 6(float) Constant 0
|
|
234: 21(fvec4) ConstantComposite 233 233 233 233
|
|
237: TypePointer Output 21(fvec4)
|
|
238(@entryPointOutput): 237(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
239: 21(fvec4) FunctionCall 23(@main()
|
|
Store 238(@entryPointOutput) 239
|
|
Return
|
|
FunctionEnd
|
|
13(fn1(t2-tx-struct0-1;): 10(s1_t) Function None 11
|
|
12(t1): 8(ptr) FunctionParameter
|
|
14: Label
|
|
26(@sampleResultShadow): 25(ptr) Variable Function
|
|
39(@sampleStructTemp): 38(ptr) Variable Function
|
|
27: 7 Load 12(t1)
|
|
31: 28 Load 30(g_sSamp)
|
|
33: 32 SampledImage 27 31
|
|
37: 21(fvec4) ImageSampleImplicitLod 33 36
|
|
Store 26(@sampleResultShadow) 37
|
|
45: 44(ptr) AccessChain 26(@sampleResultShadow) 43
|
|
46: 6(float) Load 45
|
|
47: 44(ptr) AccessChain 39(@sampleStructTemp) 41
|
|
Store 47 46
|
|
50: 44(ptr) AccessChain 26(@sampleResultShadow) 49
|
|
51: 6(float) Load 50
|
|
52: 44(ptr) AccessChain 39(@sampleStructTemp) 48 43
|
|
Store 52 51
|
|
54: 44(ptr) AccessChain 26(@sampleResultShadow) 53
|
|
55: 6(float) Load 54
|
|
56: 44(ptr) AccessChain 39(@sampleStructTemp) 48 49
|
|
Store 56 55
|
|
59: 44(ptr) AccessChain 26(@sampleResultShadow) 58
|
|
60: 6(float) Load 59
|
|
61: 44(ptr) AccessChain 39(@sampleStructTemp) 57
|
|
Store 61 60
|
|
62: 10(s1_t) Load 39(@sampleStructTemp)
|
|
ReturnValue 62
|
|
FunctionEnd
|
|
19(fn1(t2-tx-struct1-1;): 16(s2_t) Function None 17
|
|
18(t2): 8(ptr) FunctionParameter
|
|
20: Label
|
|
65(@sampleResultShadow): 25(ptr) Variable Function
|
|
71(@sampleStructTemp): 70(ptr) Variable Function
|
|
66: 7 Load 18(t2)
|
|
67: 28 Load 30(g_sSamp)
|
|
68: 32 SampledImage 66 67
|
|
69: 21(fvec4) ImageSampleImplicitLod 68 36
|
|
Store 65(@sampleResultShadow) 69
|
|
72: 44(ptr) AccessChain 65(@sampleResultShadow) 43
|
|
73: 6(float) Load 72
|
|
74: 44(ptr) AccessChain 71(@sampleStructTemp) 41
|
|
Store 74 73
|
|
75: 44(ptr) AccessChain 65(@sampleResultShadow) 49
|
|
76: 6(float) Load 75
|
|
77: 44(ptr) AccessChain 71(@sampleStructTemp) 48 43
|
|
Store 77 76
|
|
78: 44(ptr) AccessChain 65(@sampleResultShadow) 53
|
|
79: 6(float) Load 78
|
|
80: 44(ptr) AccessChain 71(@sampleStructTemp) 48 49
|
|
Store 80 79
|
|
81: 44(ptr) AccessChain 65(@sampleResultShadow) 58
|
|
82: 6(float) Load 81
|
|
83: 44(ptr) AccessChain 71(@sampleStructTemp) 48 53
|
|
Store 83 82
|
|
84: 16(s2_t) Load 71(@sampleStructTemp)
|
|
ReturnValue 84
|
|
FunctionEnd
|
|
23(@main(): 21(fvec4) Function None 22
|
|
24: Label
|
|
87(s1): 38(ptr) Variable Function
|
|
88(@sampleResultShadow): 25(ptr) Variable Function
|
|
98(@sampleStructTemp): 38(ptr) Variable Function
|
|
112(s2): 70(ptr) Variable Function
|
|
113(@sampleResultShadow): 25(ptr) Variable Function
|
|
122(@sampleStructTemp): 70(ptr) Variable Function
|
|
138(s3): 137(ptr) Variable Function
|
|
139(@sampleResultShadow): 25(ptr) Variable Function
|
|
148(@sampleStructTemp): 137(ptr) Variable Function
|
|
162(s4): 161(ptr) Variable Function
|
|
165(@sampleResultShadow): 164(ptr) Variable Function
|
|
177(@sampleStructTemp): 161(ptr) Variable Function
|
|
196(s5): 195(ptr) Variable Function
|
|
199(@sampleResultShadow): 198(ptr) Variable Function
|
|
211(@sampleStructTemp): 195(ptr) Variable Function
|
|
220(r0): 38(ptr) Variable Function
|
|
221(param): 8(ptr) Variable Function
|
|
224(r1): 70(ptr) Variable Function
|
|
225(param): 8(ptr) Variable Function
|
|
228(r2): 38(ptr) Variable Function
|
|
230(param): 8(ptr) Variable Function
|
|
91: 7 Load 90(g_tTex2s1)
|
|
92: 28 Load 30(g_sSamp)
|
|
93: 32 SampledImage 91 92
|
|
97: 21(fvec4) ImageSampleImplicitLod 93 96
|
|
Store 88(@sampleResultShadow) 97
|
|
99: 44(ptr) AccessChain 88(@sampleResultShadow) 43
|
|
100: 6(float) Load 99
|
|
101: 44(ptr) AccessChain 98(@sampleStructTemp) 41
|
|
Store 101 100
|
|
102: 44(ptr) AccessChain 88(@sampleResultShadow) 49
|
|
103: 6(float) Load 102
|
|
104: 44(ptr) AccessChain 98(@sampleStructTemp) 48 43
|
|
Store 104 103
|
|
105: 44(ptr) AccessChain 88(@sampleResultShadow) 53
|
|
106: 6(float) Load 105
|
|
107: 44(ptr) AccessChain 98(@sampleStructTemp) 48 49
|
|
Store 107 106
|
|
108: 44(ptr) AccessChain 88(@sampleResultShadow) 58
|
|
109: 6(float) Load 108
|
|
110: 44(ptr) AccessChain 98(@sampleStructTemp) 57
|
|
Store 110 109
|
|
111: 10(s1_t) Load 98(@sampleStructTemp)
|
|
Store 87(s1) 111
|
|
115: 7 Load 114(g_tTex2s2)
|
|
116: 28 Load 30(g_sSamp)
|
|
117: 32 SampledImage 115 116
|
|
121: 21(fvec4) ImageSampleImplicitLod 117 120
|
|
Store 113(@sampleResultShadow) 121
|
|
123: 44(ptr) AccessChain 113(@sampleResultShadow) 43
|
|
124: 6(float) Load 123
|
|
125: 44(ptr) AccessChain 122(@sampleStructTemp) 41
|
|
Store 125 124
|
|
126: 44(ptr) AccessChain 113(@sampleResultShadow) 49
|
|
127: 6(float) Load 126
|
|
128: 44(ptr) AccessChain 122(@sampleStructTemp) 48 43
|
|
Store 128 127
|
|
129: 44(ptr) AccessChain 113(@sampleResultShadow) 53
|
|
130: 6(float) Load 129
|
|
131: 44(ptr) AccessChain 122(@sampleStructTemp) 48 49
|
|
Store 131 130
|
|
132: 44(ptr) AccessChain 113(@sampleResultShadow) 58
|
|
133: 6(float) Load 132
|
|
134: 44(ptr) AccessChain 122(@sampleStructTemp) 48 53
|
|
Store 134 133
|
|
135: 16(s2_t) Load 122(@sampleStructTemp)
|
|
Store 112(s2) 135
|
|
141: 7 Load 140(g_tTex2s3)
|
|
142: 28 Load 30(g_sSamp)
|
|
143: 32 SampledImage 141 142
|
|
147: 21(fvec4) ImageSampleImplicitLod 143 146
|
|
Store 139(@sampleResultShadow) 147
|
|
149: 44(ptr) AccessChain 139(@sampleResultShadow) 43
|
|
150: 6(float) Load 149
|
|
151: 44(ptr) AccessChain 148(@sampleStructTemp) 41 43
|
|
Store 151 150
|
|
152: 44(ptr) AccessChain 139(@sampleResultShadow) 49
|
|
153: 6(float) Load 152
|
|
154: 44(ptr) AccessChain 148(@sampleStructTemp) 41 49
|
|
Store 154 153
|
|
155: 44(ptr) AccessChain 139(@sampleResultShadow) 53
|
|
156: 6(float) Load 155
|
|
157: 44(ptr) AccessChain 148(@sampleStructTemp) 48
|
|
Store 157 156
|
|
158: 136(s3_t) Load 148(@sampleStructTemp)
|
|
Store 138(s3) 158
|
|
169: 166 Load 168(g_tTex2s4)
|
|
170: 28 Load 30(g_sSamp)
|
|
172: 171 SampledImage 169 170
|
|
176: 163(ivec4) ImageSampleImplicitLod 172 175
|
|
Store 165(@sampleResultShadow) 176
|
|
179: 178(ptr) AccessChain 165(@sampleResultShadow) 43
|
|
180: 40(int) Load 179
|
|
181: 178(ptr) AccessChain 177(@sampleStructTemp) 41
|
|
Store 181 180
|
|
182: 178(ptr) AccessChain 165(@sampleResultShadow) 49
|
|
183: 40(int) Load 182
|
|
184: 6(float) ConvertSToF 183
|
|
185: 178(ptr) AccessChain 177(@sampleStructTemp) 48 43
|
|
Store 185 184
|
|
186: 178(ptr) AccessChain 165(@sampleResultShadow) 53
|
|
187: 40(int) Load 186
|
|
188: 6(float) ConvertSToF 187
|
|
189: 178(ptr) AccessChain 177(@sampleStructTemp) 48 49
|
|
Store 189 188
|
|
190: 178(ptr) AccessChain 165(@sampleResultShadow) 58
|
|
191: 40(int) Load 190
|
|
192: 178(ptr) AccessChain 177(@sampleStructTemp) 57
|
|
Store 192 191
|
|
193: 160(s4_t) Load 177(@sampleStructTemp)
|
|
Store 162(s4) 193
|
|
203: 200 Load 202(g_tTex2s5)
|
|
204: 28 Load 30(g_sSamp)
|
|
206: 205 SampledImage 203 204
|
|
210: 197(ivec4) ImageSampleImplicitLod 206 209
|
|
Store 199(@sampleResultShadow) 210
|
|
213: 212(ptr) AccessChain 199(@sampleResultShadow) 43
|
|
214: 42(int) Load 213
|
|
215: 212(ptr) AccessChain 211(@sampleStructTemp) 41
|
|
Store 215 214
|
|
216: 212(ptr) AccessChain 199(@sampleResultShadow) 49
|
|
217: 42(int) Load 216
|
|
218: 212(ptr) AccessChain 211(@sampleStructTemp) 48
|
|
Store 218 217
|
|
219: 194(s5_t) Load 211(@sampleStructTemp)
|
|
Store 196(s5) 219
|
|
222: 7 Load 90(g_tTex2s1)
|
|
Store 221(param) 222
|
|
223: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 221(param)
|
|
Store 220(r0) 223
|
|
226: 7 Load 114(g_tTex2s2)
|
|
Store 225(param) 226
|
|
227: 16(s2_t) FunctionCall 19(fn1(t2-tx-struct1-1;) 225(param)
|
|
Store 224(r1) 227
|
|
231: 7 Load 229(g_tTex2s1a)
|
|
Store 230(param) 231
|
|
232: 10(s1_t) FunctionCall 13(fn1(t2-tx-struct0-1;) 230(param)
|
|
Store 228(r2) 232
|
|
ReturnValue 234
|
|
FunctionEnd
|