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https://github.com/KhronosGroup/glslang
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b4fd8d10f0
For short-circuit operator (&& and ||), the conversion is missing.
31 lines
496 B
GLSL
31 lines
496 B
GLSL
#version 450
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layout(binding = 0, std140) uniform Uniform
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{
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bvec4 b4;
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};
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layout(binding = 1, std430) buffer Buffer
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{
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bvec2 b2;
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};
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void foo(bvec4 paramb4, out bvec2 paramb2)
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{
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bool b1 = paramb4.z;
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paramb2 = bvec2(b1);
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}
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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b2 = bvec2(0.0);
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if (b4.z)
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b2 = bvec2(b4.x);
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if (b2.x)
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foo(b4, b2);
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fragColor = vec4(b4.x && b4.y);
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fragColor -= vec4(b4.x || b4.y);
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} |