glslang/Test/hlsl.fraggeom.frag
LoopDawg c6510a33ff HLSL: allow GS-specific methods in other stages
Using GS methods such as Append() in non-GS stages should be ignored, but was
creating errors due to the lack of a stream output symbol for the non-GS stage.
2017-05-13 09:20:11 -06:00

18 lines
349 B
GLSL

// test geometry shader in fragment shader. GS attributes should be successfully ignored.
struct myVertex {
float4 pos : SV_Position;
};
[maxvertexcount(1)]
void GS_Draw(point myVertex IN, inout PointStream<myVertex> OutputStream)
{
OutputStream.Append(IN);
OutputStream.RestartStrip();
}
float4 main() : SV_TARGET
{
return 0;
}