glslang/Test/hlsl.nonstaticMemberFunction.frag
2018-08-07 03:16:20 +09:00

36 lines
673 B
GLSL

static float2 i = float2(1.0, 2.0);
struct type1
{
void setmem(float4 m) { memVar = m; }
void seti(int si) { i = si; }
float4 memVar;
float4 memFun(float4 a) : SV_Position
{
return i * a + memVar;
}
int memFun(int a) : SV_Position
{
return i + a - memVar.z;
}
int i;
};
static float2 j = i;
struct type2
{
float2 memFun() { return i; }
};
float4 main() : SV_Target0
{
type1 test;
test.setmem(float4(2.0,2.0,2.0,2.0));
test.seti(17);
float4 f4 = float4(1.0,1.0,1.0,1.0);
f4 += test.memFun(float4(5.0f,5.0f,5.0f,5.0f));
f4 += test.memFun(7);
return f4;
}