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39 lines
531 B
GLSL
39 lines
531 B
GLSL
#version 430
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// Verify that matching by block name is working, not
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// instance name, which was at one point failing on this
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// test due to E.g anon@1 being different blocks for
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// different compilation units
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layout (std140) uniform Block
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{
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mat4 uProj;
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mat4 uWorld;
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};
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out Vertex
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{
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vec4 v1;
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vec4 v2;
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};
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layout (std140) uniform ColorBlock
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{
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vec4 color1;
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vec4 color2;
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};
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vec4 getWorld();
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vec4 getColor2();
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out vec4 oColor;
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void
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main()
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{
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oColor = color1 * getColor2();
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v1 = color1;
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gl_Position = uProj * getWorld();
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}
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