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and SPV_KHR_ray_tracing
16 lines
721 B
Plaintext
16 lines
721 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : enable
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layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
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layout(location = 0) rayPayloadEXT vec4 payload;
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void main()
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{
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const uint rayFlags = gl_RayFlagsNoneEXT | gl_RayFlagsOpaqueEXT |
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gl_RayFlagsNoOpaqueEXT | gl_RayFlagsTerminateOnFirstHitEXT |
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gl_RayFlagsSkipClosestHitShaderEXT | gl_RayFlagsCullBackFacingTrianglesEXT |
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gl_RayFlagsCullFrontFacingTrianglesEXT | gl_RayFlagsCullOpaqueEXT |
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gl_RayFlagsCullNoOpaqueEXT;
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const int payloadId = 1;
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traceRayEXT(accEXT, rayFlags, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, payloadId);
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}
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