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https://github.com/KhronosGroup/glslang
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c44b95fdec
In HLSL, there are three (TODO: ??) dimensions of clip and cull distance values: * The semantic's value N, ala SV_ClipDistanceN. * The array demension, if the value is an array. * The vector element, if the value is a vector or array of vectors. In SPIR-V, clip and cull distance are arrays of scalar floats, always. This PR currently ignores the semantic N axis, and handles the other two axes by sequentially copying each vector element of each array member into sequential floats in the output array. Fixes: #946
22 lines
457 B
GLSL
22 lines
457 B
GLSL
struct VS_INPUT {
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float4 Position : POSITION;
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};
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struct VS_OUTPUT {
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float4 Position : SV_Position;
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float4 ClipRect : SV_ClipDistance0; // vector in split struct
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};
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VS_OUTPUT main(const VS_INPUT v)
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{
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VS_OUTPUT Output;
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Output.Position = 0;
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Output.ClipRect.x = 1;
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Output.ClipRect.y = 2;
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Output.ClipRect.z = 3;
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Output.ClipRect.w = 4;
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return Output;
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}
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