glslang/Test/baseResults/conditionalDiscard.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

64 lines
2.2 KiB
Plaintext

conditionalDiscard.frag
Shader version: 110
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v' ( temp 4-component vector of float)
0:8 texture ( global 4-component vector of float)
0:8 'tex' ( uniform sampler2D)
0:8 'coord' ( smooth in 2-component vector of float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Equal ( temp bool)
0:10 'v' ( temp 4-component vector of float)
0:10 Constant:
0:10 0.100000
0:10 0.200000
0:10 0.300000
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:13 'v' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)
Linked fragment stage:
Shader version: 110
0:? Sequence
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v' ( temp 4-component vector of float)
0:8 texture ( global 4-component vector of float)
0:8 'tex' ( uniform sampler2D)
0:8 'coord' ( smooth in 2-component vector of float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Equal ( temp bool)
0:10 'v' ( temp 4-component vector of float)
0:10 Constant:
0:10 0.100000
0:10 0.200000
0:10 0.300000
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:13 'v' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)