glslang/Test/baseResults/dataOutIndirect.frag.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

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dataOutIndirect.frag
WARNING: 0:3: varying deprecated in version 130; may be removed in future release
Shader version: 130
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( temp 4-component vector of float FragData)
0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
0:9 'i' ( uniform int)
0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' ( smooth in 4-component vector of float)
0:? 'i' ( uniform int)
Linked fragment stage:
Shader version: 130
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 indirect index ( temp 4-component vector of float FragData)
0:9 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
0:9 'i' ( uniform int)
0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' ( smooth in 4-component vector of float)
0:? 'i' ( uniform int)