glslang/Test/baseResults/syntaxError.frag.out
John Kessenich ba5cc2fafa GLSL: Fix #822: Improve information given for syntax errors.
Also, fixed one test file that didn't have its syntax error as the last line.
2017-04-20 12:21:53 -06:00

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syntaxError.frag
ERROR: 0:9: 'vec5' : undeclared identifier
ERROR: 0:9: '' : syntax error, unexpected IDENTIFIER, expecting COMMA or SEMICOLON
ERROR: 2 compilation errors. No code generated.
Shader version: 120
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)
Linked fragment stage:
Shader version: 120
ERROR: node is still EOpNull!
0:? Linker Objects
0:? 'bigColor' ( uniform 4-component vector of float)
0:? 'BaseColor' ( smooth in 4-component vector of float)
0:? 'd' ( uniform float)