mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
91a8178efb
This PR forces the external definition of SV_GroupID variables to 3-vectors. The conversion process between the shader-declared type and the external type happens in wrapped main IO variable conversion. The same applies to SV_DispatchThreadID and SV_GroupThreadID. Fixes: #1371
10 lines
276 B
Plaintext
10 lines
276 B
Plaintext
RWTexture2D < float4 > OutputTexture;
|
|
|
|
// Test conversion between SPIR-V required uint3 group id, and sub-vec3 shader declaration.
|
|
|
|
[ numthreads ( 8 , 8 , 1 ) ]
|
|
void main ( uint2 vGroupId : SV_GroupID )
|
|
{
|
|
OutputTexture[ vGroupId . xy ] = float4(1.0, 0.0, 0.0, 1.0);
|
|
}
|