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The existing test harness is a homemade shell script. All the tests and the expected results are written in plain text files. The harness just reads in a test, invoke the glslangValidator binary on it, and compare the result with the golden file. All tests are kinda integration tests. This patch add Google Test as an external project, which provides a new harness for reading shader source files, compile to SPIR-V, and then compare with the expected output. |
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.. | ||
AST.FromFile.cpp | ||
BuiltInResource.FromFile.cpp | ||
CMakeLists.txt | ||
Initializer.h | ||
main.cpp | ||
Pp.FromFile.cpp | ||
README.md | ||
Settings.cpp | ||
Settings.h | ||
Spv.FromFile.cpp | ||
TestFixture.cpp | ||
TestFixture.h |
Glslang Tests based on the Google Test Framework
This directory contains Google Test based test fixture and test cases for glslang.
Apart from typical unit tests, necessary utility methods are added into
the GlslangTests
fixture to provide the ability to do
file-based integration tests. Various *.FromFile.cpp
files lists names
of files containing input shader code in the Test/
directory. Utility
methods will load the input shader source, compile them, and compare with
the corresponding expected output in the Test/baseResults/
directory.
How to run the tests
Please make sure you have a copy of Google Test checked out under
the External
directory before building. After building, just run the
ctest
command or the gtests/glslangtests
binary in your build directory.
The gtests/glslangtests
binary also provides an --update-mode
command
line option, which, if supplied, will overwrite the golden files under
the Test/baseResults/
directory with real output from that invocation.
This serves as an easy way to update golden files.