glslang/Test/hlsl.layoutOverride.vert
2017-12-06 08:17:21 -07:00

7 lines
160 B
GLSL

layout(set=2,binding=0) Texture2D tex : register(t16);
SamplerState samp;
float4 main() : SV_Position
{
return tex.Sample(samp, float2(0.2, 0.3));
}