glslang/Test/hlsl.this.frag
2018-08-07 03:16:20 +09:00

30 lines
499 B
GLSL

static float2 var = float2(1.0, 2.0);
struct type1
{
int memFun1(int3 var)
{
return var.z + this.var + var2;
}
int memFun2(int a)
{
int3 var = int3(1,2,3);
return var.z + (int)bar.y + this.var2;
}
float2 bar;
int var;
int var2;
};
float4 main() : SV_Target0
{
type1 T;
T.bar = var;
T.var = 7;
T.var2 = 9;
int i = T.memFun1(int3(10,11,12));
i += T.memFun2(17);
return float4(i,i,i,i);
}