glslang/Test/link1.vk.frag
John Kessenich deec1933e9 Web: Turn off includes, independent preprocessing path, fine tune all.
Saved about 21K, size down to 380K of MSVC x86 code.
Fixed one bug that needs to be looked at on the master branch:
The test for needing a Vulkan binding has a bug in it, "!layoutAttachment"
which does not mean "no layoutAttachment", because that is non-zero.
This is why some test and test results changed.
2019-08-20 23:21:56 -06:00

25 lines
403 B
GLSL

#version 450
vec4 getColor();
layout(location=0) out vec4 color;
int a1[]; // max size from link1
int a2[]; // max size from link2
int b[5];
int c[];
int i;
layout (binding = 0) buffer bnameRuntime { float r[]; };
layout (binding = 1) buffer bnameImplicit { float m[]; };
void main()
{
color = getColor();
a1[8] = 1;
a2[1] = 1;
b[i] = 1;
c[3] = 1;
}