glslang/Test/spv.simpleFunctionCall.frag
2015-05-15 21:32:46 +00:00

16 lines
174 B
GLSL

#version 150
uniform vec4 bigColor;
varying vec4 BaseColor;
uniform float d;
vec4 foo()
{
return BaseColor;
}
void main()
{
gl_FragColor = foo();
}