glslang/Test/spv.ext.MissShader.rmiss
Daniel Koch db32b243ff Add support for GLSL_EXT_ray_tracing
and SPV_KHR_ray_tracing
2020-03-17 20:42:47 -04:00

16 lines
514 B
GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 0) rayPayloadEXT vec4 localPayload;
layout(location = 1) rayPayloadInEXT vec4 incomingPayload;
void main()
{
uvec3 v0 = gl_LaunchIDEXT;
uvec3 v1 = gl_LaunchSizeEXT;
vec3 v2 = gl_WorldRayOriginEXT;
vec3 v3 = gl_WorldRayDirectionEXT;
float v4 = gl_RayTminEXT;
float v5 = gl_RayTmaxEXT;
traceRayEXT(accEXT, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
}