mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
7dc630f3da
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
906 lines
46 KiB
Plaintext
906 lines
46 KiB
Plaintext
hlsl.gatherRGBA.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval00' (temp 4-component vector of float)
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0:33 textureGather (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2DArray)
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0:33 'g_tTex2df4a' (uniform texture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 'c3' (uniform 3-component vector of float)
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval01' (temp 4-component vector of int)
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0:34 textureGather (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2DArray)
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0:34 'g_tTex2di4a' (uniform itexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 'c3' (uniform 3-component vector of float)
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0:34 Constant:
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0:34 0 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval02' (temp 4-component vector of uint)
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0:35 textureGather (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2DArray)
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0:35 'g_tTex2du4a' (uniform utexture2DArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 'c3' (uniform 3-component vector of float)
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0:35 Constant:
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0:35 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of float)
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0:37 'txval10' (temp 4-component vector of float)
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0:37 textureGather (global 4-component vector of float)
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0:37 Construct combined texture-sampler (temp sampler2DArray)
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0:37 'g_tTex2df4a' (uniform texture2DArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:37 'c3' (uniform 3-component vector of float)
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0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of int)
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0:38 'txval11' (temp 4-component vector of int)
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0:38 textureGather (global 4-component vector of int)
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0:38 Construct combined texture-sampler (temp isampler2DArray)
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0:38 'g_tTex2di4a' (uniform itexture2DArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:38 'c3' (uniform 3-component vector of float)
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0:38 Constant:
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0:38 1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of uint)
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0:39 'txval12' (temp 4-component vector of uint)
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0:39 textureGather (global 4-component vector of uint)
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0:39 Construct combined texture-sampler (temp usampler2DArray)
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0:39 'g_tTex2du4a' (uniform utexture2DArray)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 'c3' (uniform 3-component vector of float)
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0:39 Constant:
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0:39 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of float)
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0:41 'txval20' (temp 4-component vector of float)
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0:41 textureGather (global 4-component vector of float)
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0:41 Construct combined texture-sampler (temp sampler2DArray)
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0:41 'g_tTex2df4a' (uniform texture2DArray)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 'c3' (uniform 3-component vector of float)
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0:41 Constant:
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0:41 2 (const int)
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of int)
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0:42 'txval21' (temp 4-component vector of int)
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0:42 textureGather (global 4-component vector of int)
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0:42 Construct combined texture-sampler (temp isampler2DArray)
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0:42 'g_tTex2di4a' (uniform itexture2DArray)
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0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:42 'c3' (uniform 3-component vector of float)
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp 4-component vector of uint)
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0:43 'txval22' (temp 4-component vector of uint)
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0:43 textureGather (global 4-component vector of uint)
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0:43 Construct combined texture-sampler (temp usampler2DArray)
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0:43 'g_tTex2du4a' (uniform utexture2DArray)
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0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:43 'c3' (uniform 3-component vector of float)
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0:43 Constant:
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0:43 2 (const int)
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0:45 Sequence
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0:45 move second child to first child (temp 4-component vector of float)
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0:45 'txval30' (temp 4-component vector of float)
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0:45 textureGather (global 4-component vector of float)
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0:45 Construct combined texture-sampler (temp sampler2DArray)
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0:45 'g_tTex2df4a' (uniform texture2DArray)
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0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:45 'c3' (uniform 3-component vector of float)
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0:45 Constant:
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0:45 3 (const int)
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0:46 Sequence
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0:46 move second child to first child (temp 4-component vector of int)
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0:46 'txval31' (temp 4-component vector of int)
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0:46 textureGather (global 4-component vector of int)
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0:46 Construct combined texture-sampler (temp isampler2DArray)
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0:46 'g_tTex2di4a' (uniform itexture2DArray)
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0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:46 'c3' (uniform 3-component vector of float)
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0:46 Constant:
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0:46 3 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp 4-component vector of uint)
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0:47 'txval32' (temp 4-component vector of uint)
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0:47 textureGather (global 4-component vector of uint)
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0:47 Construct combined texture-sampler (temp usampler2DArray)
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0:47 'g_tTex2du4a' (uniform utexture2DArray)
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0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:47 'c3' (uniform 3-component vector of float)
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0:47 Constant:
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0:47 3 (const int)
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0:51 Sequence
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0:51 move second child to first child (temp 4-component vector of float)
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0:51 'txval40' (temp 4-component vector of float)
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0:51 textureGather (global 4-component vector of float)
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0:51 Construct combined texture-sampler (temp samplerCubeArray)
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0:51 'g_tTexcdf4a' (uniform textureCubeArray)
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0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:51 'c4' (uniform 4-component vector of float)
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0:51 Constant:
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0:51 0 (const int)
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0:52 Sequence
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0:52 move second child to first child (temp 4-component vector of int)
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0:52 'txval41' (temp 4-component vector of int)
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0:52 textureGather (global 4-component vector of int)
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0:52 Construct combined texture-sampler (temp isamplerCubeArray)
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0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:52 'c4' (uniform 4-component vector of float)
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0:52 Constant:
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0:52 0 (const int)
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0:53 Sequence
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0:53 move second child to first child (temp 4-component vector of uint)
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0:53 'txval42' (temp 4-component vector of uint)
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0:53 textureGather (global 4-component vector of uint)
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0:53 Construct combined texture-sampler (temp usamplerCubeArray)
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0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:53 'c4' (uniform 4-component vector of float)
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0:53 Constant:
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0:53 0 (const int)
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0:55 Sequence
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0:55 move second child to first child (temp 4-component vector of float)
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0:55 'txval50' (temp 4-component vector of float)
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0:55 textureGather (global 4-component vector of float)
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0:55 Construct combined texture-sampler (temp samplerCubeArray)
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0:55 'g_tTexcdf4a' (uniform textureCubeArray)
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0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:55 'c4' (uniform 4-component vector of float)
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0:55 Constant:
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0:55 1 (const int)
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0:56 Sequence
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0:56 move second child to first child (temp 4-component vector of int)
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0:56 'txval51' (temp 4-component vector of int)
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0:56 textureGather (global 4-component vector of int)
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0:56 Construct combined texture-sampler (temp isamplerCubeArray)
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0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:56 'c4' (uniform 4-component vector of float)
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0:56 Constant:
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0:56 1 (const int)
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0:57 Sequence
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0:57 move second child to first child (temp 4-component vector of uint)
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0:57 'txval52' (temp 4-component vector of uint)
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0:57 textureGather (global 4-component vector of uint)
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0:57 Construct combined texture-sampler (temp usamplerCubeArray)
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0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:57 'c4' (uniform 4-component vector of float)
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0:57 Constant:
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0:57 1 (const int)
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0:59 Sequence
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0:59 move second child to first child (temp 4-component vector of float)
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0:59 'txval60' (temp 4-component vector of float)
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0:59 textureGather (global 4-component vector of float)
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0:59 Construct combined texture-sampler (temp samplerCubeArray)
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0:59 'g_tTexcdf4a' (uniform textureCubeArray)
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0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:59 'c4' (uniform 4-component vector of float)
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0:59 Constant:
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0:59 2 (const int)
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0:60 Sequence
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0:60 move second child to first child (temp 4-component vector of int)
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0:60 'txval61' (temp 4-component vector of int)
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0:60 textureGather (global 4-component vector of int)
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0:60 Construct combined texture-sampler (temp isamplerCubeArray)
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0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:60 'c4' (uniform 4-component vector of float)
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0:60 Constant:
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0:60 2 (const int)
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0:61 Sequence
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0:61 move second child to first child (temp 4-component vector of uint)
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0:61 'txval62' (temp 4-component vector of uint)
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0:61 textureGather (global 4-component vector of uint)
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0:61 Construct combined texture-sampler (temp usamplerCubeArray)
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0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:61 'c4' (uniform 4-component vector of float)
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0:61 Constant:
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0:61 2 (const int)
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0:63 Sequence
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 'txval70' (temp 4-component vector of float)
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0:63 textureGather (global 4-component vector of float)
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0:63 Construct combined texture-sampler (temp samplerCubeArray)
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0:63 'g_tTexcdf4a' (uniform textureCubeArray)
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0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:63 'c4' (uniform 4-component vector of float)
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0:63 Constant:
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0:63 3 (const int)
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0:64 Sequence
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0:64 move second child to first child (temp 4-component vector of int)
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0:64 'txval71' (temp 4-component vector of int)
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0:64 textureGather (global 4-component vector of int)
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0:64 Construct combined texture-sampler (temp isamplerCubeArray)
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0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:64 'c4' (uniform 4-component vector of float)
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0:64 Constant:
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0:64 3 (const int)
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0:65 Sequence
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0:65 move second child to first child (temp 4-component vector of uint)
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0:65 'txval72' (temp 4-component vector of uint)
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0:65 textureGather (global 4-component vector of uint)
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0:65 Construct combined texture-sampler (temp usamplerCubeArray)
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0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:65 'c4' (uniform 4-component vector of float)
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0:65 Constant:
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0:65 3 (const int)
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0:67 move second child to first child (temp 4-component vector of float)
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0:67 Color: direct index for structure (temp 4-component vector of float)
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0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:67 Constant:
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0:67 0 (const int)
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0:67 Constant:
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:67 1.000000
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0:68 move second child to first child (temp float)
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0:68 Depth: direct index for structure (temp float FragDepth)
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0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:68 Constant:
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0:68 1 (const int)
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0:68 Constant:
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0:68 1.000000
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0:70 Sequence
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0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:70 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_sSamp2d' (uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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0:? 'c1' (uniform float)
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0:? 'c2' (uniform 2-component vector of float)
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0:? 'c3' (uniform 3-component vector of float)
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0:? 'c4' (uniform 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:28 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval00' (temp 4-component vector of float)
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0:33 textureGather (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2DArray)
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0:33 'g_tTex2df4a' (uniform texture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:33 'c3' (uniform 3-component vector of float)
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval01' (temp 4-component vector of int)
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0:34 textureGather (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2DArray)
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0:34 'g_tTex2di4a' (uniform itexture2DArray)
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0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:34 'c3' (uniform 3-component vector of float)
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0:34 Constant:
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0:34 0 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval02' (temp 4-component vector of uint)
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0:35 textureGather (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2DArray)
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0:35 'g_tTex2du4a' (uniform utexture2DArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:35 'c3' (uniform 3-component vector of float)
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0:35 Constant:
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0:35 0 (const int)
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of float)
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0:37 'txval10' (temp 4-component vector of float)
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0:37 textureGather (global 4-component vector of float)
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0:37 Construct combined texture-sampler (temp sampler2DArray)
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0:37 'g_tTex2df4a' (uniform texture2DArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:37 'c3' (uniform 3-component vector of float)
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0:37 Constant:
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0:37 1 (const int)
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0:38 Sequence
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0:38 move second child to first child (temp 4-component vector of int)
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0:38 'txval11' (temp 4-component vector of int)
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0:38 textureGather (global 4-component vector of int)
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0:38 Construct combined texture-sampler (temp isampler2DArray)
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0:38 'g_tTex2di4a' (uniform itexture2DArray)
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0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:38 'c3' (uniform 3-component vector of float)
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0:38 Constant:
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0:38 1 (const int)
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0:39 Sequence
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0:39 move second child to first child (temp 4-component vector of uint)
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0:39 'txval12' (temp 4-component vector of uint)
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0:39 textureGather (global 4-component vector of uint)
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0:39 Construct combined texture-sampler (temp usampler2DArray)
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0:39 'g_tTex2du4a' (uniform utexture2DArray)
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0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:39 'c3' (uniform 3-component vector of float)
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0:39 Constant:
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0:39 1 (const int)
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0:41 Sequence
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0:41 move second child to first child (temp 4-component vector of float)
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0:41 'txval20' (temp 4-component vector of float)
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0:41 textureGather (global 4-component vector of float)
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0:41 Construct combined texture-sampler (temp sampler2DArray)
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0:41 'g_tTex2df4a' (uniform texture2DArray)
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0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:41 'c3' (uniform 3-component vector of float)
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0:41 Constant:
|
|
0:41 2 (const int)
|
|
0:42 Sequence
|
|
0:42 move second child to first child (temp 4-component vector of int)
|
|
0:42 'txval21' (temp 4-component vector of int)
|
|
0:42 textureGather (global 4-component vector of int)
|
|
0:42 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:42 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:42 'c3' (uniform 3-component vector of float)
|
|
0:42 Constant:
|
|
0:42 2 (const int)
|
|
0:43 Sequence
|
|
0:43 move second child to first child (temp 4-component vector of uint)
|
|
0:43 'txval22' (temp 4-component vector of uint)
|
|
0:43 textureGather (global 4-component vector of uint)
|
|
0:43 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:43 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:43 'c3' (uniform 3-component vector of float)
|
|
0:43 Constant:
|
|
0:43 2 (const int)
|
|
0:45 Sequence
|
|
0:45 move second child to first child (temp 4-component vector of float)
|
|
0:45 'txval30' (temp 4-component vector of float)
|
|
0:45 textureGather (global 4-component vector of float)
|
|
0:45 Construct combined texture-sampler (temp sampler2DArray)
|
|
0:45 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:45 'c3' (uniform 3-component vector of float)
|
|
0:45 Constant:
|
|
0:45 3 (const int)
|
|
0:46 Sequence
|
|
0:46 move second child to first child (temp 4-component vector of int)
|
|
0:46 'txval31' (temp 4-component vector of int)
|
|
0:46 textureGather (global 4-component vector of int)
|
|
0:46 Construct combined texture-sampler (temp isampler2DArray)
|
|
0:46 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:46 'c3' (uniform 3-component vector of float)
|
|
0:46 Constant:
|
|
0:46 3 (const int)
|
|
0:47 Sequence
|
|
0:47 move second child to first child (temp 4-component vector of uint)
|
|
0:47 'txval32' (temp 4-component vector of uint)
|
|
0:47 textureGather (global 4-component vector of uint)
|
|
0:47 Construct combined texture-sampler (temp usampler2DArray)
|
|
0:47 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:47 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:47 'c3' (uniform 3-component vector of float)
|
|
0:47 Constant:
|
|
0:47 3 (const int)
|
|
0:51 Sequence
|
|
0:51 move second child to first child (temp 4-component vector of float)
|
|
0:51 'txval40' (temp 4-component vector of float)
|
|
0:51 textureGather (global 4-component vector of float)
|
|
0:51 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:51 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:51 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:51 'c4' (uniform 4-component vector of float)
|
|
0:51 Constant:
|
|
0:51 0 (const int)
|
|
0:52 Sequence
|
|
0:52 move second child to first child (temp 4-component vector of int)
|
|
0:52 'txval41' (temp 4-component vector of int)
|
|
0:52 textureGather (global 4-component vector of int)
|
|
0:52 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:52 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:52 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:52 'c4' (uniform 4-component vector of float)
|
|
0:52 Constant:
|
|
0:52 0 (const int)
|
|
0:53 Sequence
|
|
0:53 move second child to first child (temp 4-component vector of uint)
|
|
0:53 'txval42' (temp 4-component vector of uint)
|
|
0:53 textureGather (global 4-component vector of uint)
|
|
0:53 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:53 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:53 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:53 'c4' (uniform 4-component vector of float)
|
|
0:53 Constant:
|
|
0:53 0 (const int)
|
|
0:55 Sequence
|
|
0:55 move second child to first child (temp 4-component vector of float)
|
|
0:55 'txval50' (temp 4-component vector of float)
|
|
0:55 textureGather (global 4-component vector of float)
|
|
0:55 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:55 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:55 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:55 'c4' (uniform 4-component vector of float)
|
|
0:55 Constant:
|
|
0:55 1 (const int)
|
|
0:56 Sequence
|
|
0:56 move second child to first child (temp 4-component vector of int)
|
|
0:56 'txval51' (temp 4-component vector of int)
|
|
0:56 textureGather (global 4-component vector of int)
|
|
0:56 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:56 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:56 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:56 'c4' (uniform 4-component vector of float)
|
|
0:56 Constant:
|
|
0:56 1 (const int)
|
|
0:57 Sequence
|
|
0:57 move second child to first child (temp 4-component vector of uint)
|
|
0:57 'txval52' (temp 4-component vector of uint)
|
|
0:57 textureGather (global 4-component vector of uint)
|
|
0:57 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:57 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:57 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:57 'c4' (uniform 4-component vector of float)
|
|
0:57 Constant:
|
|
0:57 1 (const int)
|
|
0:59 Sequence
|
|
0:59 move second child to first child (temp 4-component vector of float)
|
|
0:59 'txval60' (temp 4-component vector of float)
|
|
0:59 textureGather (global 4-component vector of float)
|
|
0:59 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:59 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:59 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:59 'c4' (uniform 4-component vector of float)
|
|
0:59 Constant:
|
|
0:59 2 (const int)
|
|
0:60 Sequence
|
|
0:60 move second child to first child (temp 4-component vector of int)
|
|
0:60 'txval61' (temp 4-component vector of int)
|
|
0:60 textureGather (global 4-component vector of int)
|
|
0:60 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:60 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:60 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:60 'c4' (uniform 4-component vector of float)
|
|
0:60 Constant:
|
|
0:60 2 (const int)
|
|
0:61 Sequence
|
|
0:61 move second child to first child (temp 4-component vector of uint)
|
|
0:61 'txval62' (temp 4-component vector of uint)
|
|
0:61 textureGather (global 4-component vector of uint)
|
|
0:61 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:61 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:61 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:61 'c4' (uniform 4-component vector of float)
|
|
0:61 Constant:
|
|
0:61 2 (const int)
|
|
0:63 Sequence
|
|
0:63 move second child to first child (temp 4-component vector of float)
|
|
0:63 'txval70' (temp 4-component vector of float)
|
|
0:63 textureGather (global 4-component vector of float)
|
|
0:63 Construct combined texture-sampler (temp samplerCubeArray)
|
|
0:63 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:63 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:63 'c4' (uniform 4-component vector of float)
|
|
0:63 Constant:
|
|
0:63 3 (const int)
|
|
0:64 Sequence
|
|
0:64 move second child to first child (temp 4-component vector of int)
|
|
0:64 'txval71' (temp 4-component vector of int)
|
|
0:64 textureGather (global 4-component vector of int)
|
|
0:64 Construct combined texture-sampler (temp isamplerCubeArray)
|
|
0:64 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:64 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:64 'c4' (uniform 4-component vector of float)
|
|
0:64 Constant:
|
|
0:64 3 (const int)
|
|
0:65 Sequence
|
|
0:65 move second child to first child (temp 4-component vector of uint)
|
|
0:65 'txval72' (temp 4-component vector of uint)
|
|
0:65 textureGather (global 4-component vector of uint)
|
|
0:65 Construct combined texture-sampler (temp usamplerCubeArray)
|
|
0:65 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:65 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:65 'c4' (uniform 4-component vector of float)
|
|
0:65 Constant:
|
|
0:65 3 (const int)
|
|
0:67 move second child to first child (temp 4-component vector of float)
|
|
0:67 Color: direct index for structure (temp 4-component vector of float)
|
|
0:67 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:67 Constant:
|
|
0:67 0 (const int)
|
|
0:67 Constant:
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:67 1.000000
|
|
0:68 move second child to first child (temp float)
|
|
0:68 Depth: direct index for structure (temp float FragDepth)
|
|
0:68 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:68 Constant:
|
|
0:68 1 (const int)
|
|
0:68 Constant:
|
|
0:68 1.000000
|
|
0:70 Sequence
|
|
0:70 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:70 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
|
|
0:70 Branch: Return
|
|
0:? Linker Objects
|
|
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
|
|
0:? 'g_sSamp2d' (uniform sampler)
|
|
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
|
|
0:? 'g_tTex1di4a' (uniform itexture1DArray)
|
|
0:? 'g_tTex1du4a' (uniform utexture1DArray)
|
|
0:? 'g_tTex2df4a' (uniform texture2DArray)
|
|
0:? 'g_tTex2di4a' (uniform itexture2DArray)
|
|
0:? 'g_tTex2du4a' (uniform utexture2DArray)
|
|
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
|
|
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
|
|
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
|
|
0:? 'c1' (uniform float)
|
|
0:? 'c2' (uniform 2-component vector of float)
|
|
0:? 'c3' (uniform 3-component vector of float)
|
|
0:? 'c4' (uniform 4-component vector of float)
|
|
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
|
0:? 'Depth' (out float FragDepth)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80001
|
|
// Id's are bound by 226
|
|
|
|
Capability Shader
|
|
Capability Sampled1D
|
|
Capability SampledCubeArray
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 204 223 225
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Name 4 "main"
|
|
Name 9 "txval00"
|
|
Name 12 "g_tTex2df4a"
|
|
Name 16 "g_sSamp"
|
|
Name 22 "c3"
|
|
Name 29 "txval01"
|
|
Name 32 "g_tTex2di4a"
|
|
Name 42 "txval02"
|
|
Name 45 "g_tTex2du4a"
|
|
Name 52 "txval10"
|
|
Name 59 "txval11"
|
|
Name 65 "txval12"
|
|
Name 71 "txval20"
|
|
Name 78 "txval21"
|
|
Name 84 "txval22"
|
|
Name 90 "txval30"
|
|
Name 97 "txval31"
|
|
Name 103 "txval32"
|
|
Name 109 "txval40"
|
|
Name 112 "g_tTexcdf4a"
|
|
Name 118 "c4"
|
|
Name 121 "txval41"
|
|
Name 124 "g_tTexcdi4a"
|
|
Name 131 "txval42"
|
|
Name 134 "g_tTexcdu4a"
|
|
Name 141 "txval50"
|
|
Name 147 "txval51"
|
|
Name 153 "txval52"
|
|
Name 159 "txval60"
|
|
Name 165 "txval61"
|
|
Name 171 "txval62"
|
|
Name 177 "txval70"
|
|
Name 183 "txval71"
|
|
Name 189 "txval72"
|
|
Name 195 "PS_OUTPUT"
|
|
MemberName 195(PS_OUTPUT) 0 "Color"
|
|
MemberName 195(PS_OUTPUT) 1 "Depth"
|
|
Name 197 "psout"
|
|
Name 204 "@entryPointOutput"
|
|
Name 207 "g_sSamp2d"
|
|
Name 210 "g_tTex1df4a"
|
|
Name 213 "g_tTex1di4a"
|
|
Name 216 "g_tTex1du4a"
|
|
Name 218 "c1"
|
|
Name 221 "c2"
|
|
Name 223 "Color"
|
|
Name 225 "Depth"
|
|
Decorate 12(g_tTex2df4a) DescriptorSet 0
|
|
Decorate 16(g_sSamp) DescriptorSet 0
|
|
Decorate 16(g_sSamp) Binding 0
|
|
Decorate 32(g_tTex2di4a) DescriptorSet 0
|
|
Decorate 45(g_tTex2du4a) DescriptorSet 0
|
|
Decorate 112(g_tTexcdf4a) DescriptorSet 0
|
|
Decorate 124(g_tTexcdi4a) DescriptorSet 0
|
|
Decorate 134(g_tTexcdu4a) DescriptorSet 0
|
|
MemberDecorate 195(PS_OUTPUT) 1 BuiltIn FragDepth
|
|
Decorate 207(g_sSamp2d) DescriptorSet 0
|
|
Decorate 210(g_tTex1df4a) DescriptorSet 0
|
|
Decorate 210(g_tTex1df4a) Binding 0
|
|
Decorate 213(g_tTex1di4a) DescriptorSet 0
|
|
Decorate 216(g_tTex1du4a) DescriptorSet 0
|
|
Decorate 223(Color) Location 0
|
|
Decorate 225(Depth) BuiltIn FragDepth
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypePointer Function 7(fvec4)
|
|
10: TypeImage 6(float) 2D array sampled format:Unknown
|
|
11: TypePointer UniformConstant 10
|
|
12(g_tTex2df4a): 11(ptr) Variable UniformConstant
|
|
14: TypeSampler
|
|
15: TypePointer UniformConstant 14
|
|
16(g_sSamp): 15(ptr) Variable UniformConstant
|
|
18: TypeSampledImage 10
|
|
20: TypeVector 6(float) 3
|
|
21: TypePointer UniformConstant 20(fvec3)
|
|
22(c3): 21(ptr) Variable UniformConstant
|
|
24: TypeInt 32 1
|
|
25: 24(int) Constant 0
|
|
27: TypeVector 24(int) 4
|
|
28: TypePointer Function 27(ivec4)
|
|
30: TypeImage 24(int) 2D array sampled format:Unknown
|
|
31: TypePointer UniformConstant 30
|
|
32(g_tTex2di4a): 31(ptr) Variable UniformConstant
|
|
35: TypeSampledImage 30
|
|
39: TypeInt 32 0
|
|
40: TypeVector 39(int) 4
|
|
41: TypePointer Function 40(ivec4)
|
|
43: TypeImage 39(int) 2D array sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex2du4a): 44(ptr) Variable UniformConstant
|
|
48: TypeSampledImage 43
|
|
57: 24(int) Constant 1
|
|
76: 24(int) Constant 2
|
|
95: 24(int) Constant 3
|
|
110: TypeImage 6(float) Cube array sampled format:Unknown
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTexcdf4a): 111(ptr) Variable UniformConstant
|
|
115: TypeSampledImage 110
|
|
117: TypePointer UniformConstant 7(fvec4)
|
|
118(c4): 117(ptr) Variable UniformConstant
|
|
122: TypeImage 24(int) Cube array sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTexcdi4a): 123(ptr) Variable UniformConstant
|
|
127: TypeSampledImage 122
|
|
132: TypeImage 39(int) Cube array sampled format:Unknown
|
|
133: TypePointer UniformConstant 132
|
|
134(g_tTexcdu4a): 133(ptr) Variable UniformConstant
|
|
137: TypeSampledImage 132
|
|
195(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
196: TypePointer Function 195(PS_OUTPUT)
|
|
198: 6(float) Constant 1065353216
|
|
199: 7(fvec4) ConstantComposite 198 198 198 198
|
|
201: TypePointer Function 6(float)
|
|
203: TypePointer Output 195(PS_OUTPUT)
|
|
204(@entryPointOutput): 203(ptr) Variable Output
|
|
207(g_sSamp2d): 15(ptr) Variable UniformConstant
|
|
208: TypeImage 6(float) 1D array sampled format:Unknown
|
|
209: TypePointer UniformConstant 208
|
|
210(g_tTex1df4a): 209(ptr) Variable UniformConstant
|
|
211: TypeImage 24(int) 1D array sampled format:Unknown
|
|
212: TypePointer UniformConstant 211
|
|
213(g_tTex1di4a): 212(ptr) Variable UniformConstant
|
|
214: TypeImage 39(int) 1D array sampled format:Unknown
|
|
215: TypePointer UniformConstant 214
|
|
216(g_tTex1du4a): 215(ptr) Variable UniformConstant
|
|
217: TypePointer UniformConstant 6(float)
|
|
218(c1): 217(ptr) Variable UniformConstant
|
|
219: TypeVector 6(float) 2
|
|
220: TypePointer UniformConstant 219(fvec2)
|
|
221(c2): 220(ptr) Variable UniformConstant
|
|
222: TypePointer Output 7(fvec4)
|
|
223(Color): 222(ptr) Variable Output
|
|
224: TypePointer Output 6(float)
|
|
225(Depth): 224(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval00): 8(ptr) Variable Function
|
|
29(txval01): 28(ptr) Variable Function
|
|
42(txval02): 41(ptr) Variable Function
|
|
52(txval10): 8(ptr) Variable Function
|
|
59(txval11): 28(ptr) Variable Function
|
|
65(txval12): 41(ptr) Variable Function
|
|
71(txval20): 8(ptr) Variable Function
|
|
78(txval21): 28(ptr) Variable Function
|
|
84(txval22): 41(ptr) Variable Function
|
|
90(txval30): 8(ptr) Variable Function
|
|
97(txval31): 28(ptr) Variable Function
|
|
103(txval32): 41(ptr) Variable Function
|
|
109(txval40): 8(ptr) Variable Function
|
|
121(txval41): 28(ptr) Variable Function
|
|
131(txval42): 41(ptr) Variable Function
|
|
141(txval50): 8(ptr) Variable Function
|
|
147(txval51): 28(ptr) Variable Function
|
|
153(txval52): 41(ptr) Variable Function
|
|
159(txval60): 8(ptr) Variable Function
|
|
165(txval61): 28(ptr) Variable Function
|
|
171(txval62): 41(ptr) Variable Function
|
|
177(txval70): 8(ptr) Variable Function
|
|
183(txval71): 28(ptr) Variable Function
|
|
189(txval72): 41(ptr) Variable Function
|
|
197(psout): 196(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex2df4a)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
23: 20(fvec3) Load 22(c3)
|
|
26: 7(fvec4) ImageGather 19 23 25
|
|
Store 9(txval00) 26
|
|
33: 30 Load 32(g_tTex2di4a)
|
|
34: 14 Load 16(g_sSamp)
|
|
36: 35 SampledImage 33 34
|
|
37: 20(fvec3) Load 22(c3)
|
|
38: 27(ivec4) ImageGather 36 37 25
|
|
Store 29(txval01) 38
|
|
46: 43 Load 45(g_tTex2du4a)
|
|
47: 14 Load 16(g_sSamp)
|
|
49: 48 SampledImage 46 47
|
|
50: 20(fvec3) Load 22(c3)
|
|
51: 40(ivec4) ImageGather 49 50 25
|
|
Store 42(txval02) 51
|
|
53: 10 Load 12(g_tTex2df4a)
|
|
54: 14 Load 16(g_sSamp)
|
|
55: 18 SampledImage 53 54
|
|
56: 20(fvec3) Load 22(c3)
|
|
58: 7(fvec4) ImageGather 55 56 57
|
|
Store 52(txval10) 58
|
|
60: 30 Load 32(g_tTex2di4a)
|
|
61: 14 Load 16(g_sSamp)
|
|
62: 35 SampledImage 60 61
|
|
63: 20(fvec3) Load 22(c3)
|
|
64: 27(ivec4) ImageGather 62 63 57
|
|
Store 59(txval11) 64
|
|
66: 43 Load 45(g_tTex2du4a)
|
|
67: 14 Load 16(g_sSamp)
|
|
68: 48 SampledImage 66 67
|
|
69: 20(fvec3) Load 22(c3)
|
|
70: 40(ivec4) ImageGather 68 69 57
|
|
Store 65(txval12) 70
|
|
72: 10 Load 12(g_tTex2df4a)
|
|
73: 14 Load 16(g_sSamp)
|
|
74: 18 SampledImage 72 73
|
|
75: 20(fvec3) Load 22(c3)
|
|
77: 7(fvec4) ImageGather 74 75 76
|
|
Store 71(txval20) 77
|
|
79: 30 Load 32(g_tTex2di4a)
|
|
80: 14 Load 16(g_sSamp)
|
|
81: 35 SampledImage 79 80
|
|
82: 20(fvec3) Load 22(c3)
|
|
83: 27(ivec4) ImageGather 81 82 76
|
|
Store 78(txval21) 83
|
|
85: 43 Load 45(g_tTex2du4a)
|
|
86: 14 Load 16(g_sSamp)
|
|
87: 48 SampledImage 85 86
|
|
88: 20(fvec3) Load 22(c3)
|
|
89: 40(ivec4) ImageGather 87 88 76
|
|
Store 84(txval22) 89
|
|
91: 10 Load 12(g_tTex2df4a)
|
|
92: 14 Load 16(g_sSamp)
|
|
93: 18 SampledImage 91 92
|
|
94: 20(fvec3) Load 22(c3)
|
|
96: 7(fvec4) ImageGather 93 94 95
|
|
Store 90(txval30) 96
|
|
98: 30 Load 32(g_tTex2di4a)
|
|
99: 14 Load 16(g_sSamp)
|
|
100: 35 SampledImage 98 99
|
|
101: 20(fvec3) Load 22(c3)
|
|
102: 27(ivec4) ImageGather 100 101 95
|
|
Store 97(txval31) 102
|
|
104: 43 Load 45(g_tTex2du4a)
|
|
105: 14 Load 16(g_sSamp)
|
|
106: 48 SampledImage 104 105
|
|
107: 20(fvec3) Load 22(c3)
|
|
108: 40(ivec4) ImageGather 106 107 95
|
|
Store 103(txval32) 108
|
|
113: 110 Load 112(g_tTexcdf4a)
|
|
114: 14 Load 16(g_sSamp)
|
|
116: 115 SampledImage 113 114
|
|
119: 7(fvec4) Load 118(c4)
|
|
120: 7(fvec4) ImageGather 116 119 25
|
|
Store 109(txval40) 120
|
|
125: 122 Load 124(g_tTexcdi4a)
|
|
126: 14 Load 16(g_sSamp)
|
|
128: 127 SampledImage 125 126
|
|
129: 7(fvec4) Load 118(c4)
|
|
130: 27(ivec4) ImageGather 128 129 25
|
|
Store 121(txval41) 130
|
|
135: 132 Load 134(g_tTexcdu4a)
|
|
136: 14 Load 16(g_sSamp)
|
|
138: 137 SampledImage 135 136
|
|
139: 7(fvec4) Load 118(c4)
|
|
140: 40(ivec4) ImageGather 138 139 25
|
|
Store 131(txval42) 140
|
|
142: 110 Load 112(g_tTexcdf4a)
|
|
143: 14 Load 16(g_sSamp)
|
|
144: 115 SampledImage 142 143
|
|
145: 7(fvec4) Load 118(c4)
|
|
146: 7(fvec4) ImageGather 144 145 57
|
|
Store 141(txval50) 146
|
|
148: 122 Load 124(g_tTexcdi4a)
|
|
149: 14 Load 16(g_sSamp)
|
|
150: 127 SampledImage 148 149
|
|
151: 7(fvec4) Load 118(c4)
|
|
152: 27(ivec4) ImageGather 150 151 57
|
|
Store 147(txval51) 152
|
|
154: 132 Load 134(g_tTexcdu4a)
|
|
155: 14 Load 16(g_sSamp)
|
|
156: 137 SampledImage 154 155
|
|
157: 7(fvec4) Load 118(c4)
|
|
158: 40(ivec4) ImageGather 156 157 57
|
|
Store 153(txval52) 158
|
|
160: 110 Load 112(g_tTexcdf4a)
|
|
161: 14 Load 16(g_sSamp)
|
|
162: 115 SampledImage 160 161
|
|
163: 7(fvec4) Load 118(c4)
|
|
164: 7(fvec4) ImageGather 162 163 76
|
|
Store 159(txval60) 164
|
|
166: 122 Load 124(g_tTexcdi4a)
|
|
167: 14 Load 16(g_sSamp)
|
|
168: 127 SampledImage 166 167
|
|
169: 7(fvec4) Load 118(c4)
|
|
170: 27(ivec4) ImageGather 168 169 76
|
|
Store 165(txval61) 170
|
|
172: 132 Load 134(g_tTexcdu4a)
|
|
173: 14 Load 16(g_sSamp)
|
|
174: 137 SampledImage 172 173
|
|
175: 7(fvec4) Load 118(c4)
|
|
176: 40(ivec4) ImageGather 174 175 76
|
|
Store 171(txval62) 176
|
|
178: 110 Load 112(g_tTexcdf4a)
|
|
179: 14 Load 16(g_sSamp)
|
|
180: 115 SampledImage 178 179
|
|
181: 7(fvec4) Load 118(c4)
|
|
182: 7(fvec4) ImageGather 180 181 95
|
|
Store 177(txval70) 182
|
|
184: 122 Load 124(g_tTexcdi4a)
|
|
185: 14 Load 16(g_sSamp)
|
|
186: 127 SampledImage 184 185
|
|
187: 7(fvec4) Load 118(c4)
|
|
188: 27(ivec4) ImageGather 186 187 95
|
|
Store 183(txval71) 188
|
|
190: 132 Load 134(g_tTexcdu4a)
|
|
191: 14 Load 16(g_sSamp)
|
|
192: 137 SampledImage 190 191
|
|
193: 7(fvec4) Load 118(c4)
|
|
194: 40(ivec4) ImageGather 192 193 95
|
|
Store 189(txval72) 194
|
|
200: 8(ptr) AccessChain 197(psout) 25
|
|
Store 200 199
|
|
202: 201(ptr) AccessChain 197(psout) 57
|
|
Store 202 198
|
|
205:195(PS_OUTPUT) Load 197(psout)
|
|
Store 204(@entryPointOutput) 205
|
|
Return
|
|
FunctionEnd
|