mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
7dc630f3da
Locations now get assigned in order, but skipping built-ins, which can be done post flattening.
128 lines
5.2 KiB
Plaintext
Executable File
128 lines
5.2 KiB
Plaintext
Executable File
hlsl.precedence2.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
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0:7 Function Parameters:
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0:7 'a1' (layout(location=0 ) in int)
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0:7 'a2' (layout(location=1 ) in int)
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0:7 'a3' (layout(location=2 ) in int)
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0:7 'a4' (layout(location=3 ) in int)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp int)
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0:? '@entryPointOutput' (layout(location=0 ) out int)
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0:8 add (temp int)
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0:8 left-shift (temp int)
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0:8 add (temp int)
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0:8 component-wise multiply (temp int)
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0:8 'a1' (layout(location=0 ) in int)
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0:8 'a2' (layout(location=1 ) in int)
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0:8 'a3' (layout(location=2 ) in int)
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0:8 'a4' (layout(location=3 ) in int)
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0:8 left-shift (temp int)
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0:8 'a1' (layout(location=0 ) in int)
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0:8 add (temp int)
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0:8 'a2' (layout(location=1 ) in int)
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0:8 component-wise multiply (temp int)
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0:8 'a3' (layout(location=2 ) in int)
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0:8 'a4' (layout(location=3 ) in int)
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0:8 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out int)
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0:? 'a1' (layout(location=0 ) in int)
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0:? 'a2' (layout(location=1 ) in int)
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0:? 'a3' (layout(location=2 ) in int)
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0:? 'a4' (layout(location=3 ) in int)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: PixelShaderFunction(i1;i1;i1;i1; (global int)
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0:7 Function Parameters:
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0:7 'a1' (layout(location=0 ) in int)
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0:7 'a2' (layout(location=1 ) in int)
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0:7 'a3' (layout(location=2 ) in int)
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0:7 'a4' (layout(location=3 ) in int)
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child (temp int)
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0:? '@entryPointOutput' (layout(location=0 ) out int)
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0:8 add (temp int)
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0:8 left-shift (temp int)
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0:8 add (temp int)
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0:8 component-wise multiply (temp int)
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0:8 'a1' (layout(location=0 ) in int)
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0:8 'a2' (layout(location=1 ) in int)
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0:8 'a3' (layout(location=2 ) in int)
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0:8 'a4' (layout(location=3 ) in int)
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0:8 left-shift (temp int)
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0:8 'a1' (layout(location=0 ) in int)
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0:8 add (temp int)
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0:8 'a2' (layout(location=1 ) in int)
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0:8 component-wise multiply (temp int)
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0:8 'a3' (layout(location=2 ) in int)
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0:8 'a4' (layout(location=3 ) in int)
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0:8 Branch: Return
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out int)
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0:? 'a1' (layout(location=0 ) in int)
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0:? 'a2' (layout(location=1 ) in int)
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0:? 'a3' (layout(location=2 ) in int)
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0:? 'a4' (layout(location=3 ) in int)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 8 10 12 15 18
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ExecutionMode 4 OriginUpperLeft
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Name 4 "PixelShaderFunction"
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Name 8 "@entryPointOutput"
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Name 10 "a1"
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Name 12 "a2"
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Name 15 "a3"
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Name 18 "a4"
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Decorate 8(@entryPointOutput) Location 0
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Decorate 10(a1) Location 0
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Decorate 12(a2) Location 1
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Decorate 15(a3) Location 2
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Decorate 18(a4) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Output 6(int)
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8(@entryPointOutput): 7(ptr) Variable Output
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9: TypePointer Input 6(int)
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10(a1): 9(ptr) Variable Input
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12(a2): 9(ptr) Variable Input
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15(a3): 9(ptr) Variable Input
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18(a4): 9(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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11: 6(int) Load 10(a1)
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13: 6(int) Load 12(a2)
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14: 6(int) IMul 11 13
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16: 6(int) Load 15(a3)
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17: 6(int) IAdd 14 16
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19: 6(int) Load 18(a4)
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20: 6(int) ShiftLeftLogical 17 19
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21: 6(int) Load 10(a1)
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22: 6(int) Load 12(a2)
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23: 6(int) Load 15(a3)
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24: 6(int) Load 18(a4)
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25: 6(int) IMul 23 24
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26: 6(int) IAdd 22 25
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27: 6(int) ShiftLeftLogical 21 26
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28: 6(int) IAdd 20 27
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Store 8(@entryPointOutput) 28
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Return
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FunctionEnd
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