glslang/Test/baseResults/cppIndent.vert.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

85 lines
2.7 KiB
Plaintext

cppIndent.vert
ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC
ERROR: 0:61: '' : syntax error
ERROR: 2 compilation errors. No code generated.
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child ( temp float)
0:22 'sum' ( global float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child ( temp float)
0:37 'sum' ( global float)
0:37 Constant:
0:37 600000.000000
0:47 add second child into first child ( temp float)
0:47 'sum' ( global float)
0:47 Constant:
0:47 80000000.000000
0:52 add second child into first child ( temp float)
0:52 'sum' ( global float)
0:52 Constant:
0:52 900000000.000000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 'gl_Position' ( gl_Position 4-component vector of float Position)
0:56 Construct vec4 ( temp 4-component vector of float)
0:56 'sum' ( global float)
0:? Linker Objects
0:? 'sum' ( global float)
Linked vertex stage:
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child ( temp float)
0:5 'sum' ( global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child ( temp float)
0:12 'sum' ( global float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child ( temp float)
0:22 'sum' ( global float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child ( temp float)
0:37 'sum' ( global float)
0:37 Constant:
0:37 600000.000000
0:47 add second child into first child ( temp float)
0:47 'sum' ( global float)
0:47 Constant:
0:47 80000000.000000
0:52 add second child into first child ( temp float)
0:52 'sum' ( global float)
0:52 Constant:
0:52 900000000.000000
0:56 move second child to first child ( temp 4-component vector of float)
0:56 'gl_Position' ( gl_Position 4-component vector of float Position)
0:56 Construct vec4 ( temp 4-component vector of float)
0:56 'sum' ( global float)
0:? Linker Objects
0:? 'sum' ( global float)