mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
247 lines
11 KiB
Plaintext
247 lines
11 KiB
Plaintext
hlsl.basic.geom
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Shader version: 450
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:16 Function Parameters:
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0:16 'VertexID' ( in 3-element array of uint)
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0:16 'test' ( in 3-element array of uint)
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0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:? Sequence
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0:19 move second child to first child ( temp float)
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0:19 myfloat: direct index for structure ( temp float)
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0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Convert uint to float ( temp float)
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0:19 add ( temp uint)
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0:19 add ( temp uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 2 (const int)
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0:20 move second child to first child ( temp int)
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0:20 something: direct index for structure ( temp int)
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0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Convert uint to int ( temp int)
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0:20 direct index ( temp uint)
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0:20 'VertexID' ( in 3-element array of uint)
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0:20 Constant:
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0:20 0 (const int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 EmitVertex ( temp void)
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0:23 Sequence
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0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 EmitVertex ( temp void)
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0:24 EndPrimitive ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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Linked geometry stage:
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Shader version: 450
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:16 Function Parameters:
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0:16 'VertexID' ( in 3-element array of uint)
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0:16 'test' ( in 3-element array of uint)
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0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:? Sequence
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0:19 move second child to first child ( temp float)
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0:19 myfloat: direct index for structure ( temp float)
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0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Convert uint to float ( temp float)
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0:19 add ( temp uint)
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0:19 add ( temp uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 2 (const int)
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0:20 move second child to first child ( temp int)
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0:20 something: direct index for structure ( temp int)
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0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Convert uint to int ( temp int)
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0:20 direct index ( temp uint)
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0:20 'VertexID' ( in 3-element array of uint)
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0:20 Constant:
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0:20 0 (const int)
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0:22 Sequence
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0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 EmitVertex ( temp void)
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0:23 Sequence
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0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 EmitVertex ( temp void)
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0:24 EndPrimitive ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 57
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 45 48
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputVertices 4
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Name 4 "main"
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Name 12 "PSInput"
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MemberName 12(PSInput) 0 "myfloat"
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MemberName 12(PSInput) 1 "something"
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Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;"
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Name 15 "VertexID"
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Name 16 "test"
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Name 17 "OutputStream"
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Name 20 "Vert"
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Name 43 "VertexID"
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Name 45 "VertexID"
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Name 47 "test"
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Name 48 "test"
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Name 50 "OutputStream"
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Name 51 "param"
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Name 53 "param"
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Name 55 "param"
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Decorate 45(VertexID) Location 0
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Decorate 48(test) Location 3
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: 6(int) Constant 3
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8: TypeArray 6(int) 7
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9: TypePointer Function 8
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10: TypeFloat 32
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11: TypeInt 32 1
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12(PSInput): TypeStruct 10(float) 11(int)
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13: TypePointer Function 12(PSInput)
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14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr)
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21: 11(int) Constant 0
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22: TypePointer Function 6(int)
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25: 11(int) Constant 1
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29: 11(int) Constant 2
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34: TypePointer Function 10(float)
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39: TypePointer Function 11(int)
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44: TypePointer Input 8
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45(VertexID): 44(ptr) Variable Input
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48(test): 44(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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43(VertexID): 9(ptr) Variable Function
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47(test): 9(ptr) Variable Function
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50(OutputStream): 13(ptr) Variable Function
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51(param): 9(ptr) Variable Function
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53(param): 9(ptr) Variable Function
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55(param): 13(ptr) Variable Function
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46: 8 Load 45(VertexID)
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Store 43(VertexID) 46
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49: 8 Load 48(test)
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Store 47(test) 49
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52: 8 Load 43(VertexID)
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Store 51(param) 52
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54: 8 Load 47(test)
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Store 53(param) 54
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56: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 51(param) 53(param) 55(param)
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Return
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FunctionEnd
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18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
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15(VertexID): 9(ptr) FunctionParameter
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16(test): 9(ptr) FunctionParameter
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17(OutputStream): 13(ptr) FunctionParameter
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19: Label
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20(Vert): 13(ptr) Variable Function
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23: 22(ptr) AccessChain 16(test) 21
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24: 6(int) Load 23
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26: 22(ptr) AccessChain 16(test) 25
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27: 6(int) Load 26
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28: 6(int) IAdd 24 27
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30: 22(ptr) AccessChain 16(test) 29
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31: 6(int) Load 30
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32: 6(int) IAdd 28 31
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33: 10(float) ConvertUToF 32
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35: 34(ptr) AccessChain 20(Vert) 21
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Store 35 33
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36: 22(ptr) AccessChain 15(VertexID) 21
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37: 6(int) Load 36
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38: 11(int) Bitcast 37
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40: 39(ptr) AccessChain 20(Vert) 25
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Store 40 38
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41: 12(PSInput) Load 20(Vert)
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Store 17(OutputStream) 41
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EmitVertex
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42: 12(PSInput) Load 20(Vert)
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Store 17(OutputStream) 42
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EmitVertex
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EndPrimitive
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Return
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FunctionEnd
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