glslang/Test/baseResults/hlsl.basic.geom.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

247 lines
11 KiB
Plaintext

hlsl.basic.geom
Shader version: 450
invocations = -1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
Linked geometry stage:
Shader version: 450
invocations = 1
max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 57
Capability Geometry
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Geometry 4 "main" 45 48
ExecutionMode 4 Triangles
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputLineStrip
ExecutionMode 4 OutputVertices 4
Name 4 "main"
Name 12 "PSInput"
MemberName 12(PSInput) 0 "myfloat"
MemberName 12(PSInput) 1 "something"
Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;"
Name 15 "VertexID"
Name 16 "test"
Name 17 "OutputStream"
Name 20 "Vert"
Name 43 "VertexID"
Name 45 "VertexID"
Name 47 "test"
Name 48 "test"
Name 50 "OutputStream"
Name 51 "param"
Name 53 "param"
Name 55 "param"
Decorate 45(VertexID) Location 0
Decorate 48(test) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) Constant 3
8: TypeArray 6(int) 7
9: TypePointer Function 8
10: TypeFloat 32
11: TypeInt 32 1
12(PSInput): TypeStruct 10(float) 11(int)
13: TypePointer Function 12(PSInput)
14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr)
21: 11(int) Constant 0
22: TypePointer Function 6(int)
25: 11(int) Constant 1
29: 11(int) Constant 2
34: TypePointer Function 10(float)
39: TypePointer Function 11(int)
44: TypePointer Input 8
45(VertexID): 44(ptr) Variable Input
48(test): 44(ptr) Variable Input
4(main): 2 Function None 3
5: Label
43(VertexID): 9(ptr) Variable Function
47(test): 9(ptr) Variable Function
50(OutputStream): 13(ptr) Variable Function
51(param): 9(ptr) Variable Function
53(param): 9(ptr) Variable Function
55(param): 13(ptr) Variable Function
46: 8 Load 45(VertexID)
Store 43(VertexID) 46
49: 8 Load 48(test)
Store 47(test) 49
52: 8 Load 43(VertexID)
Store 51(param) 52
54: 8 Load 47(test)
Store 53(param) 54
56: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 51(param) 53(param) 55(param)
Return
FunctionEnd
18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
15(VertexID): 9(ptr) FunctionParameter
16(test): 9(ptr) FunctionParameter
17(OutputStream): 13(ptr) FunctionParameter
19: Label
20(Vert): 13(ptr) Variable Function
23: 22(ptr) AccessChain 16(test) 21
24: 6(int) Load 23
26: 22(ptr) AccessChain 16(test) 25
27: 6(int) Load 26
28: 6(int) IAdd 24 27
30: 22(ptr) AccessChain 16(test) 29
31: 6(int) Load 30
32: 6(int) IAdd 28 31
33: 10(float) ConvertUToF 32
35: 34(ptr) AccessChain 20(Vert) 21
Store 35 33
36: 22(ptr) AccessChain 15(VertexID) 21
37: 6(int) Load 36
38: 11(int) Bitcast 37
40: 39(ptr) AccessChain 20(Vert) 25
Store 40 38
41: 12(PSInput) Load 20(Vert)
Store 17(OutputStream) 41
EmitVertex
42: 12(PSInput) Load 20(Vert)
Store 17(OutputStream) 42
EmitVertex
EndPrimitive
Return
FunctionEnd