mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
000c818efb
This allows global initializers to use $Global members.
234 lines
12 KiB
Plaintext
234 lines
12 KiB
Plaintext
hlsl.logical.binary.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Test condition and select ( temp void)
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0:13 Condition
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0:13 logical-and ( temp bool)
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0:13 Convert int to bool ( temp bool)
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0:13 ival: direct index for structure ( uniform int)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Convert int to bool ( temp bool)
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0:13 Convert float to int ( temp int)
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0:13 fval: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case is null
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0:14 Test condition and select ( temp void)
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0:14 Condition
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0:14 logical-or ( temp bool)
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0:14 Convert int to bool ( temp bool)
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0:14 ival: direct index for structure ( uniform int)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Convert int to bool ( temp bool)
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0:14 Convert float to int ( temp int)
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0:14 fval: direct index for structure ( uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 2 (const uint)
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0:14 true case is null
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 Color: direct index for structure ( temp 4-component vector of float)
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0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:18 Branch: Return with expression
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0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:12 Color: direct index for structure ( temp 4-component vector of float)
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0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12 Constant:
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0:12 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:12 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12 Function Parameters:
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0:? Sequence
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0:13 Test condition and select ( temp void)
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0:13 Condition
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0:13 logical-and ( temp bool)
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0:13 Convert int to bool ( temp bool)
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0:13 ival: direct index for structure ( uniform int)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 0 (const uint)
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0:13 Convert int to bool ( temp bool)
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0:13 Convert float to int ( temp int)
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0:13 fval: direct index for structure ( uniform float)
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0:13 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:13 Constant:
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0:13 2 (const uint)
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0:13 true case is null
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0:14 Test condition and select ( temp void)
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0:14 Condition
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0:14 logical-or ( temp bool)
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0:14 Convert int to bool ( temp bool)
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0:14 ival: direct index for structure ( uniform int)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 Convert int to bool ( temp bool)
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0:14 Convert float to int ( temp int)
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0:14 fval: direct index for structure ( uniform float)
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0:14 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:14 Constant:
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0:14 2 (const uint)
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0:14 true case is null
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0:17 move second child to first child ( temp 4-component vector of float)
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0:17 Color: direct index for structure ( temp 4-component vector of float)
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0:17 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:18 Branch: Return with expression
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0:18 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 Sequence
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:12 Color: direct index for structure ( temp 4-component vector of float)
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0:12 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:12 Constant:
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0:12 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int ival, uniform 4-component vector of int ival4, uniform float fval, uniform 4-component vector of float fval4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 62
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 59
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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Name 10 "@main("
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Name 15 "$Global"
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MemberName 15($Global) 0 "ival"
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MemberName 15($Global) 1 "ival4"
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MemberName 15($Global) 2 "fval"
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MemberName 15($Global) 3 "fval4"
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Name 17 ""
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Name 50 "psout"
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Name 59 "Color"
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MemberDecorate 15($Global) 0 Offset 0
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MemberDecorate 15($Global) 1 Offset 16
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MemberDecorate 15($Global) 2 Offset 32
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MemberDecorate 15($Global) 3 Offset 48
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Decorate 15($Global) Block
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Decorate 17 DescriptorSet 0
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Decorate 59(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(PS_OUTPUT): TypeStruct 7(fvec4)
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9: TypeFunction 8(PS_OUTPUT)
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12: TypeBool
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13: TypeInt 32 1
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14: TypeVector 13(int) 4
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15($Global): TypeStruct 13(int) 14(ivec4) 6(float) 7(fvec4)
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16: TypePointer Uniform 15($Global)
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17: 16(ptr) Variable Uniform
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18: 13(int) Constant 0
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19: TypePointer Uniform 13(int)
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22: TypeInt 32 0
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23: 22(int) Constant 0
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27: 13(int) Constant 2
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28: TypePointer Uniform 6(float)
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49: TypePointer Function 8(PS_OUTPUT)
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51: 6(float) Constant 1065353216
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52: 7(fvec4) ConstantComposite 51 51 51 51
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53: TypePointer Function 7(fvec4)
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58: TypePointer Output 7(fvec4)
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59(Color): 58(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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60:8(PS_OUTPUT) FunctionCall 10(@main()
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61: 7(fvec4) CompositeExtract 60 0
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Store 59(Color) 61
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Return
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FunctionEnd
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10(@main():8(PS_OUTPUT) Function None 9
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11: Label
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50(psout): 49(ptr) Variable Function
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20: 19(ptr) AccessChain 17 18
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21: 13(int) Load 20
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24: 12(bool) INotEqual 21 23
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SelectionMerge 26 None
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BranchConditional 24 25 26
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25: Label
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29: 28(ptr) AccessChain 17 27
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30: 6(float) Load 29
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31: 13(int) ConvertFToS 30
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32: 12(bool) INotEqual 31 23
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Branch 26
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26: Label
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33: 12(bool) Phi 24 11 32 25
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SelectionMerge 35 None
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BranchConditional 33 34 35
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34: Label
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Branch 35
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35: Label
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36: 19(ptr) AccessChain 17 18
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37: 13(int) Load 36
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38: 12(bool) INotEqual 37 23
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39: 12(bool) LogicalNot 38
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SelectionMerge 41 None
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BranchConditional 39 40 41
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40: Label
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42: 28(ptr) AccessChain 17 27
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43: 6(float) Load 42
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44: 13(int) ConvertFToS 43
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45: 12(bool) INotEqual 44 23
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Branch 41
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41: Label
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46: 12(bool) Phi 38 35 45 40
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SelectionMerge 48 None
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BranchConditional 46 47 48
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47: Label
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Branch 48
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48: Label
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54: 53(ptr) AccessChain 50(psout) 18
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Store 54 52
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55:8(PS_OUTPUT) Load 50(psout)
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ReturnValue 55
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FunctionEnd
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